Difference between revisions of "2018 QW Duel Showdown/Rules"
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{{Tabs static | {{Tabs static | ||
|name1=Overview | |name1=Overview | ||
|link1=2018_QW_Duel_Showdown | |link1=2018_QW_Duel_Showdown | ||
− | |name2= | + | |name2=Professional League |
|link2=2018_QW_Duel_Showdown/Div1 | |link2=2018_QW_Duel_Showdown/Div1 | ||
− | |name3= | + | |name3=Casual League |
|link3=2018_QW_Duel_Showdown/Div2 | |link3=2018_QW_Duel_Showdown/Div2 | ||
|name4=Rules | |name4=Rules | ||
Line 46: | Line 10: | ||
}} | }} | ||
=== Summary of Rules === | === Summary of Rules === | ||
− | ==Format== | + | * Players will be seeded into divisions based on skill |
− | + | * Single elimination matches | |
+ | * All games are '''Best-of-5''' | ||
+ | |||
+ | ==01. Format== | ||
QW Duel 2018 is an online QuakeWorld 1on1 deathmatch competition that uses a division system for players. Players division will be decided by the admins and can be appealed if unhappy with the decision. Format will be single elimination in each division. | QW Duel 2018 is an online QuakeWorld 1on1 deathmatch competition that uses a division system for players. Players division will be decided by the admins and can be appealed if unhappy with the decision. Format will be single elimination in each division. | ||
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==02. Registration== | ==02. Registration== | ||
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==03. Clients== | ==03. Clients== | ||
− | Allowed clients: | + | '''Allowed clients:''' |
− | ezQuake (2.1.x, 2.2.x, 3.0.x, 3.1.x) | + | * [https://ezquake.github.io/ ezQuake] (2.1.x, 2.2.x, 3.0.x, 3.1.x) |
− | FodQuake (0.2, 0.3, 0.4) | + | * FodQuake (0.2, 0.3, 0.4) |
− | FTEQW (1.00) | + | * FTEQW (1.00) |
Standard QWCL, mqwcl and FuhQuake are no longer valid for competition play. | Standard QWCL, mqwcl and FuhQuake are no longer valid for competition play. | ||
− | The allowed proxies are Qizmo 2.91 and the latest QWfwd. | + | The allowed proxies are Qizmo 2.91 and the latest [[QWfwd]]. |
− | Allowed rulesets: | + | '''Allowed rulesets:''' |
− | ezQuake: smackdown or | + | * ezQuake: <code>smackdown</code>, <code>qcon</code> or <code>thunderdome</code> |
− | FodQuake: eql | + | * FodQuake: <code>eql</code> |
− | FTWQW: nqr | + | * FTWQW: <code>nqr</code> |
− | Players are required to do f_ruleset | + | Players are required to do <code>f_ruleset check</code> before game start. |
Using disallowed clients/proxies/rulesets will lead to a disqualification. | Using disallowed clients/proxies/rulesets will lead to a disqualification. | ||
− | |||
==04. Game settings== | ==04. Game settings== | ||
− | Timelimit 10 minutes. | + | * Timelimit 10 minutes. |
− | Overtime 3 minutes. | + | * Overtime 3 minutes. |
− | DMM3. | + | * DMM3. |
− | No powerups. | + | * No powerups. |
− | Discharges on. | + | * Discharges on. |
− | No fairpacks. | + | * No fairpacks. |
− | Ktpro spawns (unless both players agree on a different mode). | + | * Ktpro spawns (unless both players agree on a different mode). |
− | sv_maxfps 77. | + | * sv_maxfps 77. |
− | No berzerk, midair, instagib or other unusual modes. | + | * No berzerk, midair, instagib or other unusual modes. |
− | Fallbunny on (unless both players agree play with off). | + | * Fallbunny on (unless both players agree play with off). |
+ | * Atleast one player should elect for admin, to be able to pause. | ||
− | + | ==05. Maps & procedure== | |
− | ==05. Maps== | + | {{Maps |
− | + | |title= | |
− | + | |map1=dm2 | |
− | + | |map2=dm4 | |
− | + | |map3=dm6 | |
− | + | |map4=aerowalk | |
− | Best-of-Five-Matches | + | |map5=ztndm3 |
+ | |map6=bravado | ||
+ | |map7=skull | ||
+ | |note=Each map can be played only once per match. | ||
+ | }} | ||
+ | '''Best-of-Five-Matches'''<br /> | ||
All matches to be played best of five. | All matches to be played best of five. | ||
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− | + | ====Picking order==== | |
− | P1 | + | The higher seeded player decides if he want to be either <code>P1</code> or <code>P2</code>. |
− | P2 | ||
− | |||
+ | * <code>P1</code> picks the first map. | ||
+ | * <code>P2</code> picks the second map. | ||
