|
|
|
Member 86 posts
Registered: Aug 2007
Had a pic of the tf2 "original" RL on 2nd monitor, made it fit the q1 rocket launcher proportions more. Just a quicky.
http://imageshack.us/photo/my-images/27/qwrl01.jpg/ http://www.bendarling.net | http://www.reflexfps.net
Administrator 334 posts
Registered: Jan 2006
that looks freaking hot When will we see .MD3 support in QW ?
Administrator 1864 posts
Registered: Feb 2006
When will we see .MD3 support in QW ezQuake ?
News Writer 493 posts
Registered: Jan 2006
six years ago?
Build 1144, 2005-04-21 [1.4] http://ezquake.sourceforge.net/docs/?changelogs-old
Administrator 1864 posts
Registered: Feb 2006
']six years ago? Sure, it will just turn your modern day pc into something from the 90's in the process. That MD3 support is a hack, if you see the changelog, it also says initial, not full. Try a md3 model in FTE, then in ezQuake, then in fte. You'll feel the difference.
Member 86 posts
Registered: Aug 2007
http://www.bendarling.net | http://www.reflexfps.net
Administrator 334 posts
Registered: Jan 2006
I'd like to get a pro-x server up on foppa.dk, but all related links to pro-x on the site are dead
Member 86 posts
Registered: Aug 2007
ParadokS: Oh! I need to fix my site up http://www.bendarling.net/downloads/prox/prox_112.zip http://www.bendarling.net | http://www.reflexfps.net
News Writer 493 posts
Registered: Jan 2006
']six years ago? Sure, it will just turn your modern day pc into something from the 90's in the process. That MD3 support is a hack, if you see the changelog, it also says initial, not full. Try a md3 model in FTE, then in ezQuake, then in fte. You'll feel the difference. That was the first (initial) implementation of md3. If you look through subsequent changelogs you'll see various updates specifically to the md3 code. I'm not arguing whether FTE's implementation is better or not (it's probably better), but ezQuake has had md3 support for 6 years running. If you know know of bugs, then help us find more developers which the community is currently lacking
Administrator 1864 posts
Registered: Feb 2006
Afaik, there has only been 1 change to the md3 code since then. However, I do slap a lot of people to help out with developing qw, and especially ezQuake. Just doesn't seem like any of them feel like doing a proper md3 implementation.
Member 357 posts
Registered: Mar 2006
IQM (http://lee.fov120.com/iqm/), is the better.
Administrator 1864 posts
Registered: Feb 2006
IQM (http://lee.fov120.com/iqm/), is the better. Then add support for that in ezQuake, you know how to do it
|
|
|
|