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Maps & Textures
2009-11-09, 09:53
Member
14 posts

Registered:
Sep 2009
Hi,

I'm getting strange flickering bright lines on some brushes in my map when I run it in darkplaces. This is what they look like:

http://www.airrocket.net/~spirit/4weeks/dp_hmap2_flicker.jpg


I got 3 or 4 of these lines in my map, no idea why they are there. I used the following command line to compile the bsp:

hmap2.exe maps\spirit1dm2.map
hmap2.exe -vis maps\spirit1dm2.map
hmap2.exe -light -extra4x4 maps\spirit1dm2.map

The lines only show up when I run the map in darkplces, they are not there in proQuake or ezQuake.

Does anybody know how to get rid of them?
dfsp*spirit
My FPS maps
2009-11-09, 13:49
Member
29 posts

Registered:
May 2006
This is pretty strange, could you provide a zoomed in shot of that? It's hard to tell what kind of rendering artifact it is...

Also please provide a zoomed in shot with r_showsurfaces 1 so I can make sure the polygon is complete.
2009-11-09, 19:09
Member
14 posts

Registered:
Sep 2009
Sure:

white line
http://www.airrocket.net/~spirit/4weeks/bug01.jpg


same spot, r_showtris 1
http://www.airrocket.net/~spirit/4weeks/bug02.jpg


another example
http://www.airrocket.net/~spirit/4weeks/bug03.jpg


and the same spot with r_showtris 1
http://www.airrocket.net/~spirit/4weeks/bug04.jpg


If you want the map/bsp file or sth just let me know.
dfsp*spirit
My FPS maps
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