Difference between revisions of "Cspree"
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*>Molgrum (New page: Chilling Spree CVARS: Server wide: info_hostname "foppa.dk #1" // will set hostname to foppa.dh #1 CSPREE // Hostname will be set to reflect location of server info_city "Copenhagen" ...) |
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− | Chilling Spree | + | Chilling Spree is a new server modification (released as beta in 1st January 2017) developed by [[Molgrum]]. It is supposed to be an alternative for the [[KTX]] mod that dominates QuakeWorld servers since its inception. |
− | + | =Features= | |
+ | * XXXX gamemodes, of which YYY never seen on QuakeWorld | ||
+ | '''MOLGRUM''' add stuff | ||
− | + | =Game modes= | |
+ | ;HeadHunters | ||
+ | : get the most heads you can! | ||
+ | ;King of the hill | ||
+ | : be the last one surviving the ffa match | ||
+ | : AND dominate! :P (note for molgrum:check the format) | ||
+ | ;Domination | ||
+ | : capture points and secure areas | ||
+ | ;Rover | ||
+ | : forgot about this | ||
+ | ;Duel Arena | ||
+ | : Round based duel. winner stays | ||
+ | '''MOLGRUM''' add the remaining | ||
+ | And of course the normal game modes, like duel, 2on2, 4on4 and CTF. | ||
− | + | =Requirements and how to use= | |
− | + | '''Client requirements''': EzQuake 3.0 or FTE | |
− | + | A client just has to find a CPREE server and connect. everything needed will be automatically downloaded for you. Alternatively, you can download this .pk3 '''MOLGRUM''' and place it on your /qw folder. | |
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− | + | Server Requirements: '''MOLGRUM''' | |
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− | + | =Development stage and technical aspects= | |
+ | '''MOLGRUM''' | ||
+ | ==Current status== | ||
+ | '''MOLGRUM''' | ||
+ | ==How to contribute== | ||
+ | '''MOLGRUM''' | ||
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+ | ==Chilling Spree CVARS== | ||
+ | ===Game mode CVARS=== | ||
+ | <nowiki>g_game_rounds 5 // number of rounds for this mode | ||
+ | g_minplayers 0 // minimum number of players for this game mode | ||
+ | g_maxplayers 12 // maximum number of players for this game mode | ||
+ | g_minteamsize 0 // minimum number of players in each team for game to start | ||
+ | g_maxteamsize 4 // maximum number of players in each team for game to start | ||
+ | g_hook_enabled 0 // CTF hook, only enabled in CTF but can be bypassed | ||
+ | g_game_selfdamage 1 // how much damage is dealt to the attacker when hurting yourself | ||
+ | g_game_teamdamage 1 // friendly fire | ||
+ | g_game_teamdamage_reflect 0 // damage dealt to teamkillers | ||
+ | g_ctf_returntime 20 // how long the flag stays when dropped | ||
+ | g_ctf_returnscore 0 // points rewarded when returning your own flag | ||
+ | g_ctf_grabscore 0 // grab enemy flag frag score | ||
+ | g_ctf_capturescore 10 // frags awarded when capturing enemy flag | ||
headhunters_maxheads 5 // number of heads you can carry | headhunters_maxheads 5 // number of heads you can carry | ||
+ | g_g_freezetag_thawtime 3 // thawing time in ftag | ||
+ | g_freezetag_thawinplace 0 // dunno | ||
+ | g_domination_capturetime 5 // time in seconds to capture a domination area | ||
+ | g_domination_pointinterval 5 // ??? | ||
