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Member 126 posts
Registered: Oct 2006
Wich is the best map editor for qw now days? Planing to start with some mapping for qw ![](/images/smileys/emoticon_smile.png)
Administrator 1864 posts
Registered: Feb 2006
Administrator 2059 posts
Registered: Jan 2006
Q.U.A.R.K. and Worldcraft are other alternatives available...somewhere ;} www.facebook.com/QuakeWorld
Member 685 posts
Registered: Jul 2007
There is no 'best'. Not in map editors, not in anything. All editors have their pro's and cons.
Member 126 posts
Registered: Oct 2006
There is no 'best'. Not in map editors, not in anything. All editors have their pro's and cons. So which one are you using? ![](/images/smileys/emoticon_smile.png)
Member 398 posts
Registered: Feb 2006
Godis! 4on4 paradise.bsp coming up? ![](/images/smileys/emoticon_smile.png) I vote for it to enter this EQL!
Member 685 posts
Registered: Jul 2007
There is no 'best'. Not in map editors, not in anything. All editors have their pro's and cons. So which one are you using? ![](/images/smileys/emoticon_smile.png) BSP: http://bspquakeeditor.com/ The downside of the new version is that you can't make prefabs, but you can make groups. You can use the old version to create the prefab and save it/import it. Or another editor. I'm still experimenting myself. Yesterday I created this arch in BSP: GTKRadiant works in a similar fashion, so if you know BSP, you can also work in Radiant (or visa versa). BSP has great & easy texture manipulation, which you can see here: http://bspquakeeditor.com/bsptutor/bsplesson09.html I've also been experimenting with Quark, which has very nice features...theoretically at least. It has a Duplicator function that I used to create spiral stairs-experiment, but it created leaks as you can see in my topic: http://quark.sourceforge.net/forums/index.php?topic=540.0 Quark has nice leak/problem tests built-in the editor itself and it will run on modern OS (don't know if BSP runs on Vista or 7). I still haven't found the 'perfect/best' editor. Perhaps I should also give Worldcraft 3.3 a chance. However, GTKradiant and Quark support the most games, which might be something to keep in mind if you wanna make maps for other games then just Quake, Half-Life, Hexen, etc. Hope that helps a bit in making your decision. If you also plan to move onto Quake 3 someday, I'd probably advice to learn Radiant (The standard for Q3) or Quark.
Administrator 1864 posts
Registered: Feb 2006
That looks very nice megalodon ![](/images/smileys/emoticon_smile.png)
Member 253 posts
Registered: Nov 2007
Qoole (Quake Object Oriented Level Editor) was the best for me just because it was far easier to use than worldcraft. Heh,you can still read the old tutorial: http://files.volved.com/qsr/qoole250_cd/q1tutorials/html/
Member 126 posts
Registered: Oct 2006
There is no 'best'. Not in map editors, not in anything. All editors have their pro's and cons. So which one are you using? ![](/images/smileys/emoticon_smile.png) BSP: http://bspquakeeditor.com/ The downside of the new version is that you can't make prefabs, but you can make groups. You can use the old version to create the prefab and save it/import it. Or another editor. I'm still experimenting myself. Yesterday I created this arch in BSP: http://img529.imageshack.us/img529/7221/archj.jpgGTKRadiant works in a similar fashion, so if you know BSP, you can also work in Radiant (or visa versa). BSP has great & easy texture manipulation, which you can see here: http://bspquakeeditor.com/bsptutor/bsplesson09.html I've also been experimenting with Quark, which has very nice features...theoretically at least. It has a Duplicator function that I used to create spiral stairs-experiment, but it created leaks as you can see in my topic: http://quark.sourceforge.net/forums/index.php?topic=540.0 Quark has nice leak/problem tests built-in the editor itself and it will run on modern OS (don't know if BSP runs on Vista or 7). I still haven't found the 'perfect/best' editor. Perhaps I should also give Worldcraft 3.3 a chance. However, GTKradiant and Quark support the most games, which might be something to keep in mind if you wanna make maps for other games then just Quake, Half-Life, Hexen, etc. Hope that helps a bit in making your decision. If you also plan to move onto Quake 3 someday, I'd probably advice to learn Radiant (The standard for Q3) or Quark. Thanks for your reply! ![](/images/smileys/emoticon_smile.png) I used to use Worldcraft many years ago, and i did use valve hammer editor when i did Half-life maps... Wich is kinda the same as worldcraft rigt? Anyways, i will try out wich one suits me the best! Thanks again.
