Difference between revisions of "NQuake"

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=== Contact & Help ===  
 
=== Contact & Help ===  
* '''IRC:''' [irc://port80.se.quakenet.org/ #qwhelp] ([[QuakeNet]]) ''for getting help with your [[QuakeWorld]] problems.''
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* '''IRC:''' [irc://port80.se.quakenet.org/ #qwrookie] ([[QuakeNet]]) ''for finding games with equally skilled players and getting any Setup-related problems sorted.''
* '''IRC:''' [irc://port80.se.quakenet.org/ #qwrookie] ([[QuakeNet]]) ''for finding games with equally skilled players.''
 

Revision as of 13:01, 17 March 2009

The correct title of this article is nQuake. It appears incorrectly here because of technical restrictions.
The nQuake logo, created by bps

Installing QuakeWorld manually and getting the setup you want is a very difficult thing. nQuake is a package designed for those who don't possess the knowledge to quickly assemble a working/playable QuakeWorld installation.

Description

A screenshot from within the nQuake installer.

Installing QuakeWorld using nQuake is as simple as downloading, installing, and playing. You will be able to start playing right away "out of the box" without any need of help. And should you still need help, the helpers on #qwhelp will know exactly how your QuakeWorld installation looks like, and get you the help you need faster than ever.

Features

Two players fighting over Yellow Armor.

Development

  • Other Notable Contributors:
    • Flag ro.gif Aquashark — testing, brainstorming
    • Flag se.gif bps — website design and logo
    • Flag ru.gif disconnect — testing
    • Flag cz.gif JohnNy_cz — testing, brainstorming
    • Flag fi.gif niomic — testing, usability, brainstorming, copywriting
    • Flag de.gif nylon — promotional video
    • Flag se.gif ruskie — testing, brainstorming
    • Flag se.gif Sassa — testing, brainstorming
    • Flag de.gif Spirit — testing, brainstorming
    • Flag ru.gif Tonik — testing, brainstorming

History

In September of 2003, eQuake was released. It was an all-in-one package containing everything you needed to play QuakeWorld. eQuake had several problems, one being that it contained the registered Quake data (pak1.pak), another being that it broke several licenses (Quake shareware license and GPL license) by including data using different licenses in the same package.

To solve this problem, fQuake (eQuake v2) was released in May of 2006. What fQuake did differently was that instead of mixing all the data together — and breaking the licenses of Quake shareware and GPL — it broke them off into separate so called distribution files, and downloaded and installed them individually. fQuake also got rid of the pak1.pak file, making the package completely legal and free. However, since fQuake was an online installer, there were no real limits to how much data could be added. This made fQuake grow into a huge installer with tons of options, resulting in fQuake becoming very unfriendly to beginners.

Since a flow of new players was the main thing QuakeWorld was lacking, this had to be fixed. The fQuake package was stripped of everything that was not needed by a beginner, and everything was made to work "out-of-the-box". This new package was named nQuake (eQuake v3) and was released in July of 2007. This time around, the package was aimed at the newcomers of QuakeWorld. In combination with the rookie tournament Ignition, nQuake helped the QuakeWorld community grow substantially during the summer of 2007. In addition to this, Quake is now available for purchase on Steam, making it easier than ever to purchase and play QuakeWorld.

External links

Contact & Help

  • IRC: #qwrookie (QuakeNet) for finding games with equally skilled players and getting any Setup-related problems sorted.