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This page contains solutions and tips for various tearing, lagging, jerky and sucky Quake configurations.
+
This page contains solutions and tips for various tearing, lagging, jerky and sucky Quake configurations.<br>
 +
'''Some of the tunings are for advanced users only. Do not change anything unless you know what you are doing.'''
  
=Common tips=
+
== Hardware ==
* '''More FPS''' = smoother quake. So is important to use independent physics. This is preset on ezQuake client.
+
===Sync technologies===
* Use '''maximum vertical refresh frequency''' of the screen. '''This is the ultimate tip.''' See below for how-to.
+
* Vertical syncronization (vsync) should be disabled while playing. It causes input lag.
* Overclock the usb port to have''' at least 500hz''' (updates) per second. This is ultimate tip #2.
 
* Turn off '''vertical synchronization''' on your graphics card settings and also in ezQuake by setting vid_vsync 0.0.  If you want to keep things smooth but not suffer the quality loss of turning vsync off, enable double/tripple buffering.  In software rendering version you have to use -dibonly command line options and vid_nopageflip 1 setting.
 
* Dont forget to '''install soundcard/motherboard/chipset drivers''' from the hardware manufacturer's site. They also tend to have a FAQ or something similar there. To identify the hardware on Linux, run <code>lspci</code>. Windows has a built-in one in the control panel, but it's not the greatest so there might be some good 3rd party tools.
 
* Make sure that '''no other program is running''' when you run quake. They steal your CPU and therefore make FPS hits. This is especially true if your pc is old. Be sure that your system is not running any malware. Make sure other background applications do not cause CPU spikes (see below)
 
* Turn off '''threaded optimizations''' if you have multicore CPU and NVIDIA GFX card; You will this setting in your GFX card settings
 
  
= Important tips =
+
* FreeSync and G-Sync/compatible provide a tearless image. It will keep your fps and monitor Hz synced without additional input lag.
== Setting independent physics ==
 
No matter what your monitor type is, make sure you got this enabled. To set it on Ezquake:<BR>
 
''cl_independentphysics 1''<BR>
 
''cl_nolerp 0''<BR>
 
''pushlatency 0 (older clients)''<BR>
 
''cl_physfps 77''<BR>
 
  
==FPS Limit Fine-Tuning==
+
* Black Frame Insertion (BFI) strobes the backlight synchronized with Hz for CRT-like motion clarity (cathode-ray tube).<br> Brands use different names for BFI. This adds a bit of input lag and creates a double image effect called crosstalk.<br>However, as of 2023, Nvidia launched ULMB2 which looks very promising without these downsides.<br><br>[https://www.youtube.com/watch?v=evjZGLdqUu8 Nvidia ULMB2 announcement]<br>[https://youtu.be/3Cykx2GQq4k Optimum Tech ULMB2 comparison]
Don't set cl_maxfps to 0. Define a limit, based on the power of your pc. The more the better, but you want a stable value, so you got to figure that number out. The number you choose must be related on your monitor's refresh rate. cl_maxfps can be equal, double, triple, 10 times the value of refreshrate. This usually delivers good results. Just don't set it too high, you want stable fps.
 
  
Especially with LCD devices be aware if your FPS limit (cl_maxfps) is a multiplication of your display refresh frequency. For example using 75 Hz display refresh frequency and FPS limit 225 (= 3*75) will be significantly different from using 235 FPS.
+
===Monitor===
 +
Ideally, an IPS panel with at least 240Hz minimum is recommended. But any 144hz or more screen will work great!<br>
 +
'''Why IPS?''' TN has bad colors and viewing angles, VA has slow response time and OLED has burn-in risk and is expensive.<br>
 +
The pixels response time must stay inside the refresh cycle (1000/Hz) to avoid blur and take full advantage of the monitor's Hz.<br>
 +
'''Example''': the refresh cycle of a 240hz monitor is 1000/240='''4.16ms''', if the pixel response time is above that, its going to generate blur.<br>
 +
You can read about the pixel response time for your monitor [https://www.rtings.com/monitor/tests/motion/motion-blur-and-response-time here]. Sort the column by rise/fall time.<br>
 +
Some monitors have a fast enough response time but at the cost of ghosting. Take this into account.<br>
 +
[https://www.testufo.com/ghosting#background=004040&separation=160&pps=1080&graphics=bbufo.png&pursuit=1 UFO Test] shows how your monitor responds so you can select a proper overdrive setting.<br>
 +
''Example products'': Asus VG279QM [https://www.aperturegrille.com/reviews/ASUSVG279QM/ Aperture Grille's review].
  