Member 685 posts
Registered: Jul 2007
So which one are you using? ![](/images/smileys/emoticon_smile.png) BSP: http://bspquakeeditor.com/ The downside of the new version is that you can't make prefabs, but you can make groups. You can use the old version to create the prefab and save it/import it. Or another editor. I'm still experimenting myself. Yesterday I created this arch in BSP: http://img529.imageshack.us/img529/7221/archj.jpgGTKRadiant works in a similar fashion, so if you know BSP, you can also work in Radiant (or visa versa). BSP has great & easy texture manipulation, which you can see here: http://bspquakeeditor.com/bsptutor/bsplesson09.html I've also been experimenting with Quark, which has very nice features...theoretically at least. It has a Duplicator function that I used to create spiral stairs-experiment, but it created leaks as you can see in my topic: http://quark.sourceforge.net/forums/index.php?topic=540.0 Quark has nice leak/problem tests built-in the editor itself and it will run on modern OS (don't know if BSP runs on Vista or 7). I still haven't found the 'perfect/best' editor. Perhaps I should also give Worldcraft 3.3 a chance. However, GTKradiant and Quark support the most games, which might be something to keep in mind if you wanna make maps for other games then just Quake, Half-Life, Hexen, etc. Hope that helps a bit in making your decision. If you also plan to move onto Quake 3 someday, I'd probably advice to learn Radiant (The standard for Q3) or Quark. Thanks for your reply! ![](/images/smileys/emoticon_smile.png) I used to use Worldcraft many years ago, and i did use valve hammer editor when i did Half-life maps... Wich is kinda the same as worldcraft rigt? Anyways, i will try out wich one suits me the best! Thanks again. Well in that case, this might be of interest for you: http://quakeone.com/forums/quake-help/servers-coding/1242-quakeadapter-worldcraft-3-3-a.html Haven't tried it myself, but it seems people like it. And yes, Hammer seems to be an evolved version of Worldcraft, but I don't think Hammer can be setup for Quake1 mapping.
Member 685 posts
Registered: Jul 2007
That looks very nice megalodon ![](/images/smileys/emoticon_smile.png) Thanks Zalon. My 'test tomb' seems to look pretty nice too with this architecture style... Too bad it all takes so long to make it just look right... I gues it will go faster once I have more experience.
Member 398 posts
Registered: Feb 2006
Trying to create some new maps for xs4all megalodon? Maybe hide a secret penta somewhere so you can dominate them ![](/images/smileys/emoticon_smile.png)
Member 126 posts
Registered: Oct 2006
That looks very nice megalodon ![](/images/smileys/emoticon_smile.png) Thanks Zalon. My 'test tomb' seems to look pretty nice too with this architecture style... http://img689.imageshack.us/img689/9829/qrack000.jpgToo bad it all takes so long to make it just look right... I gues it will go faster once I have more experience. That looks awesome ![](/images/smileys/emoticon_smile.png) Gj!
Member 685 posts
Registered: Jul 2007
Trying to create some new maps for xs4all megalodon? Maybe hide a secret penta somewhere so you can dominate them ![](/images/smileys/emoticon_smile.png) Heh, yeah that would be tempting ![](/images/smileys/emoticon_smile.png) Anyway, I'm just in the stage of figuring out how to create some decent architecture and making prefabs. Dunno if I'll stick to it and really turn it into a full map.
Member 685 posts
Registered: Jul 2007
That looks very nice megalodon ![](/images/smileys/emoticon_smile.png) Thanks Zalon. My 'test tomb' seems to look pretty nice too with this architecture style... http://img689.imageshack.us/img689/9829/qrack000.jpgToo bad it all takes so long to make it just look right... I gues it will go faster once I have more experience. That looks awesome ![](/images/smileys/emoticon_smile.png) Gj! Thanks ![](/images/smileys/emoticon_smile.png) Have you made your pick yet?
Member 126 posts
Registered: Oct 2006
No i haven't been busy looking for a job :/, but i will when i get some more time ![](/images/smileys/emoticon_smile.png)
Member 685 posts
Registered: Jul 2007
BTW: I was wrong, you CAN make prefabs with the new BSP: File - Brushes - Save/Load Brushes.
No need for the old version anymore.
Member 29 posts
Registered: Apr 2007
this is old one: worldcraft (best for me x) [ http://dc.quakeworld.pl Demolition Crew: Member ][ http://quakeworld.pl Dev & Admin ][ http://forum.quakeworld.pl Moderator ]
Member 139 posts
Registered: Feb 2011
worldcraft 3.3 or gtkradiant, very similar
News Writer 438 posts
Registered: Jan 2006
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