Difference between revisions of "Customisations"

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__NOTOC__[[File:Starthd.jpg|right|280px]]
 
__NOTOC__[[File:Starthd.jpg|right|280px]]
Quakeworld is open source, with a plethora of [[:Category:Clients|clients]]. The most popular client is [[ezQuake]] which can easily be installed via [[nQuake]] (download at [https://nquake.com nquake.com]). Check out the [https://www.ezquake.com/manual.html ezQuake manual] to learn how to personalize your setup.  
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QuakeWorld is a rather unique game in that it's almost fully customizable. This is partly because of its long and rich history with lots of contributors for the many [[:Category:Modifications|modifications]] (aka mods).
  
Quakeworld is a rather unique game in that it's almost fully customizable. This is partly because of its long and rich history with lots of contributors for the many [[:Category:Modifications|modifications]].
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The QuakeWorld client is open source, with many [[:Category:Clients|options]] available. The most popular, [[ezQuake]], can easily be installed through the [[nQuake]] package ([https://nquake.com download]).
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Check out the [https://www.ezquake.com/manual.html ezQuake manual] to learn how to tune your setup to your liking.<br />
 
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=Explore [https://gfx.quakeworld.nu gfx.quakeworld.nu]=
 
=Explore [https://gfx.quakeworld.nu gfx.quakeworld.nu]=
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This site is a database of ready-made replacements for almost everything you can see and hear in the game - although you are free to make your own!
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<div class="col-md-4">
 
<div class="col-md-4">
 
====[http://gfx.quakeworld.nu/browse/charsets/ Charsets]====
 
====[http://gfx.quakeworld.nu/browse/charsets/ Charsets]====
Charsets, or character sets, are basically the font you would see in the console, on the scoreboard and other messages. You can make your own, or browse through a database of ready-made</div>
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Charsets, or character sets, are fonts displayed in the console, on the scoreboard and other messages.</div>
 
<div class="col-md-4">
 
<div class="col-md-4">
==== [http://gfx.quakeworld.nu/browse/configs/ Configs] ====
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====[http://gfx.quakeworld.nu/browse/configs/ Configs]====
Configs, or configurations, are executable text files which change the Quakeworld settings. This might include your favourite player's individual settings?</div>
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Configs, or configurations, are text files which keep your QuakeWorld settings. Look up your favourite player's individual setups for ideas.</div>
 
<div class="col-md-4">
 
<div class="col-md-4">
==== [http://gfx.quakeworld.nu/browse/crosshairs/ Crosshairs] ====
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====[http://gfx.quakeworld.nu/browse/crosshairs/ Crosshairs]====
Crosshairs are the image at the center of your screen which you use to aim at your opponents. Is a simple dot, a cross or a circle your preferred crosshair?</div>
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Whether you like to aim at your opponents with simple dots, crosses, circles or anything else, we've got you covered. You can even make your own over at [https://crosshair.themeta.gg/ the crosshair generator]. </div>
 
<div class="col-md-4" style="clear: both;">
 
<div class="col-md-4" style="clear: both;">
==== [http://gfx.quakeworld.nu/browse/hud/ HUD] ====
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HUD stands for Heads Up Display and contains all kinds of graphics for you to use to completely personalise the look of the information necessary to you while playing Quakeworld.</div>
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====[http://gfx.quakeworld.nu/browse/hud/ HUD]====
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The Heads Up Display gives you useful information through all kinds of graphics while you're playing. Detailed or abstract, you will find new HUD images in here.</div>
 
<div class="col-md-4">
 
<div class="col-md-4">
==== [http://gfx.quakeworld.nu/browse/models/ Models] ====
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====[http://gfx.quakeworld.nu/browse/models/ Models]====
Models contains custom 3D-models for weapons, players and more. Note that while models can be changed, not all changes are permitted in tournaments.</div>
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Models contains custom 3D models for weapons, players and other objects.<br />
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''Note: while models can be changed, not all changes are permitted in tournaments.''</div>
 
<div class="col-md-4">
 
<div class="col-md-4">
==== [http://gfx.quakeworld.nu/browse/textures/ Textures] ====
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Textures are the wallpapers in which all polygons of Quakeworld are wrapped. Do you want faithful ones in high resolution or something completely different? It's up to you.</div>
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====[http://gfx.quakeworld.nu/browse/textures/ Textures]====
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All polygons in Quakeworld are wrapped in Textures. Do you want faithful, high-resolution remakes or something completely different? It's up to you.</div>
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<div class="col-md-4" style="clear: both;">
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====[http://gfx.quakeworld.nu/browse/maps/ Maps]====
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This is where you will find new, interesting maps. You can also find new textures here to liven up your old favourites.</div>
 
<div class="col-md-4">
 
<div class="col-md-4">
==== [http://gfx.quakeworld.nu/browse/maps/ Maps] ====
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====[http://gfx.quakeworld.nu/browse/skins/ Skins]====
Maps is the place in which you will find new, interesting maps and textures to liven them up. You can also find textures here to liven up your old, favourite maps.</div>
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Skins are player model textures used for you, teammates and enemies. Many choices of improved originals, bright simple colors or even sports team jerseys.</div>
 