Setting cl_maxfps to a value that is below your systems limit also lends cpu time to other processes. This alleviates problems with mouse responsiveness (mouse driver) and CPU spiking (other programs).
+
===Mouse===
 +
Any modern mouse should be ok.<br>
 +
Most mouse companies add smoothing after a certain DPI level (usually 1800) but a few brands have it disabled for all DPI ranges.<br>
 +
Smoothing is basically input lag. It's added in the firmware, not the sensor.<br>
 +
You should only use '''native DPI values''' to avoid interpolation. 1000Hz and DPI of 800 minimum is recommended.<br>
 +
A good mouse should not have problems such as smoothing, angle snapping, jitter and DPI deviation.<br>
 +
''Example products'': Pixart 3389 sensor (1600 DPI no smoothing added).<br>
  
==Vsync fine-tuning==
+
[https://www.youtube.com/watch?v=6AoRfv9W110 Battle(non)sense DPI analysis]<br>
While vertical synchronization introduces image lag and forces one to use lower FPS rates than possible with unlimited FPS, on some configurations when fine-tuned it gives much smoother gameplay than when turned off.
+
[https://www.youtube.com/watch?v=imYBTj2RXFs Optimum Tech DPI analysis]
  
To toggle vsync on, type vid_vsync 1 and cl_maxfps 0 in the console. Now you need to determine what is your video lag and FPS. Type /show vidlag and /show fps; You should use new hud (scr_newhud 1) to have these counters visible. The goal is to have stable FPS equal to your display frequency (60 / 75 / 120 / 150 ...) while having the video lag as low as possible.
+
===Keyboard===
Make sure you have client version that has the cl_vsync_lag_fix and cl_vsync_lag_tweak variables.
+
1000Hz minimum is ideal simply because it has lower input lag than regular 125hz keyboards. [https://www.youtube.com/watch?v=UmS_t3YYy8s Explanation].<br>
 +
Note: with 1000Hz+ mouse and keyboard you should use [https://forums.blurbusters.com/viewtopic.php?f=10&t=7618 separate dedicated usb chips] or a PCIe USB card.<br>
 +
''Example products'': EVGA Z20 and Corsair K70 Rapidfire/Champion models are fast but expensive.<br>
 +
<br>
 +
== Software ==
 +
Do not change anything unless you know what you are doing!<br>
 +
===BIOS===
 +
Suggestions:
 +
* Spread Spectrum: Disable
  
Start with setting cl_vsync_lag_fix 1. Your video lag might decrease now, but also FPS may decrease. This is where cl_vsync_lag_tweak comes into play. You have to find the lowest value of the _tweak variable that gives you stable FPS equal to the display frequency. Such a value will decrease the video lag as much as possible without breaking FPS stability. For example tweak set to 0 will decrease video lag to almost 0 ms, but most probably will shut down your FPS rate. And tweak 20 typically won't reduce video lag at all, even if your FPS is super-stable. So find some good value in between.
+
* CPU Core Ratio: Sync All Cores
  
== Setting custom refresh rates on CRT monitors==
+
* PCI-E Native Power Management: Disable
Lower the resolution, higher the available refresh rate. So you will have to find a compromise. If your monitor is capable of 154Hz (2*77) in a low resolution, it's at least worth a try. Most people feel the high refresh rates are worth the loss in resolution.
 