+ | g_domination_cap 15 // frags awarded for capturing an area | ||
+ | g_domination_capassist 10 // frags awarded for assisting a capture | ||
+ | g_domination_defense 10 // frags awarded for defending an area</nowiki> | ||
− | |||
− | + | ===Map CVARS=== | |
+ | <nowiki>g_noweapon "gl" // DMM4 disabled weapons, end has "gl lg"</nowiki> | ||
− | |||
− | + | ===DMM CVARS=== | |
+ | <nowiki>g_powerups_enabled 1 // enable powerups or disable, also a map cvar | ||
+ | g_overtime 3 // overtime for this DMM | ||
+ | g_noitems 0 // Stacked limited can set this to 1 to disable item pickups</nowiki> | ||
− | + | ===Server side=== | |
− | + | These are for server admins only: | |
− | + | <nowiki>g_info_hostname "foppa.dk #1" // will set hostname to foppa.dh #1 CSPREE | |
− | + | // Hostname will be set to reflect location of server | |
− | + | g_info_city "Copenhagen" | |
− | + | g_info_state "" | |
− | + | g_info_country "Denmark" | |
− | + | g_allowedmodes "" // string separated by spaces of modes allowed, can be a mix of: | |
− | + | g_allowbots 0 // integer 0 or 1 for false and true | |
− | + | g_game_lockrules 0 // lockrules makes setting rules in the menu disabled | |
− | + | g_game_mode "duel" // default mode for the server | |
− | + | g_game_loadout 0 // default loadout, AXE + SG default | |
− | + | g_game_clientlimit 12 // number of players allowed | |
− | + | g_game_botskill 0 // bot skill, can be set to higher numbers than 1 | |
− | + | g_game_record 1 // record mvd of matches | |
− | + | g_game_itemtimers 1 // timers on items to display when they respawn, probably does nothing as of now | |
− | + | g_maprotation "" // maps to be rotated, if null enable map voting | |
+ | g_armor_accumulate 0 // quake live plagiarism | ||
+ | g_armor1_absorb 0.30 // GA absorbtion rate | ||
+ | g_armor1_amount 100 // GA amount | ||
+ | g_armor2_aborb 0.60 // YA absorbtion rate | ||
+ | g_armor2_amount 150 // YA amount | ||
+ | g_armor3_absorb 0.8 // YA absorbtion rate | ||
+ | g_armor3_amount 200 // RA amount | ||
+ | g_axe_new 0 // some new axe functionality to make it easier to hit | ||
+ | g_axe_damage 20 // axe damage per hit | ||
+ | g_axe_push 1.0 // factor for pushback | ||
+ | g_axe_push_frozen 3.0 // factor for pushback on frozen players | ||
+ | g_axe_reload 0.5 // axe reload time in seconds | ||
+ | g_bullet_damage 3.0 // damage per bullet with shotguns | ||
+ | g_bullet_push 1.0 // pushback for bullets | ||
+ | g_bullet_spread 1 // new shotgun spread, leave at 1 for now | ||
+ | g_entities_rotatefix 1 // rotate entities that have angles set | ||
+ | g_prewar_countdown 10 // countdown from ready to game start | ||
+ | g_forcestart_countdown 30 // time that players can ready up before getting kicked | ||
+ | g_game_gibthreshhold -40 // Health to be gibbed, except head hunters where every kill is a gib | ||
+ | g_game_cpmajump 0 // try it with airstep | ||
+ | g_game_fairpacks 0 // ktpro stuff, 2 drops current weapon only when firing it | ||
+ | g_game_fastlifts 0 // ??? | ||
+ | g_game_fastswitch 1 / ??? | ||
+ | g_game_nailrecoil 0 // air recoil from nailguns making certain jumps possible | ||
+ | g_game_newwalk 0 // animation stuff, aesthetics | ||
+ | g_game_visiblepacks 0 // weapons contained in pack visible | ||
+ | g_game_exittele 0 // exits are transformed to teleports to start on level | ||