+ | * <code>P1</code> picks the third map. | ||
+ | * <code>P2</code> picks the fourth map. | ||
+ | * If a fifth map is necessary, the players toss from the remaining 3 maps. | ||
+ | ** <code>P1</code> tosses map 1 | ||
+ | ** <code>P2</code> tosses map 2 | ||
+ | ** The remaining map is played. | ||
==06. Cheating/Whining/Scripts== | ==06. Cheating/Whining/Scripts== | ||
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No unnecessary whining. | No unnecessary whining. | ||
Lame people will be treated lame, nice people will be treated nice. | Lame people will be treated lame, nice people will be treated nice. | ||
− | Any kind of idling or lameness will not be tolerated and can lead to WO in the current game or to | + | Any kind of idling or lameness will not be tolerated and can lead to WO in the current game or to a ban for the current season. |
Scripts are not allowed. Make sure to check that your opponent has them turned off before starting to play. | Scripts are not allowed. Make sure to check that your opponent has them turned off before starting to play. | ||
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==07. Reporting matches== | ==07. Reporting matches== | ||
− | The winner of the game reports the match results as soon as possible using Discord - discord.quake.world - in channel # | + | The winner of the game reports the match results as soon as possible using Discord - '''[http://discord.quake.world discord.quake.world]''' - in channel '''#events'''. |
− | + | ====Report details==== | |
− | + | The report should include the following information: | |
+ | <pre>Terminator vs. RoboCop | ||
+ | map1 - dm4 - 14:7 | ||
+ | map2 - dm6 - 5:10 | ||
+ | map3 - aerowalk - 30:22 | ||
+ | map4 - ztndm3 - 17:19 | ||
+ | map5 - dm2 - 3:1 | ||
+ | </pre> | ||
+ | If the winner somehow can't provide a match report the other player will get permission to do it. Screenshots from the matches are not mandatory, but you may send them to an admin in private if you wish. | ||
==08. Servers== | ==08. Servers== | ||
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A list of servers can be found on in the 'Servers' section. This list only provides a base of servers which you are free to use. You can of course use other servers as well. | A list of servers can be found on in the 'Servers' section. This list only provides a base of servers which you are free to use. You can of course use other servers as well. | ||
If players still can't agree on a server, please contact admins about it. Admin decision is final. | If players still can't agree on a server, please contact admins about it. Admin decision is final. | ||
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==09. Timeframe== | ==09. Timeframe== | ||
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In order to guarantee some coverage of the bigger games, the schedules for the WB Final, LB Final and Grand Final have to be arranged with an admin. | In order to guarantee some coverage of the bigger games, the schedules for the WB Final, LB Final and Grand Final have to be arranged with an admin. | ||
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==10. Tournament system== | ==10. Tournament system== |
Latest revision as of 18:18, 27 September 2018
Summary of Rules
- Players will be seeded into divisions based on skill
- Single elimination matches
- All games are Best-of-5
01. Format
QW Duel 2018 is an online QuakeWorld 1on1 deathmatch competition that uses a division system for players. Players division will be decided by the admins and can be appealed if unhappy with the decision. Format will be single elimination in each division.
02. Registration
QW Duel 2018 is open for all European QuakeWorld players. However, non-European players are free to sign up as long as they play their matches in Europe.
03. Clients
Allowed clients:
- ezQuake (2.1.x, 2.2.x, 3.0.x, 3.1.x)
- FodQuake (0.2, 0.3, 0.4)
- FTEQW (1.00)
Standard QWCL, mqwcl and FuhQuake are no longer valid for competition play. The allowed proxies are Qizmo 2.91 and the latest QWfwd.
Allowed rulesets:
- ezQuake:
smackdown
,qcon
orthunderdome
- FodQuake:
eql
- FTWQW:
nqr
Players are required to do f_ruleset check
before game start.