  
If you have a recent graphics card, the drivers probably has inbuilt custom refresh rate feature. If not, you can use an external program like [http://entechtaiwan.net/util/ps.shtm Powerstrip] or Refresh Lock.
+
* ASPM Support: Disable
  
== Mouse refresh rate ==
+
===Windows===
 +
Suggestions:
  
This measures how many times the input of your mouse is updated. Preset value is 125hz. But if you "overclock" this value to 250hz, 500hz or even 1000hz, you will notice a GREAT improvement on the smoothness. 1000hz is too resource consuming, and its not that different than 500hz. You can try 1000hz only if you have more than 500fps. There are several programs that do this, you can try [http://www.softpedia.com/get/Tweak/System-Tweak/USB-Mouserate-switcher.shtml this]. You can check your current mouse rate using [http://tscherwitschke.de/mouseratechecker.html this tool].
+
Installation<br>
 +
1. Download original Windows iso with MediaCreationTool from MS and install.<br>
 +
2. Install [https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Visual C].<br>
 +
3. Install all WUpdates including drivers.<br>
  
== Some examples ==
+
Settings
These are usually good combinations of refresh rate, cl_maxfps and mouse rate. These refresh rates are only possible on CRT screens.
+
* Control Panel > Mouse > Pointer Options > '''Enhance pointer precision''' > Disable
<BR>
 
Sync everything and you get smooth experience (125Hz monitor, 125fps, 125Hz mouse).
 
Sync parts of it with very high refreshrates and you'll get smoother experience (150Hz monitor, 500fps, 500Hz mouse).
 
To make it overkill, use very high refreshrates with slight desync (150Hz monitor, 13*77=1001fps, 1000Hz mouse).
 
<BR>
 
1) 120Hz monitor, cl_physfps 77 + cl_maxfps 120, 500Hz mouse<BR>
 
2) 154Hz monitor, cl_physfps 77 + cl_maxfps 154, 500Hz mouse<BR>
 
<BR>
 
even better 1): 120Hz monitor, cl_physfps 77 + cl_maxfps 240, 500Hz mouse<BR>
 
even better 2): 154Hz monitor, cl_physfps 77 + cl_maxfps 1001, 1000Hz mouse<BR>
 
  
In any of these cases you can use you can try setting the cl_maxfps to 77, 154, 231, 308, 385, 462, 539, 616, 693, 770, 847, 924, 1001, 1078, 1155, 1232 and so on<BR>
+
* Start > Settings > Accessibility > Keyboard > '''Sticky Keys''' > Disable the shortcuts.
Thanks to [[Renzo]] by providing the info.
 
  
= CPU spikes =
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* Start > Settings > Apps > '''Startup''' > Disable what you don't need.
If you feel like the game runs smooth for a while but you recognize small disturbing semi-periodic interrupts, those can be caused by background applications. Start by opening Task Manager (ctrl+alt+del) and checking whethe some other processes are consuming the CPU time.
 
  
If that doesn't help you, use following tools:
+
* Start > Settings > Update & Security (''W10'') > '''Delivery Optimization''' > Disable
  
* [http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx Process Explorer] - Contains CPU Usage graph where you can track for CPU spikes and display what process is causing them. If it's the "System" process, check for wrongly uninstalled/conflicting firewalls or buggy drivers.
+
* Start > Settings > Windows Update (''W11'') > Advanced options > '''Delivery Optimization''' > Disable
* [http://technet.microsoft.com/en-us/sysinternals/bb896642.aspx FileMon] - Simple tool to show you which Windows applications are accessing your hard-drive
 
  
In Windows 7, you can use Resource Monitor: enter "resmon" in start menu search box.
+
* Start > Settings > System > Display > Graphics > Change Default Graphics Settings (''W11'') > '''GPU Scheduling''' > Enable
  
= Useful Ezquake commands =
+
* Start (''W10'') > Settings > Privacy > '''Background apps''' > Disable
*if you get pixels in ezquake, try gl_ztrick 0 or 1
 
*if you need more fps (you can use [http://shub-hub.com/files/demos_quakeworld/fps.zip fps.qwd] demo for benchmark), try r_dynamic 0 or use lower screen resolution.
 
