I found an engine bug
When I build a wall in a rotated orientation (not using rotate in the editor, but I just build it rotated)
AND : when there is no ground under it :
then jumping against the wall : I don't fall down : which I should since there is no ground under it
It has something to do with the build-technique used : sloped wall & ceiling side : to put them together using one less surface/poly
tricky to explain
therefor I created a map and recorded a demo of the problem, in where I explain and show it...
In the demo you can see exactly all the elements that lead to the bug... [ you = programmer... ]
download - enginebug.zip :
on that page : click on the blue download button to download :
enginebug.zip
It includes a demo and the map used [.bsp (and the .map)]
-----------
In my maps I worked-around this engine-bug, but it cost an extra surface/poly, whatever its called
while the build-technique used is ment to cut-down on poly's... [ r_speeds ... ]
-----------
Anyway, maybe someone [programmer] can do something with it.
When I build a wall in a rotated orientation (not using rotate in the editor, but I just build it rotated)
AND : when there is no ground under it :
then jumping against the wall : I don't fall down : which I should since there is no ground under it
It has something to do with the build-technique used : sloped wall & ceiling side : to put them together using one less surface/poly
tricky to explain
therefor I created a map and recorded a demo of the problem, in where I explain and show it...
In the demo you can see exactly all the elements that lead to the bug... [ you = programmer... ]
download - enginebug.zip :
on that page : click on the blue download button to download :
enginebug.zip
It includes a demo and the map used [.bsp (and the .map)]
-----------
In my maps I worked-around this engine-bug, but it cost an extra surface/poly, whatever its called
while the build-technique used is ment to cut-down on poly's... [ r_speeds ... ]
-----------
Anyway, maybe someone [programmer] can do something with it.