Member
7 posts
Registered:
Dec 2014
Member
2 posts
Registered:
Nov 2009
Heyo!
That's actually just ezQuake. The "celshading" (it isn't really, just doubling the model, scaling up a bit, inverting the normals, and coloring it black) is accomplished via the gl_outline command. I think there's gl_outlinewidth or something similar, tab-complete to verify that. I'm not a huge fan of it for gameplay, but for streams it helps create that world/entity visual separation.
Member
7 posts
Registered:
Dec 2014
Aha) Thanks man!
gl_outline some help. But how make that WHOLE map has been celshaded and flat semiflattextures?
Member
286 posts
Registered:
Sep 2012
No way to make the whole map cel shaded, for flat textures either use a big gl_picmip, or just r_draxflat and tweak r_floorcolor & r_wallcolor .
Member
7 posts
Registered:
Dec 2014
Thanks!
And how make skins and GUI like in video?
Administrator
647 posts
Registered:
Nov 2008
No way to make the whole map cel shaded, for flat textures either use a big gl_picmip, or just r_draxflat and tweak r_floorcolor & r_wallcolor .
or gl_textureless 1