<div class="col-md-4">
 
<div class="col-md-4">
==== [http://gfx.quakeworld.nu/browse/skins/ Skins] ====
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====[http://gfx.quakeworld.nu/browse/other/ Other]====
Skins are the textures of the player model, for both you, your teammates and your enemies. Do you want faithful skins in high resolution, jerseys of your favourite sports team or fullbright ones in a single colour?</div>
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Modifications that did not fit into any other category: for example, beautiful, high-resolution skyboxes and custom sounds among other things.</div>
<div class="col-md-4">
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<br />.
==== [http://gfx.quakeworld.nu/browse/other/ Other] ====
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Other contains modifications that did not fit into any other category. Here you can find beautiful, high-resolution skyboxes and custom sounds among other things.</div>
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== Quakeworld folder structure ==
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QuakeWorld folder (/qw/) structure remains the same over the years. It varies slightly from client to client, but it is mostly like this:<br /><br />
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'''./crosshairs/'''          Crosshairs<br />
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'''./env/                '''Skyboxes<br />
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'''./gfx/                ''' Console backgrounds<br />
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'''./lits/            '''    Colored lighting files (i.e. ".lit" files)<br />
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'''./maps/        '''      Custom maps<br />
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'''./progs/    '''          Models<br />
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'''./skins/  '''            Player skins<br />
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'''./sound/'''              Sounds<br />
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'''./textures/'''            Map textures<br />
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'''./textures/bmodels/'''    Healthbox and ammobox textures<br />
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'''./textures/charsets/'''  Console characters<br />
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'''./textures/levelshots/''' Level screenshots (loading screen while loading a map)<br />
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'''./textures/models/    Model textures (e.g. weapons, armors, projectiles)<br />
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'''./textures/wad/'''        HUD textures (e.g. armor icons, health icons, big numbers)''<br />
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<br /><br />
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If a folder doesn't exist, simply create it. Place the files you download from the internet on the correspondent folder, and run Quake! The changes should be effective.
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<br /><br />
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You can open .pk3 files with any program that opens .zip files, and .pak files with "pak explorer". You can add or remove files, with caution.

Latest revision as of 14:31, 17 August 2022

Starthd.jpg

QuakeWorld is a rather unique game in that it's almost fully customizable. This is partly because of its long and rich history with lots of contributors for the many modifications (aka mods).

The QuakeWorld client is open source, with many options available. The most popular, ezQuake, can easily be installed through the nQuake package (download).

Check out the ezQuake manual to learn how to tune your setup to your liking.


Explore gfx.quakeworld.nu

This site is a database of ready-made replacements for almost everything you can see and hear in the game - although you are free to make your own!

Charsets

Charsets, or character sets, are fonts displayed in the console, on the scoreboard and other messages.

Configs

Configs, or configurations, are text files which keep your QuakeWorld settings. Look up your favourite player's individual setups for ideas.

Crosshairs

Whether you like to aim at your opponents with simple dots, crosses, circles or anything else, we've got you covered. You can even make your own over at the crosshair generator.

HUD

The Heads Up Display gives you useful information through all kinds of graphics while you're playing. Detailed or abstract, you will find new HUD images in here.

Models

Models contains custom 3D models for weapons, players and other objects.

Note: while models can be changed, not all changes are permitted in tournaments.

Textures

All polygons in Quakeworld are wrapped in Textures. Do you want faithful, high-resolution remakes or something completely different? It's up to you.

Maps

This is where you will find new, interesting maps. You can also find new textures here to liven up your old favourites.

Skins

Skins are player model textures used for you, teammates and enemies. Many choices of improved originals, bright simple colors or even sports team jerseys.

Other

Modifications that did not fit into any other category: for example, beautiful, high-resolution skyboxes and custom sounds among other things.


.

Quakeworld folder structure

QuakeWorld folder (/qw/) structure remains the same over the years. It varies slightly from client to client, but it is mostly like this:

./crosshairs/ Crosshairs
./env/ Skyboxes
./gfx/ Console backgrounds
./lits/ Colored lighting files (i.e. ".lit" files)
./maps/ Custom maps
./progs/ Models
./skins/ Player skins
./sound/ Sounds
./textures/ Map textures
./textures/bmodels/ Healthbox and ammobox textures
./textures/charsets/ Console characters
./textures/levelshots/ Level screenshots (loading screen while loading a map)
./textures/models/ Model textures (e.g. weapons, armors, projectiles)
./textures/wad/ HUD textures (e.g. armor icons, health icons, big numbers)


If a folder doesn't exist, simply create it. Place the files you download from the internet on the correspondent folder, and run Quake! The changes should be effective.

You can open .pk3 files with any program that opens .zip files, and .pak files with "pak explorer". You can add or remove files, with caution.