Hi,
I guess most of you have seen the pics going around .spam, so I might as well paste some more pics and explination here...
Mapoverview
This is a new HUD element I've made for ezquake, it shows a small image of the map and plots where they players are in realtime. This ONLY WORKS WITH MVD's.
Frags
As you can see on the screenshots there is some additional information next to the frags also, so that you can easily see the status of the different players RL's/armor/health/powerups when watching a demo. A total count for the number of RL's per team can also be enabled for the teamfrags hud element.
How does it work?
The map picture is not automatically generated or anything, it's just an image file that has to be created for each map you want to be able to show the mapoverview on. What also is needed is a conversion formula so that the quake coordinates can be translated into pixel coordinates for that particular picture. I have created a program that makes this easier (see pictures below).
Steps to create a map image:
1. Log onto a qizmo and join a server and change the map to the one you want to create the map picture for.
2. Create a new .loc-file using Qizmo and go around the level marking spots that are easy to pinpoint (corners are preffered, because they're hard to miss). Name the locations in such a way that you will remember where they are located later on.
3. Convert the .bsp-file to a .map file (or just use the original .map file) and load it into your favourite quake-mapping tool and take a screenshot of the entire level seen from above.
4. Open the screenshot in your favourite image editor and create a satisfactory map picture using this "blueprint". Save the picture as a .png
5. Open my program (not yet released), load the .png + .loc-file into the program.
6. Drag the locations that you marked in the .loc-file with qizmo onto the picture. The more spots you have, the smaller the error will be for the conversion formula.
7. Save the conversion formula to the .png-file... (ezquake will then read the conversion formula from this when it plots the players).
8. Name the .png to the same name as the map name and put it in qw/mapoverviews/
That's it
I will put up a complete instruction/tutorial when I'm done with everything.
Some pics of the new hud-element.
Some pics of the program that creates the conversion formula.
// Cokeman
I guess most of you have seen the pics going around .spam, so I might as well paste some more pics and explination here...
Mapoverview
This is a new HUD element I've made for ezquake, it shows a small image of the map and plots where they players are in realtime. This ONLY WORKS WITH MVD's.
Frags
As you can see on the screenshots there is some additional information next to the frags also, so that you can easily see the status of the different players RL's/armor/health/powerups when watching a demo. A total count for the number of RL's per team can also be enabled for the teamfrags hud element.
How does it work?
The map picture is not automatically generated or anything, it's just an image file that has to be created for each map you want to be able to show the mapoverview on. What also is needed is a conversion formula so that the quake coordinates can be translated into pixel coordinates for that particular picture. I have created a program that makes this easier (see pictures below).
Steps to create a map image:
1. Log onto a qizmo and join a server and change the map to the one you want to create the map picture for.
2. Create a new .loc-file using Qizmo and go around the level marking spots that are easy to pinpoint (corners are preffered, because they're hard to miss). Name the locations in such a way that you will remember where they are located later on.
3. Convert the .bsp-file to a .map file (or just use the original .map file) and load it into your favourite quake-mapping tool and take a screenshot of the entire level seen from above.
4. Open the screenshot in your favourite image editor and create a satisfactory map picture using this "blueprint". Save the picture as a .png
5. Open my program (not yet released), load the .png + .loc-file into the program.
6. Drag the locations that you marked in the .loc-file with qizmo onto the picture. The more spots you have, the smaller the error will be for the conversion formula.
7. Save the conversion formula to the .png-file... (ezquake will then read the conversion formula from this when it plots the players).
8. Name the .png to the same name as the map name and put it in qw/mapoverviews/
That's it
I will put up a complete instruction/tutorial when I'm done with everything.
Some pics of the new hud-element.
Some pics of the program that creates the conversion formula.
// Cokeman