Administrator
1864 posts
Registered:
Feb 2006
Hmm, i have no jitter, glitter, ghosting, lag nor other problems using; physfps 77 together with maxfps 500... I use 75hz tft and 500hz on the mouse
Member
1754 posts
Registered:
Jan 2006
I don't know the rules but when I have 77 physfps and maxfps 154 I get a laggy quake.. with maxfps 100 I'm really stable
Moderator
1329 posts
Registered:
Apr 2006
Hmm, i have no jitter, glitter, ghosting, lag nor other problems using; physfps 77 together with maxfps 500... I use 75hz tft and 500hz on the mouse
cl_earlypackets 1 ?
Also, I said
"Our "testing" is still ongoing but the results are rather ok." so in case you are playing on WG, well, I would be sad if there actually was jittering.
Administrator
1864 posts
Registered:
Feb 2006
cl_earlypackets 1 ?
Also, I said "Our "testing" is still ongoing but the results are rather ok." so in case you are playing on WG, well, I would be sad if there actually was jittering.
I play everywhere, and i didnt use earlypackets in the past
Member
15 posts
Registered:
Oct 2006
dunno where you got with this, but i had a jitter problem and it turned it it was because i had dualscreen enabled, as soon as i disabled dual screen the problem went away.
Member
1435 posts
Registered:
Jan 2006
The topic is about client+server not being able to interpolate movement of projectiles / platforms (entities) properly. Please stay on topic, some of you are talking about something completely irrelevant.