Member
41 posts
Registered:
Nov 2013
Sorry to start a new topic about this but can someone maybe post the right commands i need to play with to make my gl quake look a bit more on software quake.
greets veRRo
Member
28 posts
Registered:
Jul 2013
gl_texturemode gl_nearest
gl_miptexlevel 3
Member
41 posts
Registered:
Nov 2013
thx m8
Member
232 posts
Registered:
Feb 2006
I'd use gl_nearest_mipmap_nearest instead of gl_nearest
Member
41 posts
Registered:
Nov 2013
Ill try that this evening . Thx for the help.
News Writer
23 posts
Registered:
Oct 2015