Difference between revisions of "Qwrookie"
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=Download= | =Download= | ||
− | To make our lives easier, there's some packages you can download that include everything you need to start playing QuakeWorld. Choose your flavour: [http://www.nquake.com/ nQuake] for a more advanced experience, recommended for experienced first person shooter players, or [http://classicq.github.io/ classicQ], a simpler, more classic approach to online play. | + | To make our lives easier, there's some packages you can download that include everything you need to start playing QuakeWorld. Choose your flavour: [http://www.nquake.com/ nQuake] for a more advanced experience, recommended for experienced first person shooter players, or [http://classicq.github.io/ classicQ], a simpler, more classic approach to online play.</br></br> |
− | Once you download one of the packages, time to start playing. Each package includes different a different client (or sourceports, or .exe's). nQuake ships with [ezQuake] while classicQ ships with [[FodQuake]]. | + | Once you download one of the packages, time to start playing. Each package includes different a different client (or sourceports, or .exe's). nQuake ships with [ezQuake] while classicQ ships with [[FodQuake]]. </br> |
Once you run the client, a menu will appear. you can bring down the console at any time pressing the key above <tab>. The console is where you write commands, either to the client or to the server you are connected. | Once you run the client, a menu will appear. you can bring down the console at any time pressing the key above <tab>. The console is where you write commands, either to the client or to the server you are connected. | ||
Line 14: | Line 14: | ||
=Connecting to a server= | =Connecting to a server= | ||
You can connect to a server either using the client's inbuilt server browser, or using the console. You can check [http://www.quakeservers.net/quakeworld/servers/so=8/ QuakeServers.net] to know the server's ip and ports. Using the console you can connect to a server by typing | You can connect to a server either using the client's inbuilt server browser, or using the console. You can check [http://www.quakeservers.net/quakeworld/servers/so=8/ QuakeServers.net] to know the server's ip and ports. Using the console you can connect to a server by typing | ||
− | + | <code>/connect nl.besmella.com:28501</code> | |
There are hundreds of servers to choose. Around 90% of all QuakeWorld servers run the modification known as [[KTX]]. | There are hundreds of servers to choose. Around 90% of all QuakeWorld servers run the modification known as [[KTX]]. | ||
=Using a KTX server= | =Using a KTX server= | ||
− | After connecting to a KTX server you can do the stuff described in this section. | + | After connecting to a KTX server you can do the stuff described in this section.</br> |
− | A [[KTX]] server enables a plethora of gamemodes. In most servers, the default gamemode is 2on2, which is a "match mode". in a match mode, every connected player needs to type /ready on the console for the game to start. Meanwhile, you can shoot and do tricks on the map. It's called prewar. | + | A [[KTX]] server enables a plethora of gamemodes. In most servers, the default gamemode is 2on2, which is a "match mode". in a match mode, every connected player needs to type ''/ready'' on the console for the game to start. Meanwhile, you can shoot and do tricks on the map. It's called prewar. |
To choose a different mode, simply type it at the console. For example: | To choose a different mode, simply type it at the console. For example: | ||
− | + | <code>/1on1 | |
/4on4 | /4on4 | ||
− | /ffa | + | /ffa</code> |
Each gamemode has default rules, which are the recommneded settings. for example 1on1 gamemode has defaulted 10 minutes, weapons stay, no powerups, etc. | Each gamemode has default rules, which are the recommneded settings. for example 1on1 gamemode has defaulted 10 minutes, weapons stay, no powerups, etc. | ||
To choose a different map, simply type the map's name at the console. For example: | To choose a different map, simply type the map's name at the console. For example: | ||
− | + | <code>/aerowalk | |
− | /ztndm6 | + | /ztndm6</code> |
− | To view which maps the server has, type /maps. A list of maps will be printed at the console. | + | To view which maps the server has, type ''/maps''. A list of maps will be printed at the console. |