+ | g_grenade_aim_new 0 // set to 1 when experimenting with minpitch/maxpitch 89 | ||
+ | g_grenade_aim_norandom 1 // grenades non-random fire origin | ||
+ | g_grenade_damage 120 // gl damage | ||
+ | g_grenade_push 1.0 // gl pushback | ||
+ | g_grenade_reload 0,6 // gl reload time | ||
+ | g_grenade_velocity 600 // grenade velocity | ||
+ | g_laser_damage 15 // laser trap damage | ||
+ | g_laser_push 1,0 // laser pushback | ||
+ | g_lightning_damage 30 // lg damage per cell, might lower this with antilag 1 | ||
+ | g_lightning_push 1.0 // pushback from lg | ||
+ | g_lightning_reload 0.2 // reload per cell | ||
+ | g_respawn_ammo 30 // seconds between ammo respawns | ||
+ | g_respawn_armor 20 // armor respawn time | ||
+ | g_respawn_health 20 // health respawn time | ||
+ | g_respawn_mega 20 // respawn times for mega | ||
+ | g_respawn_pent 300 // pentagram respawn, on dm5 could be set to 60 | ||
+ | g_respawn_ring 300 // ring respawn, on dm6 could be set to 60 | ||
+ | g_respawn_suit 60 // unused in deathmatch | ||
+ | g_respawn_quad 60 // quad respawn, one minute | ||
+ | g_respawn_weapon_dmm1 30 // respawn for weapons in dmm1, seconds | ||
+ | g_respawn_weapon_dmm2 5 // respan for weapons in dmm2, seconds | ||
+ | g_rocket_damage 110 // rl damage | ||
+ | g_rocket_push 1.0 // rl pushback | ||
+ | g_rocket_reload 0.8 // rl reload time in seconds | ||
+ | g_rocket_velocity 1000 // rocket velocity | ||
+ | g_coilgun_reload 0.7 // reload for coilgun | ||
+ | g_shotgun_reload 0.5 // boomstick reload | ||
+ | g_shotgun_spread 0.005 // boomstick spread | ||
+ | g_shotgun2_reload 0.7 // buckshot reload | ||
+ | g_shotgun2_spread 0.015 // buckshot spread | ||
+ | g_spawn_drop 0 // drop deathmatch spawns to be adjacent to floor | ||
+ | g_spawn_mode 1 // fair spawns or competitive, fair spawns gives more breathing room by not allowing too many spawns on the same spot | ||
+ | g_spawn_telefrag 1 // telefrag mercilessl | ||
+ | g_spike_damage 9 // ng damage | ||
+ | g_spike_push 1.0 // ng pushback | ||
+ | g_spike_velocity 1000 // emulate fastnails by setting to 2000 | ||
+ | g_spike2_damage 18 // sng damage | ||
+ | g_spike2_push 1.0 // sng pushback | ||
+ | g_spike2_velocity 1000 // emulate fastnails by setting to 2000 | ||
+ | g_teleport_angles 0 // experimental stuff, leave at 0 | ||
+ | g_teleport_entities 0 // teleport rockets and stuff too | ||
+ | g_teleport_velocity 0 // preserve player velocity through teleports | ||
+ | g_runtests 0 // QA stuff to test the mod, leave at 0 | ||
+ | g_rail 0 // railgun enabled | ||
+ | g_rail_damage 110 // railgun damage | ||
+ | g_rail_push 1.0 // railgun pushback | ||
+ | g_rail_reload 0.8 // railgun reload in seconds | ||
+ | g_dmm5_shells 30 // dmm5 ammo caps | ||
+ | g_dmm5_nails 70 // dmm5 ammo caps | ||
+ | g_dmm5_rockets 20 // dmm5 ammo caps | ||
+ | g_dmm5_cells 50 // dmm5 ammo caps</nowiki> |
Revision as of 12:00, 30 December 2016
Chilling Spree is a new server modification (released as beta in 1st January 2017) developed by Molgrum. It is supposed to be an alternative for the KTX mod that dominates QuakeWorld servers since its inception.
Features
- XXXX gamemodes, of which YYY never seen on QuakeWorld
MOLGRUM add stuff
Game modes
- HeadHunters
- get the most heads you can!