Using disallowed clients/proxies/rulesets will lead to a disqualification.
04. Game settings
- Timelimit 10 minutes.
- Overtime 3 minutes.
- DMM3.
- No powerups.
- Discharges on.
- No fairpacks.
- Ktpro spawns (unless both players agree on a different mode).
- sv_maxfps 77.
- No berzerk, midair, instagib or other unusual modes.
- Fallbunny on (unless both players agree play with off).
- Atleast one player should elect for admin, to be able to pause.
05. Maps & procedure
dm2 | dm4 | dm6 | aerowalk | ztndm3 | bravado | skull |
---|---|---|---|---|---|---|
Each map can be played only once per match. |
Best-of-Five-Matches
All matches to be played best of five.
Picking order
The higher seeded player decides if he want to be either P1
or P2
.
P1
picks the first map.P2
picks the second map.P1
picks the third map.P2
picks the fourth map.- If a fifth map is necessary, the players toss from the remaining 3 maps.
P1
tosses map 1P2
tosses map 2- The remaining map is played.
06. Cheating/Whining/Scripts
Disconnecting voluntarily during a match means a straight walkover on current map (unless "timed out" - decision by admins). No unnecessary whining. Lame people will be treated lame, nice people will be treated nice. Any kind of idling or lameness will not be tolerated and can lead to WO in the current game or to a ban for the current season. Scripts are not allowed. Make sure to check that your opponent has them turned off before starting to play.
07. Reporting matches
The winner of the game reports the match results as soon as possible using Discord - discord.quake.world - in channel #events.
Report details
The report should include the following information:
Terminator vs. RoboCop map1 - dm4 - 14:7 map2 - dm6 - 5:10 map3 - aerowalk - 30:22 map4 - ztndm3 - 17:19 map5 - dm2 - 3:1
If the winner somehow can't provide a match report the other player will get permission to do it. Screenshots from the matches are not mandatory, but you may send them to an admin in private if you wish.
08. Servers
We are aiming for players to play with a maximum of 52ms due to players participating from Spain or Portugal to Russia. Some games will be played with a higher ping than usuall but since we are in the Europe you should be able to play with a maximum of 52ms for BOTH players. Non-european players have to play on a server where his european opponent have ping 52 as maximum - IE UK
In general the game can be played on any server both players agree to play on. The tournament Admins insist that the players' server-choice is done with common sense and that pings are kept as low as possible. However if the players don't agree, the server is determined by the following procedure: 1. Both players have to show their lowest possible ping they can get on 1on1 servers. 2. After that a server has to be found where both players get a ping which is about the same amount higher than their lowest possible ping. A ping difference of <14ms is considered insignificant, and such pings are treated as equal.
A list of servers can be found on in the 'Servers' section. This list only provides a base of servers which you are free to use. You can of course use other servers as well. If players still can't agree on a server, please contact admins about it. Admin decision is final.
09. Timeframe
All matches will have a deadline. If players can't organize themselves to get games played and reported by the end of the deadline, WO will be given to the player who proved to the admins, that he really tried to make the game happen. Please report your activity to an admin before the deadline is over. If both players express no interest at all in playing the match, then both players lose, and as the case may be one or both of them are kicked out of the tournament.
In order to guarantee some coverage of the bigger games, the schedules for the WB Final, LB Final and Grand Final have to be arranged with an admin.
10. Tournament system
The QW Duel 2018 tournament uses division system for players, skill determining which division they will play in. We have a two division system in mind but this may change depending on the amount of players we have on signup.
The initial distribution into divisions is done manually by the admins depending on players results in other 1on1 tournaments, their games on http://stats.quakeworld.nu and their wishes.
In each division seeding is done manually by the admins. Here we seed players in 2 groups: "HIGH" (in DE32 - 16 players, in DE16 - 8 players) and "LOW" (all other players in division). This means we seed players with almost the same skill level into one group and randomize the order within every group. The seeding number isn't shown to the players or public. The players only get to know if they are seeded higher than their opponent so that they can proceed with the map-choosing method explained earlier.
Players who lose their games are knocked out. There is no double elimination.
11. Tournament admins
Active admins: lordlame and bps.
The QW Duel 2018 admins are there to help you, so if you ever need our assistance or have any questions, you can find us in the channel #QWDuel2018, on Discord.