  
= Tools =
+
* GPedit.msc (''W11'') > Computer Configuration >Administrative Templates > Windows Components > App Privacy > '''Let Windows apps run in the background''' > "Enabled" and "Force Deny"
If you dont have quake installed already use [[NQuake]] as the installation media.
 
* http://nquake.com
 
You can find lots of tips for the ezQuake client in the [http://ezquake.sourceforge.net/docs/?independent-physics Independent Physics Guide].
 
  
 +
*GPedit.msc (''W11'') > Computer Configuration > Administrative Templates > Windows Components > '''Widgets''' > Disable
  
 +
*MS Edge > ellipses (…) > Settings > System and performance > '''Continue running BG ext and apps when MS Edge is closed''' > Disabled
  
If you have an ATI or NVIDIA card you should always install their official (proprietary, only in binary form) drivers to get the highest fps. There's also a popular 3rd party driver with some optimizations for ATI/NVIDIA. It comes with various tools for adding modelines and overclocking; (note that r200 is fully supported in linux with the opensource x.org driver)  
+
*Google Chrome > ellipses (...) > Settings > System > '''Continue running background apps when Google Chrome is closed''' > Disabled
* http://www.nvidia.com/content/drivers/drivers.asp
+
<br>
* http://ati.amd.com/support/driver.html
+
Services<br>
* http://www.omegadrivers.net/
+
* TCP/IP NetBIOS Helper (also in: protocol tcp/ipv4 > advanced settings > wins) > Disabled
  
Other tools:
+
* Windows Search (Indexer is only required if you search your directories and files) > Disabled
 +
<br>
 +
Integrity<br>
 +
(by this order in cmdline as admin)
  
* [http://entechtaiwan.net/util/ps.shtm Powerstrip] or PCWizard or newest Nvidia drivers - With these programs u can fine-tune your display frequency.
+
1. DISM /Online /Cleanup-Image /CheckHealth<br>
* [http://www.ccleaner.com/ ccleaner ]
+
2. DISM /Online /Cleanup-Image /ScanHealth<br>
* [http://www.lavasoftusa.com/ adaware ]
+
3. DISM /Online /Cleanup-Image /RestoreHealth<br>
* USB mouse rate hack for Windows: [http://www.ngohq.com/news/15043-how-to-increase-usb-sample-rate-in-windows-vista-7-a.html HIDUSBF]. [http://www.youtube.com/watch?v=VxhAKJ-Dyes Video guide]
+
4. sfc /scannow<br>
* USB mouse rate hack for Windows 2000/XP/2003 only: [http://www.softpedia.com/get/Tweak/System-Tweak/USB-Mouserate-switcher.shtml USB Mouserate Switcher 1.1]
+
5. findstr /c:"[SR]" %windir%\Logs\CBS\CBS.log >"%userprofile%\Desktop\sfcdetails.txt"
* [http://tscherwitschke.de/mouseratechecker.html Mouse rate checker]
 
  
= TFT screens =
+
===NVIDIA===
See [[TFT]] for some tips if you're using a TFT (LCD) monitor.
+
Suggestions:
 +
* NVCP > Global Settings > OpenGL GPU > '''Nvidia''' (to avoid issues with integrated cards being used)
 +
<big></big>
 +
* NVCP > ezQuake profile > OpenGL GDI compatibility > '''prefer compatibility'''
 +
<big></big>
 +
* NVCP > ezQuake profile > Power management mode > '''prefer maximum performance'''
 +
<big></big>
 +
* NVCP > ezQuake profile > Texture filtering > Negative LOD bias > '''clamp'''
 +
<big></big>
 +
* NVCP > ezQuake profile > Threaded Optimization > '''Auto''' (disable this setting if ezQ gets sluggish/stutters)
 +
<big></big>
 +
* NVCP > ezQuake profile > Vulkan/OpenGL present method > '''prefer native'''
 +
<big></big>
 +
* [https://github.com/Orbmu2k/nvidiaProfileInspector/releases NvidiaProfileInspector] > Other > '''Maximum Frames Allowed''' = '''1''' (Pre-rendered frames for OGL. Low Latency Mode is only for DX)
 +
<big></big>
  
