Difference between revisions of "How to server"

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<pre>ipcs -q | cut -d" " -f2 | xargs -n 1 ipcrm -q</pre>
 
<pre>ipcs -q | cut -d" " -f2 | xargs -n 1 ipcrm -q</pre>
  
==== more info ====
+
=== more info ===
refer to the qizmo.html page below
+
refer to the qizmo.html page below.
  
 
== External links ==
 
== External links ==

Revision as of 14:32, 11 August 2020

This page describes how to setup a QuakeWorld server.

The easiest way of running a server is installing nQuakesv package. webpage Set the mouse cursor over the download button so you get a popup window and choose Windows or Linux server download.
It includes everything you need to start a server, including:

It is preconfigured, just asks the user simple questions to complete the configuration. Take note on the ports the servers will be running (you must know them to connect to the servers)

If for some reason you don't want to use nQuakesv, continue reading.


KTX Server Setup

If for some reason you need to upgrade KTX, you'll have to compile it. here's how to do it (using deurk's github)

1. git clone https://github.com/deurk/ktx
2. cd ktx
3. ./configure
4. make dl
5. ls -altr (look for qwprogs.so)
6. copy qwprogs.so to ktx/ folder
7. restart the server

When restarting the server, if it outputs a message about failing to load qwprogs.so you'll have to recompile mvdsv also.
If you haven't done it already, you should edit pwd.cfg and change the rcon password. You should also edit portX.cfg and change the sv_serverip to the external (WAN) ip:port of the machine.

MVDSV Setup

Compiling MVDSV (using deurk's github):

1. git clone https://github.com/deurk/mvdsv
2. cd mvdsv/build/make/
3. ./configure
4. make
5. chmod 755 mvdsv
6. copy mvdsv to your quake/ folder

Then run it. it has several command line parameters, such as -port (to choose port) -game (to choose folder) and +exec (to automatically run a cfg and +set sv_getrealip ). Example mvdsv execution commands:

./mvdsv -port 27502 -game ctf +set sv_getrealip 1
./mvdsv -port 27500 -game prox +exec qw_server.cfg
./mvdsv -port 27501 -game ktx +exec port1.cfg

Firewall Configuration

iptables -A PREROUTING -t nat -p udp -i eth1 --dport 27500 -j DNAT --to 192.168.0.1:27500

Raspberry Pi server

eb compiled mvdsv and ktx binaries for Raspberry Pi. Download them from here
Spike also compiled binaries for FTE, both client and server. Download them from here
Also QWfwd -> * Raspberry pi qwfwd binaries download

Test results on a raspberry 1, 512mb ram:
- with 7 players + 1 spec, cpu usage was around 80% with everyone spamming sng at dm3 outside
- in conclusion it will be enough for 2on2, not sure on a competitive 4on4 match.
- raspberry pi 2 should be enough for 4on4

Qizmo

Even though Qizmo was created in 1997, it STILL is useful to:

  -> Nail filter: Run on a server-side Qizmo, this can help with both the network and FPS lag associated with a lot of nailgun activity (think about 4on4 on e1m2).
  -> Compression: Yes, people still have low bandwidth connections and compression does help with this.
  -> Sending Multiple Packets: This is probably the most important one. With this feature alone you can lower and in some cases eliminate packet loss.

Installation

To install qizmo (LINUX!):

mkdir qizmo && cd qizmo
wget https://www.quaddicted.com/files/tools/qizmo-2.91-intel-linux-glibc.tar.gz
tar -xvf qizmo-2.91-intel-linux-glibc.tar.gz
chmod +x qizmo 

alternative url to download: ftp://62.8.228.163/pub/games/quakeworld/qizmo-2.91-intel-linux-glibc.tar.gz

Recommended configuration files

These are up to date server configuration files as of 2020.

filters.txt

not empty
10   if players = "0" remove

not full
10   if players = maxplayers remove

ping less than 100
10   if ping >= "100" remove

ping less than 50
10   if ping >= "50" remove

QWfwd (proxy)
10   if hostname ~!= "*qwfwd*" remove

not QWfwd (proxy)
10   if hostname ~= "*qwfwd*" remove
20   if hostname ~= "*qizmo*" remove

Qizmo
10   if hostname ~!= "*Qizmo*" remove

Capture the Flag
10   if gamedir ~!= "ctf" remove

Team Fortress
10   if gamedir ~!= "fortress" remove

Rocket Arena
10   if gamedir ~!= "*arena" remove

Cooperative
10   if hostname ~!= "*coop*" remove

Race
10   if hostname ~!= "*race*" remove

qizmo.cfg

You'll need a qizmo.cfg. It is generated the first time you use. Here's an example:

maxclients 32
browser_a 100 20 1.000000 2.000000
name ie.besmella.com
hostname Qizmo - ie.besmella.com
public 1
quakedir ./ //if qizmo binary is in the same folder as Quake
maxs2crepeat 5

Change name and hostname for your own. Notice that public is 1.

Editing server sources

This is important because it will allow the clients to view the quakeworld servers and connect to them. You can edit sources.txt and remove all the lines there, and add:

master "QuakeServers.net" 78.47.113.68:27000 2
master "FodQuake" 5.9.97.180:27000 2

The explanation for those lines are:

master <name of the master> <ip:port> <password protection>

Notes:

  • <ip> MUST BE IP, hostname doesn't work;
  • <password protection> possible values: 0: none ; 1: protect delete; 2: protect delete/add; 3: protect delete/add/read


Starting Qizmo

Starting qizmo (with the following settings: port 28000, report to masterservers, admin password set to passwd)

./qizmo -p 28000 -r -a passwd

Here's an example script you can use to run it (or just run a screen):

echo -n "* Starting qizmo... "
if ps ax | grep -v grep | grep "qizmo" > /dev/null
then
echo "[ALREADY RUNNING]"
else
./qizmo -p 28000 -r  -a passwd > /dev/null &
echo "[OK]"
fi

Troubleshooting

Dependencies: try to get the library lib32z1

apt-get install lib32z1

if that doesn't work, try these: ia32-libs or libc6-i386 or libc6-dev-i386
For the server admins that run Qizmo(s) and when they refuse to start. You can use the following command in the shell (linux) to clear the queue without needing to restart/reboot the whole machine.

ipcs -q | cut -d" " -f2 | xargs -n 1 ipcrm -q

more info

refer to the qizmo.html page below.

External links