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Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 27 posts
Registered: Apr 2006
for ezquake http://www.uploadfile.info/uploads/e7b9fa5ea3.png just rename it player_skin.png
Member 343 posts
Registered: Feb 2006
The Dopperman should lower it's head og something when it sees on in-game. And show teeth. Dont know if it's possible to have a normal walking animation and a lowered angry animation ready to kill ! ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member 805 posts
Registered: Mar 2006
for ezquake http://www.uploadfile.info/uploads/e7b9fa5ea3.png just rename it player_skin.png TKS! - - https://tinyurl.com/qwbrasil - QuakeFiles
Administrator 2058 posts
Registered: Jan 2006
he looks kind of like a girl in that first pic, with tight pants
and his face.. he looks more nearsighted than raw and evil
Member 104 posts
Registered: Mar 2006
war of clones??!
individual faces would be nice
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 163 posts
Registered: Jan 2006
Please make some screens in 16001200 so we can use them as wallpaper/conbacks veg. ;>
Member 805 posts
Registered: Mar 2006
my monitor max resolution is 1280x1024@65hz https://tinyurl.com/qwbrasil - QuakeFiles
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 251 posts
Registered: Mar 2006
hmm.. we (me and mOO) could work together and model a part of a map, then render it with his player models (maybe even a monster) and my other models does this sound like an idea? what do you thing mOO? A kind of "quake remodelled" conback/wallpaper... but before anyone gets too exited... this is still just an idea i just had
Member 1102 posts
Registered: Jan 2006
Please finish the player model first
Member 447 posts
Registered: Jan 2006
The image quality of that is just dreadful. Teamplay is nothing. Aim is everything. OBEY YOUR AIM
http://img178.imageshack.us/img178/9017/end2ub.jpg
Member 805 posts
Registered: Mar 2006
even with a better monitor I can't take ss with 1600x1200 using MD3 models in ezQuake. cause I would probably get less than -20 fps! https://tinyurl.com/qwbrasil - QuakeFiles
Member 163 posts
Registered: Jan 2006
Veg: Nice try. but like ui said, it lost a little too much quality. thx anyways :> hmm.. we (me and mOO) could work together and model a part of a map, then render it with his player models (maybe even a monster) and my other models does this sound like an idea? what do you thing mOO? A kind of "quake remodelled" conback/wallpaper... but before anyone gets too exited... this is still just an idea i just had That would be sweet actually. Also i think it might be a good way to promote qw to some of the more gfx-nerdie kids today.
Member 1754 posts
Registered: Jan 2006
awesome idea Also i think it might be a good way to promote qw to some of the more gfx-nerdie kids today. exactly, and there should be some fquake installer with these features(models, textures) so it's easy
Administrator 2058 posts
Registered: Jan 2006
...and ruleset smackdown comes to the rescue...
Member 1102 posts
Registered: Jan 2006
promote qw to some of the more gfx-nerdie kids today. I am pretty happy that those are playing other games to be honest...
Member 163 posts
Registered: Jan 2006
promote qw to some of the more gfx-nerdie kids today. I am pretty happy that those are playing other games to be honest... Yes. It's better to not get any new players to play qw, so we oldies just drop off and let the game die. ;>
Member 1754 posts
Registered: Jan 2006
...and ruleset smackdown comes to the rescue... nothing wrong with replacing v_models and textures
Administrator 2058 posts
Registered: Jan 2006
...and ruleset smackdown comes to the rescue... nothing wrong with replacing v_models and textures other than labeling new players cheaters I can imagine that "omg hax remove your cheats" would confuse beginners thinking "wtf i was given a hax0r installer?"
Member 200 posts
Registered: Apr 2006
afaik -ruleset smackdown/f_modified doesn't check for v_models
Member 1754 posts
Registered: Jan 2006
yes, as I said empezar; v_models and textures !
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 27 posts
Registered: Apr 2006
http://img126.imageshack.us/img126/9858/qps9zw.jpg haven't been working on it a lot but there are some changes. new helmet hopefully looks better bigger feet and thigh pivots from higher up so should look less midget now. texture on feet still needs to be corrected after changing them. edit: fixed link
Member 215 posts
Registered: Mar 2006
aww The requested URL /uploads/348553a12a.jpg was not found on this server It Takes A Tough Man To Make A Tender Rocketjump
Member 1011 posts
Registered: Feb 2006
worked for me last night (looked great) must have been deleted
Member 1026 posts
Registered: Feb 2006
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 135 posts
Registered: Jan 2006
WOW, looks great!!! What about f_modified? Does this model pass it (I dont think so)? And what about skins? Is is possible to use different colors (0-13) with this model?
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