Member
29 posts
Registered:
Jan 2009
Hello!
I wana try to map a bit for quakeworld. it looks like netraidant is the way to go and i have some wads from quaddicted.
Now i wana take a look into the original id maps, since there are a lot remakes, please explain how to decompile bsp to map.
also maybe give some compiling advice!
Thx for answers.
btw you can take a look on my crap maps here XD
http://www.helltiger.de
Member
226 posts
Registered:
Jun 2006
Just search for quake 1 map sources they're uploaded somewhere in a zip in .map format. No need to decompile.
Member
202 posts
Registered:
Dec 2006
http://planetromero.com/rome.ro/downloads/quake/quake_map_source.zip
If you really need to convert a bsp to .map, winbspc can do it. Keep in mind its going to be pretty messy.
Also a while back people used to remove light entities from the bsp once the light pass had been completed to cram more entities into the map without hitting a limit, so some decompiled maps may no longer have lights.
Member
343 posts
Registered:
Feb 2006
Make sure, you find all the leaks before releasing anything
Compilers make a pointfile mapname.prt when it finds leaks
In-Game you just type /pointfile to load it and it will make a trace to the leak from a entity
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member
29 posts
Registered:
Jan 2009
thx guys! well ye the leak stuff. as beginner you build just a big cube around everything, leaks are closed then
Member
29 posts
Registered:
Jan 2009
another question. i try to convert my cpm duel map to qw. i am not able to open my q3 map in netradiant if its set to quake1. i know i can easy copy paste brushes over radiant instances. what i have to do to edit my brushwork in qw?! thx.
Member
343 posts
Registered:
Feb 2006
thx guys! well ye the leak stuff. as beginner you build just a big cube around everything, leaks are closed then
That is not a good solution
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com