Difference between revisions of "GetQuad! Nations Cup"
From QWiki
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{{GroupTableSlot| {{TeamAbbr|Sweden|flag=se|bps, raket, ok98, Shaka, XantoM, fgh, tumult, skurk}} |place=1 |win_m=2 |lose_m=0 |win_g=4 |lose_g=0 |diff= |bg=}} | {{GroupTableSlot| {{TeamAbbr|Sweden|flag=se|bps, raket, ok98, Shaka, XantoM, fgh, tumult, skurk}} |place=1 |win_m=2 |lose_m=0 |win_g=4 |lose_g=0 |diff= |bg=}} | ||
− | {{GroupTableSlot| {{TeamAbbr|link=false|Australia|flag=au|Yeti, HarlsoM, dracs, blindcant, swoop}} |place= | + | {{GroupTableSlot| {{TeamAbbr|Finland|flag=fi|Milton, HENU, Creature, fix, mazer}} |place=2 |win_m=1 |lose_m=0 |win_g=2 |lose_g=0 |diff= |bg=}} |
− | {{GroupTableSlot| {{TeamAbbr|Norway|flag=no|Stalkerrh, Effie, baresi, nigve, Macisum, Link, ocoini, Robin}} |place= | + | {{GroupTableSlot| {{TeamAbbr|link=false|Australia|flag=au|Yeti, HarlsoM, dracs, blindcant, swoop}} |place=3 |win_m=1 |lose_m=1 |win_g=2 |lose_g=2 |diff= |bg=}} |
− | {{GroupTableSlot| {{TeamAbbr|Poland|flag=pl|insane, Riki, Tom, Samon, Goniec, Blasphemer, Tiall, Chmielu, Pooll, tiaido, blassy}} |place= | + | {{GroupTableSlot| {{TeamAbbr|Norway|flag=no|Stalkerrh, Effie, baresi, nigve, Macisum, Link, ocoini, Robin}} |place=4 |win_m=0 |lose_m=1 |win_g=0 |lose_g=2 |diff= |bg=}} |
− | {{GroupTableSlot| {{TeamAbbr| | + | {{GroupTableSlot| {{TeamAbbr|Poland|flag=pl|insane, Riki, Tom, Samon, Goniec, Blasphemer, Tiall, Chmielu, Pooll, tiaido, blassy}} |place=5 |win_m=0 |lose_m=1 |win_g=0 |lose_g=2 |diff= |bg=}} |
− | {{GroupTableSlot| {{TeamAbbr| | + | {{GroupTableSlot| {{TeamAbbr|Russia|flag=ru|Billy The Kid, gLAd, Zeppski, Quake, Bulat, Gorgoroth, NLK, SS, max_power}} |place=6 |win_m=0 |lose_m=1 |win_g=0 |lose_g=2 |diff= |bg=}} |
− | {{GroupTableSlot| {{TeamAbbr|France|flag=fr|bernkaoch, bleader, Klice, tet, hunter, kenzu}} |place= | + | {{GroupTableSlot| {{TeamAbbr|Brazil|flag=br|Alien, Fantasma, GT, Lessa, Mur, Nemesis, Power, Soultaker, anik, fore, gns, lit, morph, snoopy}} |place=7 |win_m= |lose_m= |win_g=0 |lose_g=0 |diff= |bg=}} |
− | {{GroupTableSlot| {{TeamAbbr|link=false|North America|flag=usca|BLooD_DoG, BogoJoker, vegeta, Rusty, Dusty, sane}} |place= | + | {{GroupTableSlot| {{TeamAbbr|France|flag=fr|bernkaoch, bleader, Klice, tet, hunter, kenzu}} |place=8 |win_m= |lose_m= |win_g=0 |lose_g=0 |diff= |bg=}} |
− | {{GroupTableSlot| {{TeamAbbr|Portugal & Spain|flag=espt|mushi, hammer, nitemare, eb, ztranger, diehuman, norules, orc | + | {{GroupTableSlot| {{TeamAbbr|link=false|North America|flag=usca|BLooD_DoG, BogoJoker, vegeta, Rusty, Dusty, sane}} |place=9 |win_m= |lose_m= |win_g=0 |lose_g=0 |diff= |bg=}} |
− | + | {{GroupTableSlot| {{TeamAbbr|Portugal & Spain|flag=espt|mushi, hammer, nitemare, eb, ztranger, diehuman, norules, orc}} |place=10 |win_m= |lose_m= |win_g=0 |lose_g=0 |diff= |bg=}} | |
{{GroupTableSlot| {{TeamAbbr|UK & Ireland|flag=ukie|HangTime, sae, lordlame, Er, gore, John rambo, Nautilus, Turbo, Skulker}} |place=11 |win_m= |lose_m= |win_g=0 |lose_g=0 |diff= |bg=}} | {{GroupTableSlot| {{TeamAbbr|UK & Ireland|flag=ukie|HangTime, sae, lordlame, Er, gore, John rambo, Nautilus, Turbo, Skulker}} |place=11 |win_m= |lose_m= |win_g=0 |lose_g=0 |diff= |bg=}} | ||
