Difference between revisions of "Anwalk"
From QWiki
(Created anwalk.bsp) |
m (Various content touch ups) |
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|creator={{player|anni|flag=de}} | |creator={{player|anni|flag=de}} | ||
|gametype=4on4 FFA | |gametype=4on4 FFA | ||
− | |size= | + | |size=Large |
|download=http://www.bandsalat.org/quake/an2/anwalk.bsp | |download=http://www.bandsalat.org/quake/an2/anwalk.bsp | ||
}} | }} | ||
− | During the New Year's turn | + | During the New Year's turn 2020/2021, '''Anwalk''' was created in one week. After another week of testing, the last adjustments were made and the map was published. It is {{player|Anni|flag=de}}'s second serious attempt to bring a [[4on4]] map into the Quakeworld scene. |
− | Although the map is relatively large, every place can be reached quickly using teleporters and bunny hopping. Outside open places invites for | + | |
+ | Although the map is relatively large, every place can be reached quickly using teleporters and bunny hopping. Outside open places invites for shaft fights, whereas inside the buildings the [[RL]] becomes more dominant. | ||
− | + | The map is designed in such a way that ''camping is extremely hard'' because all resources are located outside the key locations, which makes the map very dynamic. <br /> | |
− | + | == Items == | |
− | 1 | + | {{MapItems |
− | + | |quad=1 | |
− | 1 | + | |ring=1 |
− | + | |pent=1 | |
− | 1 | + | |hp100=2 |
+ | |ra=1 | ||
+ | |ya=1 | ||
+ | |ga= | ||
+ | |lg=1 | ||
+ | |rl=1 | ||
+ | |gl=1 | ||
+ | |sng=2 | ||
+ | |ng=1 | ||
+ | |ssg=1 | ||
+ | }} | ||
+ | |||
+ | == Trivia == | ||
+ | Rumors say that there is a special message on the map that is addressed to {{player|Link|flag=no}} if triggered in the right place. |
Latest revision as of 07:32, 5 March 2021
During the New Year's turn 2020/2021, Anwalk was created in one week. After another week of testing, the last adjustments were made and the map was published. It is Anni's second serious attempt to bring a 4on4 map into the Quakeworld scene.
Although the map is relatively large, every place can be reached quickly using teleporters and bunny hopping. Outside open places invites for shaft fights, whereas inside the buildings the RL becomes more dominant.
The map is designed in such a way that camping is extremely hard because all resources are located outside the key locations, which makes the map very dynamic.
Items
Powerups | Armor | Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 1 | 2 | 1 | 1 |
Trivia
Rumors say that there is a special message on the map that is addressed to Link if triggered in the right place.