To readyup for a match, simply type /ready at the console. When every player is ready, a countdown will start. | To readyup for a match, simply type /ready at the console. When every player is ready, a countdown will start. | ||
− | To stop the countdown, or vote to stop a match after it has started, type /break at the console. | + | To stop the countdown, or vote to stop a match after it has started, type ''/break'' at the console. |
=Using the serveMe bots= | =Using the serveMe bots= | ||
When you connect to a server, a spectator called ServeMe may join. This is a bot. It is used to broadcast messages to QuakeWorld players, using QuakeWorld servers and IRC. It is mainly used to get you opponents. The usage is simple, type on the console: | When you connect to a server, a spectator called ServeMe may join. This is a bot. It is used to broadcast messages to QuakeWorld players, using QuakeWorld servers and IRC. It is mainly used to get you opponents. The usage is simple, type on the console: | ||
− | + | <code>.qw rookie here, need opponent</code> | |
if the broadcast is sucessful, it will print something like: | if the broadcast is sucessful, it will print something like: | ||
− | + | <code>Sent to 65 channels, 271 unique users. And to 21 Players, 9 Servers.</code> | |
Revision as of 17:20, 26 February 2016
Welcome to QuakeWorld rookie!
In this page we will try to summarize some crucial information to get you going, considering you landed on QuakeWorld now for some reason.
QuakeWorld is a modification for online Quake that was made for internet multiplayer back in 1997.
Download
To make our lives easier, there's some packages you can download that include everything you need to start playing QuakeWorld. Choose your flavour: nQuake for a more advanced experience, recommended for experienced first person shooter players, or classicQ, a simpler, more classic approach to online play.
Once you download one of the packages, time to start playing. Each package includes different a different client (or sourceports, or .exe's). nQuake ships with [ezQuake] while classicQ ships with FodQuake.
Once you run the client, a menu will appear. you can bring down the console at any time pressing the key above <tab>. The console is where you write commands, either to the client or to the server you are connected.
Connecting to a server
You can connect to a server either using the client's inbuilt server browser, or using the console. You can check QuakeServers.net to know the server's ip and ports. Using the console you can connect to a server by typing
/connect nl.besmella.com:28501
There are hundreds of servers to choose. Around 90% of all QuakeWorld servers run the modification known as KTX.
Using a KTX server
After connecting to a KTX server you can do the stuff described in this section.
A KTX server enables a plethora of gamemodes. In most servers, the default gamemode is 2on2, which is a "match mode". in a match mode, every connected player needs to type /ready on the console for the game to start. Meanwhile, you can shoot and do tricks on the map. It's called prewar.
To choose a different mode, simply type it at the console. For example:
/1on1
/4on4
/ffa
Each gamemode has default rules, which are the recommneded settings. for example 1on1 gamemode has defaulted 10 minutes, weapons stay, no powerups, etc.
To choose a different map, simply type the map's name at the console. For example:
/aerowalk
/ztndm6
To view which maps the server has, type /maps. A list of maps will be printed at the console.
To readyup for a match, simply type /ready at the console. When every player is ready, a countdown will start. To stop the countdown, or vote to stop a match after it has started, type /break at the console.
Using the serveMe bots
When you connect to a server, a spectator called ServeMe may join. This is a bot. It is used to broadcast messages to QuakeWorld players, using QuakeWorld servers and IRC. It is mainly used to get you opponents. The usage is simple, type on the console:
.qw rookie here, need opponent
if the broadcast is sucessful, it will print something like:
Sent to 65 channels, 271 unique users. And to 21 Players, 9 Servers.
Basic movement
http://wiki.quakeworld.nu/Bunnyhop http://videos.quakeworld.nu/videos/category/7/
Resources
QuakeWorld clients include ezQuake, FTE, FodQuake Quakeworld servers include mvdsv, ftesv QuakeWorld servers mods include KTX many others http://wiki.quakeworld.nu/Category:Tutorials