{{GroupTableEnd}} | {{GroupTableEnd}} | ||
Line 95: | Line 95: | ||
|games1= |games2= | |games1= |games2= | ||
|details={{BracketMatchSummary | |details={{BracketMatchSummary | ||
− | |stream= | + | |stream= |
− | |date= | + | |date= |
|map1win= |map1= |map1p1frags= |map1p2frags= |map1p1lineup= |map1p2lineup= |map1ot= | |map1win= |map1= |map1p1frags= |map1p2frags= |map1p1lineup= |map1p2lineup= |map1ot= | ||
|map2win= |map2= |map2p1frags= |map2p2frags= |map2p1lineup= |map2p2lineup= |map2ot= | |map2win= |map2= |map2p1frags= |map2p2frags= |map2p1lineup= |map2p2lineup= |map2ot= | ||
Line 999: | Line 999: | ||
|player1=Finland |player1flag=fi | |player1=Finland |player1flag=fi | ||
|player2=Russia |player2flag=ru | |player2=Russia |player2flag=ru | ||
− | |winner= | + | |winner=1 |
− | |games1= |games2= | + | |games1=2 |games2=0 |
|details={{BracketMatchSummary | |details={{BracketMatchSummary | ||
− | |date= | + | |date=27 September 2020, 21:00 {{abbr/CEST}} |
− | |map1win= |map1= |map1p1frags= |map1p2frags= |map1p1lineup= |map1p2lineup= |map1ot= | + | |stream=hemostick |
− | |map2win= |map2= |map2p1frags= |map2p2frags= |map2p1lineup= |map2p2lineup= |map2ot | + | |map1win=1 |map1=dm3 |map1p1frags=273 |map1p2frags=81 |map1p1lineup=Milton, HENU, creature, fix |map1p2lineup=gor, zp, max_power, gLAd |map1ot= |
− | + | |map2win=1 |map2=e1m2 |map2p1frags=271 |map2p2frags=166 |map2p1lineup=Milton, HENU, creature, fix |map2p2lineup=max_power, zp, gor, gLAd |map2ot= | |
}} | }} | ||
}} | }} |
Revision as of 21:39, 27 September 2020
|
The return to an official, international tournament, is here.
Shifting away from the draft format that has been fairly successful over the past couple of years, and following the success of the recent Quakecon at Home duel tournament, which involved participants from multiple continents, a number of unofficial showmatches have been arranged between the likes of UK & Ireland, Australia, Brazil, USA & Canada and Portugal.
This has helped to demonstrate the interest in staging international games once again and hence GetQuad! are now formalising this into an official tournament.
Rules
- League format: Round-Robin Group stage with top 4 advancing to Playoffs
- Group stage: BO3 (the team that picks first is selected by /rnd())
- Playoffs: BO5 (where #1 play against #4, and #2 play against #3)
- Maps: TB3 (if both teams agree, other maps are allowed)
- Preferably teams are by nation, but if there’s not enough players from one nation, teams can be a mix of nations, but admins have to approve
- Multiple teams per nation is allowed, but each team needs a unique team manager
- Players can choose to play within the team of their country of origin, or to play in the team of their country of residence
- Each team has to elect a team manager, who’ll have to deal with admins, schedule matches, and define team lineups for each match. The team manager needs to sign up the team for the tournament. Signup form
- Server selections are up to the team managers, but equal pings are mandatory!
