User panel stuff on forum
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Graphics Discussion
2006-05-20, 17:38
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Mar 2006
DM2 textures from Surplusage Frags

And I didn't make the textures, they are from "Doom Revitalization Project".
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-21, 00:22
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Apr 2006
for ezquake http://www.uploadfile.info/uploads/e7b9fa5ea3.png just rename it player_skin.png
2006-05-21, 05:59
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Feb 2006
The Dopperman should lower it's head og something when it sees on in-game. And show teeth. Dont know if it's possible to have a normal walking animation and a lowered angry animation ready to kill !
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2006-05-21, 21:06
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mOO wrote:
for ezquake http://www.uploadfile.info/uploads/e7b9fa5ea3.png just rename it player_skin.png

TKS!


http://img231.imageshack.us/img231/8447/ezquake0640zd.th.jpg
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http://img231.imageshack.us/img231/6808/ezquake0655hu.th.jpg

http://img231.imageshack.us/img231/9578/ezquake0667qm.th.jpg
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http://img231.imageshack.us/img231/5504/ezquake0676qz.th.jpg

http://img231.imageshack.us/img231/700/ezquake0686ck.th.jpg
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-21, 23:26
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he looks kind of like a girl in that first pic, with tight pants

and his face.. he looks more nearsighted than raw and evil
2006-05-22, 06:21
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Mar 2006
war of clones??!

individual faces would be nice
http://us.i1.yimg.com/us.yimg.com/i/fifa/06/bypa/ptw/asamoah_l.jpg
2006-05-24, 01:24
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https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-24, 03:29
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Jan 2006
vegetous wrote:

Please make some screens in 16001200 so we can use them as wallpaper/conbacks veg. ;>
http://www.aimbot.se/pic/dopefish_anim.gif
2006-05-24, 04:06
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my monitor max resolution is 1280x1024@65hz
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-24, 04:48
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https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-24, 16:02
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Mar 2006
hmm.. we (me and mOO) could work together and model a part of a map, then render it with his player models (maybe even a monster) and my other models does this sound like an idea? what do you thing mOO? A kind of "quake remodelled" conback/wallpaper... but before anyone gets too exited... this is still just an idea i just had
2006-05-24, 16:47
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Jan 2006
Please finish the player model first
2006-05-25, 00:26
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vegetous wrote:

The image quality of that is just dreadful.
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-05-25, 00:47
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even with a better monitor I can't take ss with 1600x1200 using MD3 models in ezQuake. cause I would probably get less than -20 fps!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-25, 07:46
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Jan 2006
Veg: Nice try. but like ui said, it lost a little too much quality. thx anyways :>

Ruohis wrote:
hmm.. we (me and mOO) could work together and model a part of a map, then render it with his player models (maybe even a monster) and my other models does this sound like an idea? what do you thing mOO? A kind of "quake remodelled" conback/wallpaper... but before anyone gets too exited... this is still just an idea i just had

That would be sweet actually. Also i think it might be a good way to promote qw to some of the more gfx-nerdie kids today.
http://www.aimbot.se/pic/dopefish_anim.gif
2006-05-25, 11:42
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awesome idea
the-interceptor wrote:
Also i think it might be a good way to promote qw to some of the more gfx-nerdie kids today.

exactly, and there should be some fquake installer with these features(models, textures) so it's easy
2006-05-25, 11:52
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...and ruleset smackdown comes to the rescue...
2006-05-25, 13:53
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the-interceptor wrote:
promote qw to some of the more gfx-nerdie kids today.

I am pretty happy that those are playing other games to be honest...
2006-05-25, 14:24
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Jan 2006
Spirit wrote:
the-interceptor wrote:
promote qw to some of the more gfx-nerdie kids today.

I am pretty happy that those are playing other games to be honest...

Yes. It's better to not get any new players to play qw, so we oldies just drop off and let the game die. ;>
http://www.aimbot.se/pic/dopefish_anim.gif
2006-05-25, 16:14
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Empezar wrote:
...and ruleset smackdown comes to the rescue...

nothing wrong with replacing v_models and textures
2006-05-25, 18:57
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Peppe wrote:
Empezar wrote:
...and ruleset smackdown comes to the rescue...

nothing wrong with replacing v_models and textures

other than labeling new players cheaters

I can imagine that "omg hax remove your cheats" would confuse beginners thinking "wtf i was given a hax0r installer?"
2006-05-25, 20:35
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Apr 2006
afaik -ruleset smackdown/f_modified doesn't check for v_models
2006-05-25, 20:53
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yes, as I said empezar; v_models and textures !
2006-05-29, 19:07
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https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-29, 20:01
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Apr 2006
http://img126.imageshack.us/img126/9858/qps9zw.jpg haven't been working on it a lot but there are some changes. new helmet hopefully looks better bigger feet and thigh pivots from higher up so should look less midget now. texture on feet still needs to be corrected after changing them.


edit: fixed link
2006-05-30, 08:25
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Mar 2006
aww The requested URL /uploads/348553a12a.jpg was not found on this server
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-30, 08:29
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Feb 2006
worked for me last night (looked great) must have been deleted
2006-05-30, 08:53
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Feb 2006
imageshack please!
god damn hippies >_<
2006-05-30, 14:57
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https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-30, 15:36
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Jan 2006
WOW, looks great!!! What about f_modified? Does this model pass it (I dont think so)? And what about skins? Is is possible to use different colors (0-13) with this model?
MAGNUM 44
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