=OS-specific settings=
+
===AMD/ATI===
 +
''(to be added)''<br>
 +
<br>
  
Other settings depend on the Operating system you are using. See below for OS-specific tips.
+
== ezQuake ==
 +
You should have a frametime of 1.3ms with 1001 fps and ping deviation less than 0.6ms.<br>
 +
During certain transitions some minor tearing appears in the middle of the screen but barely noticeable.<br>
 +
You can use multiples of 77 (server updates) that get close to your monitor Hz for a smoother image.<br>
 +
These are the closest fps with the off values for common Hz.<br>
  
==Linux==
+
144Hz: 1001 (-7) ; 1155 (+3)<br>
 +
165Hz: 1155 (0)  ; 2310 (0)<br>
 +
240Hz: 1925 (+5) ; 2156 (-4) ; 4081 (+1)<br>
 +
280Hz: 2233 (-7) ; 3080 (0)<br>
 +
360Hz: 1078 (-2) ; 2156 (-4)<br>
 +
480Hz: 1925 (+5)<br>
 +
500Hz: 1001 (+1) ; 2002 (+2)<br>
 +
540Hz: 1078 (-2) ; 1617 (-3) ; 2156 (-4)
  
See [[Smooth Quake in Linux]]
+
'''Network Throttling''' ('''NT'''): This is part of the Multimedia Class Scheduler Service (MMCSS). Either disable NT or use sys_yieldcpu 1.<br>
 +
If ezQ is running on the same cores where network data is processed, sys_yieldcpu 0 will cause deviation (check with hud_net_show 1).<br>
 +
Winkey+R > regedit > HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile > NetworkThrottlingIndex = ffffffff in hexadecimal to disable ; [10-70] range in decimal and default is 10.
 +
 
 +
===Launch===
 +
GPU (ATI and NVIDIA) sends interrupts to '''core0'''. When Windows sends ezQuake cpu load there and it gets high usage, there will be fps drops.<br>
 +
Excluding core0 from ezQuake will keep fps stable in this situation. Windows distributes cpu load but ezQuake only makes use of two cores.<br>
 +
[https://bitsum.com/tools/cpu-affinity-calculator/ CPU affinity calculator] shows you what hexadecimal value you need to set in cmdline after ''/affinity'' (replace the word ''<HexVal>'' with the value you got from the calculator without all the starting 0x0 zeros). If your cpu has Hyper-Threading you need to exclude cpu0 and cpu1.<br>
 +
Ex.: A CPU with 4 cores and Hyper-Threading (8 threads) the hexadecimal is FC. With 4 cores and no HT the hexadecimal is E.<br>
 +
You can change '''Windows power plan''' to High Performance while playing and restore it back to Balanced when finished.<br>
 +
Open command line and type ''powercfg -l'' to see their GUID. They should match the ones below.<br>
 +
 
 +
To switch power plans open notepad and place these 3 lines (without the comment), change game path, and save as '''.bat''' extension:<br>
 +
 
 +
<small>''powercfg -s 8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c (#high performance power profile)<br>
 +
start "" /wait /affinity <HexVal> "<your Quake path and executable, ex.: D:\Quake\ezquake.exe>"<br>
 +
powercfg -s 381b4222-f694-41f0-9685-ff5bb260df2e (#balanced power profile)''</small><br>
 +
 