Results & standings
France | 0 | 0 | Brazil |
Poland | 0 | 0 | Portugal & Spain |
Russia | 0 | 0 | Sweden |
UK & Ireland | 0 | 0 | Finland |
Australia | 2 | 0 | Norway |
Finland | 0 | 0 | Australia |
Sweden | 0 |
0 | UK & Ireland |
Portugal & Spain | 0 | 0 | Russia |
Brazil | 0 | 0 | Poland |
North America | 0 | 0 | France |
Poland | 0 | 0 | North America |
Russia | 0 | 0 | Brazil |
UK & Ireland | 0 | 0 | Portugal & Spain |
Australia | 0 | 2 | Sweden |
Norway | 0 | 0 | Finland |
Sweden | 0 | 0 | Norway |
Portugal & Spain | 0 | 0 | Australia |
Brazil | 0 | 0 | UK & Ireland |
North America | 0 | 0 | Russia |
France | 0 | 0 | Poland |
Russia | 0 | 0 | France |
UK & Ireland | 0 | 0 | North America |
Australia | 0 | 0 | Brazil |
Norway | 0 | 0 | Portugal & Spain |
Finland | 0 | 0 | Sweden |
Portugal & Spain | 0 | 0 | Finland |
Brazil | 0 | 0 | Norway |
North America | 0 | 0 | Australia |
France | 0 | 0 | UK & Ireland |
Poland | 0 | 0 | Russia |
UK & Ireland | 0 | 0 | Poland |
Australia | 0 | 0 | France |
Norway | 0 | 0 | North America |
Finland | 0 | 0 | Brazil |
Sweden | 0 | 0 | Portugal & Spain |
Brail | 0 | 0 | Sweden |
North America | 0 | 0 | Finland |
France | 0 | 0 | Norway |
Poland | 0 | 0 | Australia |
Russia | 0 | 0 | UK & Ireland |
Australia | 0 | 0 | Russia |
Norway | 0 | 0 | Poland |
Finland | 0 | 0 | France |
Sweden | 0 | 0 | North America |
Portugal & Spain | 0 | 0 | Brazil |
North America | 0 | 0 | Portugal & Spain |
France | 0 | 0 | Sweden |
Poland | 0 | 0 | Finland |
Russia | 0 | 0 | Norway |
UK & Ireland | 0 | 0 | Australia |
Norway | 0 | 0 | UK & Ireland |
Finland | 2
dm3 Milton, HENU, creature, fix gor, zp, max_power, gLAd
e1m2 Milton, HENU, creature, fix max_power, zp, gor, gLAd |
0 | Russia |
Sweden | 2 | 0 | Poland |
Portugal & Spain | 0 | 0 | France |
Brazil | 0 | 0 | North America |
Server settings
- TeamOverlay: the team, who is not selecting the map, decides the TeamOverlay setting for that map. For 3rd maps the TeamOverlay setting must be randomized (/rnd TO_on TO_off). But teams can agree on the TeamOverlay setting (always on, always off)
- Timelimit: 20 minutes
- Overtime: 5 minutes if match is a draw
- Deathmatch mode: 1
- Teamplay mode: 2
- Spawn mode: KTX2 Respawns
- Powerups: ON
- Discharge: ON
- KFjump: Toggled OFF (command = tkfjump)
- Airstep: OFF
- Jawnmode: OFF
- Antilag (or equivalent): ON (unless both teams agree to play without it.)
- Fallbunny: ON (if server allows)
- No berzerk, midair, instagib or other unusual modes.
- If a team requests nospecs-mode, the other team is obliged to comply.
Match Reporting
- The winning team's manager should report the match on the GetQuad Website. (You need to create an account.)
- In order for a match to be valid, you'll need to have screenshots and demos from each played map
Allowed clients
- Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of ezQuake:
- ezQuake (2.2.x, 3.x) https://ezquake.github.io/ (3.5 MUST be version alpha 18 or higher)
- FTEQW (1.00), http://fte.triptohell.info/
- FodQuake (0.4), http://fodquake.net/
Allowed rulesets
- ezQuake: smackdown, qcon
- Clean report reply on "f_ruleset" check! No "-f" in the check report, so no individual enemy skins allowed
- FTEQW: strict
- FodQuake: eql
- Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned, if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins.
Allowed proxies
- QWfwd
- Qizmo 2.91
Using disallowed clients/proxies might lead to points deduction or even a WO.
Scripting and cheats
Allowed
- cl_fakeshaft (only mentioned here as it used to be forbidden)
NOT allowed
- movement scripts (ezquake: cl_idrive must be OFF)
- kfjump
- custom rocket jump scripts
- Any other kind of movement scripts
- Automated teamsays
- Radar
- Skin changing depending on health/armour/weapon
- Custom models not allowed by f_modified
- Any kind of cheat (wallhack, aimbot, timers etc.)
- Hacked clients