Difference between revisions of "Draft Masters/Information"

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Do RND. Winner of RND toss first (Team 1). Team 2 toss second.
 
Do RND. Winner of RND toss first (Team 1). Team 2 toss second.
 
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Then 2 picks:
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'''Then 2 picks:'''
 
<br>
 
<br>
 
Team 1<br>
 
Team 1<br>
 
Team 2<br>
 
Team 2<br>
<br>
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'''Then 4 tosses:'''<br>
Then 4 tosses:
 
 
Team 2<br>
 
Team 2<br>
 
Team 1<br>
 
Team 1<br>
 
Team 2<br>
 
Team 2<br>
 
Team 1<br>
 
Team 1<br>
 +
'''Play'''<br>
  
 
===BO5 (Playoffs)===
 
===BO5 (Playoffs)===
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Do RND. Winner of RND toss first (Team 1). Team 2 toss second.
 
Do RND. Winner of RND toss first (Team 1). Team 2 toss second.
 
<br>
 
<br>
Then 4 picks:
+
'''Then 4 picks:'''<br>
<br>
+
Team 2<br>
 +
Team 1<br>
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Team 2<br>
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Team 1<br>
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'''Then 2 tosses:'''<br>
 
Team 1<br>
 
Team 1<br>
Team 2<br>
 
Team 1<br> (any team down 0-2 picks 3rd map, the other team picks 4th map)
 
 
Team 2<br>
 
Team 2<br>
 +
'''Play'''<br>
  
 
==Scheduling==
 
==Scheduling==

Latest revision as of 18:31, 2 May 2024

[e][h]Draft Masters
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2024-05-01
End Date:
2024-06-02
Maps
dm2 • dm3 • e1m2 • Schloss • Aztek • Phantom Base • Rocka • Obsidian • Qobblestone

Draft Masters is a 4on4 draft event that takes place during May and June 2024.


Format and rules

Draft Masters 2024 consist of 12 draft teams. 6 teams into 2 groups with 5 round robin games for each team. The winner of each group play each other in the grand final + #2 vs #2, #3 vs #3 etc; check the tournament page for playoff matches.

A total of 6 games for each team: 5 x Go3 + 1 Bo5 in the playoff game.

Each game/round got a deadline. A deadline can be pushed as long as all games are played before the last deadline. Any non-played games will be resolved by the teams captains and the admins.

The tiebreaker in the standings are:

  • Wins
  • Mapscore
  • Internal fight (if 3 or more teams are tied in the above)
  • Fragscore in those internal fights


Any cheathing or misbehaving will be struck down on and you will be sent to a one week misbehaving-camp in the Netherlands where Div99-Wimpeeh will teach you how to behave.

Admins have the final say in anything and more or less controls your qw life.

Map pool & picking

dm2 dm3 e1m2 schloss aztek Phantombase Rocka Obsidian Qobblestone
Dm2 Dm3 e1m2 Schloss aztek Phantombase rocka obsidian Qobblestone


GO3 (Group Stage)

Group games will be played "Games of 3", with the following map procedure:
toss-toss-pick-pick-toss-toss-toss-toss-play
Do RND. Winner of RND toss first (Team 1). Team 2 toss second.
Then 2 picks:
Team 1
Team 2
Then 4 tosses:
Team 2
Team 1
Team 2
Team 1
Play

BO5 (Playoffs)

The final playoff games will be played "Best of 5", with the following map procedure:
toss-toss-pick-pick-pick-pick-toss-toss-play
Do RND. Winner of RND toss first (Team 1). Team 2 toss second.
Then 4 picks:
Team 2
Team 1
Team 2
Team 1
Then 2 tosses:
Team 1
Team 2
Play

Scheduling

  • All matches have a deadline (consult the Tournament page for the dates).
  • Teams should schedule matches on the Discord server and tag the admins when a time and date has been found.
  • If a team is not making any efforts to schedule a match it will be taken into consideration when a WO has to be assigned.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 52ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.

Server Settings

  • Timelimit: 20 minutes
  • Overtime: 5 minutes
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: KTX2
  • Powerups: ON
  • Discharge: ON
  • Airstep: OFF
  • Jawnmode: OFF
  • Antilag: 1 or 2, if there is a dispute between teams then 2 should be used
  • Fallbunny: ON
  • Teamoverlay: OFF
  • No berzerk, midair, instagib or other unusual modes.
  • If a team requests /nospecs, the other team is obliged to comply.


Match Reporting

  • The captain of the team that wins has to report the match in the #draft-reports channel on QWT/EQL Discord.
  • A report consists of screenshots and server-side MVDs. Uploading demo is not needed if you provide the link from each map from hub.quakeworld.nu.