 +
If you always use power plan High Performance just right click ezquake.exe > send to > desktop (create shortcut) with this cmdline:<br>
 +
 
 +
<small>''%ComSpec% /C start "" /affinity <HexVal> "ezquake.exe"''</small><br>
 +
 
 +
===Settings===
 +
Suggestions:
 +
 
 +
''cl_maxfps 1001''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(recommended or more ; use at least 770)<br>
 +
''cl_newlerp 0.1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(smooths projectiles movement)<br>
 +
''gl_powerupshells 1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(flashing layer over own weapon and players carrying powerups)<br>
 +
''gl_clipparticles 1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(limits particles close to you, keeps fps stable)<br>
 +
''r_particles_count 16384''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(is just a limit, won't affect performance if particles don't reach it)<br>
 +
''r_dynamic
 +
2''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(1 = cpu ; 2 = gpu: recommended)<br>
 +
''gl_caustics
 +
1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(consumes around 300fps even outside liquids)<br>
 +
''gl_anisotropy 16''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(use 1 if fps unstable or with maxfps 2002+ ; Note: fps demanding if enabled)<br>
 +
''gl_lerpimages 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(deprecated, do not enable)<br>
 +
''gl_texturemode gl_linear_mipmap_linear''&nbsp;&nbsp;&nbsp;(always use mipmap or fps will drop alot)<br>
 +
''gl_outline 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(1 = models ; 2 = world ; 3 = models + world ; Note: fps demanding if enabled)<br>
 +
''r_farclip 8192''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(keeps entities visible at very large distances)<br>
 +
''sys_yieldcpu 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(keeps the thread active resulting in lower latency)<br>
 +
''gl_multisamples 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(Note: fps demanding if enabled)<br>
 +
''vid_framebuffer 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(enable if you want gl_outline for world ; Note: fps demanding if enabled)<br>
 +
''vid_gammacorrection 0''<br>
 +
''vid_grab_keyboard 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(causes several issues if enabled)<br>
 +
''vid_hwgammacontrol 2''<br>
 +
''vid_renderer 1''<br>
 +
''vid_software_palette 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(enabled causes white pixels if contrast is below 1.1 ; Note: fps demanding if enabled)<br>
 +
''vid_usedesktopres 1''<br>
 +
''s_khz 48''<br>
 +
''s_linearresample 0''<br>
 +
''s_desiredsamples 128''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(increase by power of 2 if sound gets distorted)<br>
 +
''gl_hwblend 1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(uses hardware for polyblend)<br>
 +
''gl_polyblend 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(Note: fps demanding if enabled)<br>
 +
''vid_hwgamma_fps 1''<br>
 +
 
 +
 
 +
'''Tools to check performance:'''<br>
 +
* ''timedemo2 <demo> <fps>''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(add 77 as fps after the demo name ; don't use the old timedemo cmd)
 +
* ''hud_frametime''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(combine with hud_frametime_max_reset_interval 2 and hud_performance_average 0)<br>
 +
* ''hud_fps''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(combine with hud_fps_drop -1 and hud_fps_style 2)<br>
 +
* ''hud_net''<br>
 +
* ''hud_ping''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(combine with hud_ping_show_dev 1 and hud_ping_show_pl 1)<br>
 +
* ''hud_speed''<br>
 +
 
 +
===Mouse Input===
 +
Use ''in_raw 1'' (default) for Raw mouse input. This should provide the cleanest mouse input data, as opposed to what SDL input provides with ''in_raw 0'', which might suffer from Windows's built-in  acceleration curves and other limitations.
 +
<br><br>
 +
 