- King of the hill
- be the last one surviving the ffa match
- AND dominate! :P (note for molgrum:check the format)
- Domination
- capture points and secure areas
- Rover
- forgot about this
- Duel Arena
- Round based duel. winner stays
MOLGRUM add the remaining And of course the normal game modes, like duel, 2on2, 4on4 and CTF.
Requirements and how to use
Client requirements: EzQuake 3.0 or FTE A client just has to find a CPREE server and connect. everything needed will be automatically downloaded for you. Alternatively, you can download this .pk3 MOLGRUM and place it on your /qw folder.
Server Requirements: MOLGRUM
Development stage and technical aspects
MOLGRUM
Current status
MOLGRUM
How to contribute
MOLGRUM
Chilling Spree CVARS
Game mode CVARS
g_game_rounds 5 // number of rounds for this mode g_minplayers 0 // minimum number of players for this game mode g_maxplayers 12 // maximum number of players for this game mode g_minteamsize 0 // minimum number of players in each team for game to start g_maxteamsize 4 // maximum number of players in each team for game to start g_hook_enabled 0 // CTF hook, only enabled in CTF but can be bypassed g_game_selfdamage 1 // how much damage is dealt to the attacker when hurting yourself g_game_teamdamage 1 // friendly fire g_game_teamdamage_reflect 0 // damage dealt to teamkillers g_ctf_returntime 20 // how long the flag stays when dropped g_ctf_returnscore 0 // points rewarded when returning your own flag g_ctf_grabscore 0 // grab enemy flag frag score g_ctf_capturescore 10 // frags awarded when capturing enemy flag headhunters_maxheads 5 // number of heads you can carry g_g_freezetag_thawtime 3 // thawing time in ftag g_freezetag_thawinplace 0 // dunno g_domination_capturetime 5 // time in seconds to capture a domination area g_domination_pointinterval 5 // ??? g_domination_cap 15 // frags awarded for capturing an area g_domination_capassist 10 // frags awarded for assisting a capture g_domination_defense 10 // frags awarded for defending an area
Map CVARS
g_noweapon "gl" // DMM4 disabled weapons, end has "gl lg"
DMM CVARS
g_powerups_enabled 1 // enable powerups or disable, also a map cvar g_overtime 3 // overtime for this DMM g_noitems 0 // Stacked limited can set this to 1 to disable item pickups
Server side
These are for server admins only:
g_info_hostname "foppa.dk #1" // will set hostname to foppa.dh #1 CSPREE // Hostname will be set to reflect location of server g_info_city "Copenhagen" g_info_state "" g_info_country "Denmark" g_allowedmodes "" // string separated by spaces of modes allowed, can be a mix of: g_allowbots 0 // integer 0 or 1 for false and true g_game_lockrules 0 // lockrules makes setting rules in the menu disabled g_game_mode "duel" // default mode for the server g_game_loadout 0 // default loadout, AXE + SG default g_game_clientlimit 12 // number of players allowed g_game_botskill 0 // bot skill, can be set to higher numbers than 1 g_game_record 1 // record mvd of matches g_game_itemtimers 1 // timers on items to display when they respawn, probably does nothing as of now g_maprotation "" // maps to be rotated, if null enable map voting g_armor_accumulate 0 // quake live plagiarism g_armor1_absorb 0.30 // GA absorbtion rate g_armor1_amount 100 // GA amount g_armor2_aborb 0.60 // YA absorbtion rate g_armor2_amount 150 // YA amount g_armor3_absorb 0.8 // YA absorbtion rate g_armor3_amount 200 // RA amount g_axe_new 0 // some new axe functionality to make it easier to hit