I started work on a DirectX Raytracing port of Quake 1. I have released a one level demo, that basically allows you to play through E1M1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows(no bump mapping, I wanted to keep the composition of the original game, but with raytracing), raytraced Ambient Occlusion, and real time raytraced reflections.
Check out the video, download the build and let me know what you think.
Youtube:
https://www.youtube.com/watch?v=famw3_QQhQg
Build:
https://github.com/jmarshall23/QuakeRTX/releases/tag/Alpha0.01
Check out the video, download the build and let me know what you think.
Youtube:
https://www.youtube.com/watch?v=famw3_QQhQg
Build:
https://github.com/jmarshall23/QuakeRTX/releases/tag/Alpha0.01