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Recent badplace.eu fixes, LGC bot challenge
11 posts on 1 page
1
Server Talk
2018-04-12, 08:42
#1
meag
Administrator
284 posts
Registered:
Sep 2015
Server config
Race demos weren't uploading from new race server to website - fixed. Missing demos have been uploaded.
Ports :28505 & :28506 now available on nl/race server
Old nl.badplace.eu wasn't configured to save race demos correctly, looks like some demos have been lost
Apologies for this.
KTX
Server-side autotrack should now keep working when both players die in duel (thanks to praxismo)
Bugfix where server could get in strange state (constant teleporting) if bots enabled and server reset on default map (thanks to bgnr & ake)
race_cancel doesn't show previous completed time (thanks to Timon)
LGC mode (not that new, but forgot to announce it before)
/lgcmode to enable
DMM4, but: LG only, no armor pickups, buttons don't activate, no bonus powers at 300h, no overtime
Frags = 1 frag for 100 damage (damage frags)
LGC Score = LG% x frags
Undershaft = LG% fired before hitting target
Overshaft = LG% fired after target is dead
Bots don't fire when you're out of range & don't get less accurate if you hit them
Website
Servers on homepage now update automatically every 30 seconds
Servers with matchtag 'mix', slots free & in standby are highlighted in yellow
Servers with matchtag 'join' now highlighted in yellow (even if game is in progress... need to think about this one more)
Demo search now matches substrings as long as term is 3 characters long
Demo search now matches against tournament team names
LGC challenge
Play against a bot on london.badplace.eu, 1on1, skill 10, LGC mode (make sure you see it in countdown)
Website will keep track of your attempts & best score (e.g. https://badplace.eu/map/povdmm4/arena)
Demos should be uploaded if the score is top 5
Server will keep track of other skill levels but website doesn't show at the moment
Let me know of any issues. Still need to extract pacemaker files for all race routes, lots are missing at the moment.
(Edited 2018-04-13, 14:14)
2018-04-12, 11:35
#2
bgnr
Member
65 posts
Registered:
Apr 2017
lil lethalwiz will try its best
2018-04-13, 06:15
#3
bps
Administrator
891 posts
Registered:
Jan 2006
These are great updates, nice work meag!
I'm eager to test it out.
Join us on discord.quake.world
2018-04-13, 13:02
#4
RaggA
News Writer
183 posts
Registered:
May 2013
Ahh makes sense now. Glanced at the QTV list on the badplace website yesterday and saw Prax scoring 90+ frags in POV and wondering "What the F*** is going on there?" lol
2018-04-13, 14:57
#5
meag
Administrator
284 posts
Registered:
Sep 2015
Bugs fixed (thanks to prax for reporting):
Player aliases with no player account appeared blank
Ordering of league was upside down (oops)
Bugs fixed but not live yet:
When reporting confirmation of result, orange characters in name are encoded incorrectly
Map support: technically the website will keep track of the following maps, the example was just povdmm4 because that seems to be the 'standard' when people are showing off LGC demos on YouTube etc.
amphi
amphi2
dm2dmm4
dm6dmm4
dmm4_1
dmm4_3
povdmm4
povdmm4b
2018-04-17, 20:16
#6
bps
Administrator
891 posts
Registered:
Jan 2006
meag wrote:
[*] Servers with matchtag 'mix', slots free & in standby are highlighted in yellow
- does not work on nl2.badplace.eu:28505, 7/8, /4on4 mix.
Join us on discord.quake.world
2018-04-17, 22:51
#7
meag
Administrator
284 posts
Registered:
Sep 2015
bps wrote:
meag wrote:
[*] Servers with matchtag 'mix', slots free & in standby are highlighted in yellow
- does not work on nl2.badplace.eu:28505, 7/8, /4on4 mix.
Stupid bug, should be fixed now.
2018-04-18, 20:07
#8
bps
Administrator
891 posts
Registered:
Jan 2006
Thanks!
Since you don't display ip:port but hostname, could you add numbers to nl2.badplace.eu for separation?
Join us on discord.quake.world
2018-05-03, 09:56
#9
meag
Administrator
284 posts
Registered:
Sep 2015
bps wrote:
Since you don't display ip:port but hostname, could you add numbers to nl2.badplace.eu for separation?
Server scripts set port in hostname again
Website should correctly over-rule the QTV address in cases when newer mvdsv is being used but QTV's external address isn't set (recent quakeworld.co.uk bug)
Bots: bots weren't identifying markers flagged as 'unreachable' (this helps a bit with dm4)
Bots: crash bug on CMT4, but they'll never open the door... need to check Trinca's cmt4 definitions
Bug stopping the map automatically resetting due to long uptime
Players joining during intermissions have null models set, so they don't clog up existing player's view
KTX stores markers in the .mvd for item & backpack spawn/pickup events
This last one is to help clients with item timers, which due to the nature of .mvd files is very error-prone. This won't be getting used in ezquake 3.1 but I'd prefer the demos had them so that it can use them in future. For an example of these events driving the itemlist, there's
a recent div2 game
... it's still a bit buggy (backpack pickups disappear too quickly sometimes) but it's a lot more reliable than the client guessing what is going on. Ideally a protocol extension will explicitly send notifications to the players in future, so we can get rid of the client guessing on such an important aspect of the game.
2018-05-13, 07:52
#10
NPH
Member
28 posts
Registered:
Jul 2013
Cool a leaderboard !
2021-08-09, 01:12
#11
MatriX
Member
150 posts
Registered:
Nov 2006
The LGC bot challenge is not active anymore?
11 posts on 1 page
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