Difference between revisions of "Phantom Base"
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|name=Phantom Base | |name=Phantom Base | ||
|year=2021 | |year=2021 | ||
− | |image= | + | |image=Phantom_base.jpg |
|creator=[[Image:flag_nl.gif]] [[QuakeR]] | |creator=[[Image:flag_nl.gif]] [[QuakeR]] | ||
− | |gametype=4on4 | + | |gametype=4on4, FFA |
|size=Large | |size=Large | ||
+ | |download=https://maps.quakeworld.nu/all/phantombase.bsp | ||
}} | }} | ||
− | Phantom Base | + | Phantom Base is a 4on4 Team Deathmatch map created from January to March 2021 by [[Image:flag_nl.gif]] [[QuakeR]].<br> |
− | |||
===Spawns=== | ===Spawns=== | ||
− | There are 8 spawnpoints. | + | There are 8 spawnpoints.<br> |
Peculiarity: there are 3 SSG's, one at each armor, all near a spawn.<br> | Peculiarity: there are 3 SSG's, one at each armor, all near a spawn.<br> | ||
Even though the map was designed for 4on4 Team Deathmatch, all spawns are near a weapon, this was done with FFA in mind. | Even though the map was designed for 4on4 Team Deathmatch, all spawns are near a weapon, this was done with FFA in mind. | ||
Line 53: | Line 53: | ||
: 6 sec to RING | : 6 sec to RING | ||
− | '''NOTE:''' | + | '''NOTE:'''<br> |
PENT can shoot HATCH and go to RING (7 sec) | PENT can shoot HATCH and go to RING (7 sec) | ||
but PENT will probably hunt QUAD<br> | but PENT will probably hunt QUAD<br> | ||
− | If all 4|5|6 that can make it in 6|7 seconds to RING, go to RING : | + | If all 4|5|6 that can make it in 6|7 seconds to RING, go to RING :<br> |
there will be 2 RL's, 1 GL, a RA/SSG, a PENT/SNG/SG and a Quad @RING => (FIREWORKS) | there will be 2 RL's, 1 GL, a RA/SSG, a PENT/SNG/SG and a Quad @RING => (FIREWORKS) | ||
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<gallery mode="packed-hover" heights="164px"> | <gallery mode="packed-hover" heights="164px"> | ||
<gallery> | <gallery> | ||
− | Phantom_quad | + | Phantom_quad.jpg |
− | + | Phantom_rl.jpg | |
− | + | Phantom_lg.jpg | |
</gallery> | </gallery> |
Latest revision as of 20:27, 31 August 2024
Phantom Base is a 4on4 Team Deathmatch map created from January to March 2021 by QuakeR.
Spawns
There are 8 spawnpoints.
Peculiarity: there are 3 SSG's, one at each armor, all near a spawn.
Even though the map was designed for 4on4 Team Deathmatch, all spawns are near a weapon, this was done with FFA in mind.
Layout
The map basically consists of a floor-level, a first-level and a sewer.
Once one learns the map one discovers things, such as items, weapons and possibilities.
Strategy & Tactics
Some possible match start spawn tactics:
Spawn LG:
- LG spawn can get LG in 3 sec
- maybe then pickup the 6-cell-pack in the corridor towards RA;
- get (second) RA (and hope enemy doesn't have Quad or Pent)
Spawn GA/SSG(1):
- 3 sec to QUAD - when taking SSG
- 4 sec to QUAD - when taking SSG & GA
Spawn YA/SSG(2):
- 5 sec to QUAD - when taking SSG & YA -> tele
- ignoring YA : could get RING in 5 sec [but clash with RL guy(s)]
Spawn RA/SNG (RA room):
- 5 sec to PENT (will not get RA)
Spawn RA/SSG(3):
- gets RA :
- OR : when ignoring RA :
- 5 sec to PENT using 2 teleporters
Spawn low-RL (sewer/water): Spawn high-RL: Spawn GL:
- 6 sec to RING
NOTE:
PENT can shoot HATCH and go to RING (7 sec)
but PENT will probably hunt QUAD
If all 4|5|6 that can make it in 6|7 seconds to RING, go to RING :
there will be 2 RL's, 1 GL, a RA/SSG, a PENT/SNG/SG and a Quad @RING => (FIREWORKS)
Items
Powerups | Armor | Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 3 |