Difference between revisions of "Hoonymode"
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*>Phil (New page: Hoonymode is type of duel mode, similar to regular duel, but designed to avoid spawn fragging and to reward positional play. Type <code>/hoonymode</code> to enable hoonymode on a server (...) |
*>Phil |
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* troopers.fi:28001-3 | * troopers.fi:28001-3 | ||
* wg.quakeworld.fi:27501-3 | * wg.quakeworld.fi:27501-3 | ||
+ | * feijoada.no-ip.org:27501 | ||
== Hoonymode Specification == | == Hoonymode Specification == |
Revision as of 15:22, 8 May 2012
Hoonymode is type of duel mode, similar to regular duel, but designed to avoid spawn fragging and to reward positional play.
Type /hoonymode
to enable hoonymode on a server (KTX servers)
Servers
Currently, servers must update their KTX to the latest codebase, and add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode. The following servers support hoonymode:
- troopers.fi:28001-3
- wg.quakeworld.fi:27501-3
- feijoada.no-ip.org:27501
Hoonymode Specification
Hoonymode is like /1on1
with the following differences:
- Countdown and respawn between each frag (like fraglimit 1)
- First player to X number of frags wins (currently X = 6)
- Victory must be achievied by a difference of Y or more frags (currently Y = 2)
- So, for example:
- 6-0 first player wins
- 6-5 the game continues
- 7-5 first player wins
- 6-4 first player wins
- Spawn points:
- First spawn is like in /1on1
- Second spawns are the same as first, but reversed (you will get opponent's first spawn, and he will get yours)
- Third spawns are like in /1on1
- Fourth spawns are the same as second, but reversed
- etc.
- (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly)
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