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General Discussion
2009-06-02, 00:55
Administrator
1864 posts

Registered:
Feb 2006
Hmm, i have no jitter, glitter, ghosting, lag nor other problems using; physfps 77 together with maxfps 500... I use 75hz tft and 500hz on the mouse
2009-06-02, 03:41
Member
1754 posts

Registered:
Jan 2006
I don't know the rules but when I have 77 physfps and maxfps 154 I get a laggy quake.. with maxfps 100 I'm really stable
2009-06-02, 09:03
Moderator
1329 posts

Registered:
Apr 2006
Zalon wrote:
Hmm, i have no jitter, glitter, ghosting, lag nor other problems using; physfps 77 together with maxfps 500... I use 75hz tft and 500hz on the mouse

cl_earlypackets 1 ?

Also, I said "Our "testing" is still ongoing but the results are rather ok." so in case you are playing on WG, well, I would be sad if there actually was jittering.
Servers: Troopers
2009-06-03, 18:53
Administrator
1864 posts

Registered:
Feb 2006
Renzo wrote:
cl_earlypackets 1 ?

Also, I said "Our "testing" is still ongoing but the results are rather ok." so in case you are playing on WG, well, I would be sad if there actually was jittering.

I play everywhere, and i didnt use earlypackets in the past
2009-06-04, 10:35
Member
15 posts

Registered:
Oct 2006
dunno where you got with this, but i had a jitter problem and it turned it it was because i had dualscreen enabled, as soon as i disabled dual screen the problem went away.
2009-06-04, 10:44
Member
1435 posts

Registered:
Jan 2006
The topic is about client+server not being able to interpolate movement of projectiles / platforms (entities) properly. Please stay on topic, some of you are talking about something completely irrelevant.
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