g_axe_damage 20 // axe damage per hit g_axe_push 1.0 // factor for pushback g_axe_push_frozen 3.0 // factor for pushback on frozen players g_axe_reload 0.5 // axe reload time in seconds g_bullet_damage 3.0 // damage per bullet with shotguns g_bullet_push 1.0 // pushback for bullets g_bullet_spread 1 // new shotgun spread, leave at 1 for now g_entities_rotatefix 1 // rotate entities that have angles set g_prewar_countdown 10 // countdown from ready to game start g_forcestart_countdown 30 // time that players can ready up before getting kicked g_game_gibthreshhold -40 // Health to be gibbed, except head hunters where every kill is a gib g_game_cpmajump 0 // try it with airstep g_game_fairpacks 0 // ktpro stuff, 2 drops current weapon only when firing it g_game_fastlifts 0 // ??? g_game_fastswitch 1 / ??? g_game_nailrecoil 0 // air recoil from nailguns making certain jumps possible g_game_newwalk 0 // animation stuff, aesthetics g_game_visiblepacks 0 // weapons contained in pack visible g_game_exittele 0 // exits are transformed to teleports to start on level g_grenade_aim_new 0 // set to 1 when experimenting with minpitch/maxpitch 89 g_grenade_aim_norandom 1 // grenades non-random fire origin g_grenade_damage 120 // gl damage g_grenade_push 1.0 // gl pushback g_grenade_reload 0,6 // gl reload time g_grenade_velocity 600 // grenade velocity g_laser_damage 15 // laser trap damage g_laser_push 1,0 // laser pushback g_lightning_damage 30 // lg damage per cell, might lower this with antilag 1 g_lightning_push 1.0 // pushback from lg g_lightning_reload 0.2 // reload per cell g_respawn_ammo 30 // seconds between ammo respawns g_respawn_armor 20 // armor respawn time g_respawn_health 20 // health respawn time g_respawn_mega 20 // respawn times for mega g_respawn_pent 300 // pentagram respawn, on dm5 could be set to 60 g_respawn_ring 300 // ring respawn, on dm6 could be set to 60 g_respawn_suit 60 // unused in deathmatch g_respawn_quad 60 // quad respawn, one minute g_respawn_weapon_dmm1 30 // respawn for weapons in dmm1, seconds g_respawn_weapon_dmm2 5 // respan for weapons in dmm2, seconds g_rocket_damage 110 // rl damage g_rocket_push 1.0 // rl pushback g_rocket_reload 0.8 // rl reload time in seconds g_rocket_velocity 1000 // rocket velocity g_coilgun_reload 0.7 // reload for coilgun g_shotgun_reload 0.5 // boomstick reload g_shotgun_spread 0.005 // boomstick spread g_shotgun2_reload 0.7 // buckshot reload g_shotgun2_spread 0.015 // buckshot spread g_spawn_drop 0 // drop deathmatch spawns to be adjacent to floor g_spawn_mode 1 // fair spawns or competitive, fair spawns gives more breathing room by not allowing too many spawns on the same spot g_spawn_telefrag 1 // telefrag mercilessl g_spike_damage 9 // ng damage g_spike_push 1.0 // ng pushback g_spike_velocity 1000 // emulate fastnails by setting to 2000 g_spike2_damage 18 // sng damage g_spike2_push 1.0 // sng pushback g_spike2_velocity 1000 // emulate fastnails by setting to 2000 g_teleport_angles 0 // experimental stuff, leave at 0 g_teleport_entities 0 // teleport rockets and stuff too g_teleport_velocity 0 // preserve player velocity through teleports g_runtests 0 // QA stuff to test the mod, leave at 0 g_rail 0 // railgun enabled g_rail_damage 110 // railgun damage g_rail_push 1.0 // railgun pushback g_rail_reload 0.8 // railgun reload in seconds g_dmm5_shells 30 // dmm5 ammo caps g_dmm5_nails 70 // dmm5 ammo caps g_dmm5_rockets 20 // dmm5 ammo caps g_dmm5_cells 50 // dmm5 ammo caps