 +
== Issues ==
 +
===Network: lag spikes===
 +
* '''Interrupt Moderation (IM)''': If you have a setting to define the rate, the higher the value the more delayed packets are.<br>Some drivers have a buggy implementation. If you notice issues or want to be safe, disable in ethernet properties.<br>
 +
<big></big>
 +
* '''Proxy''': with default [[nQuake]] settings, the server browser automatically finds proxies. It can connect to a server using more than one.<br>Follow these steps to know if one of them is the culprit.<br><br>1. Console > ''hud_net_show 1'' (If "dev" is 1ms+, type ''cl_proxyaddr'' and write IPs down)<br>2. Server Browser > select a server > press 'enter'<br><br>In the help shortcut keys box, route indicates how many proxies were found. Press 'n'. This will connect directly bypassing proxies.<br>If deviation improves then some proxy causes issues.<br>With the IPs you wrote, set ''cl_proxyaddr'' with just one until you find wich one is bad. ''Sb_ignoreproxy'' can exclude it from future updates.
 +
[[File:Server shorcut keys.jpg|frame|center|Keyboard shortcuts in ezQuake server browser]]
 +
 
 +
===Network: packet loss===
 +
First, disable UDP Checksum Offload in ethernet advanced properties to see if it's a driver/ethernet bug. If it's not, turn it back on.<br>
 +
If you are experiencing packetloss, you can try to connect to a proxy. But if the problem is your own connection, this won't do anything.<br>
 +
In this situation it makes sense to duplicate/multiply (''dupe'') the network packets sent ''from and to'' the QuakeWorld server, so less packets are lost.<br>
 +
"Dupe" commands  expect a numeric argument ([1-3] range). The numeric argument represents the number of duplicate packets.<br>
 +
The default is of course '''0''', representing 0 duplicated packets.
 +
* Console > '''setinfo dupe 1''' (This tells the server to send to your client 1 duplicated packet). Set it in ''cl_onload'' alias for permanent use.<br>
 +
* Console > '''cl_c2sdupe 1''' (This tells your client to send to the server 1 duplicated packet). This is a client setting, so it is saved in your cfg file.
 +
<br>
 +
Note: Ensure you have at least ''/rate 50000''. To duplicate packets will increase your bandwidth needs. In case your ''rate'' is not enough for the number of packets being received/sent, '''rate cut''' will happen.
 +
[[File:Rate_cut.png|frame|center|The yellow lines on the netgraph represent rate cut. You can also see the absolute value, 18%]]
 +
 
 +
===Performance: unstable FPS===
 +
If you feel like the game runs smooth for a while but you recognize small disturbing semi-periodic interrupts, those can be caused by background apps. Open Task Manager (ctrl+alt+del) and check whether some other processes are consuming cpu.<br>
 +
 
 +
* Start > Admin Tools > Event Viewer > Windows Logs: when you get an fps drop, check the time and see if there is a log that matches it.
 +
 
 +
* Start > Admin Tools > Task Scheduler > Library: check for tasks from apps you installed that match the Event Viewer logs.
 +
 
 +
* Uninstall or disable any RGB software (monitor; mouse; keyboard). It causes issues with the system.
  
== Macintosh ==
+
* [https://learn.microsoft.com/en-us/sysinternals/downloads/process-explorer Process  Explorer] can set low priority for I/O and memory of processes with the background priority, reducing the impact on the system.<br>
Ezquake is in general the recomended client, but you can also try fuh if everything fails :P
+
<br>
Binary version of Fuhquake > http://dreamolers.binaryriot.org/fuhquake/
 
  
 +
== Advanced Windows Settings ==
 +
Do not change anything unless you know what you are doing!
  
<BR><BR>
+
* [https://forums.guru3d.com/threads/windows-line-based-vs-message-signaled-based-interrupts-msi-tool.378044/ Message Signaled Interrupts]: Change supported devices to MSI. A negative value means it's working. Do not enable devices if the supported modes field doesn't include MSI. Windows sets interrupt priority of SATA and ethernet to high. Leave the rest as undefined.
If nothing helps please come to irc  #qwrookie and we will try to fill in the missing pieces
+
 
 +
==Other OS==
 +
===Linux===
 +
See [[Smooth Quake in Linux]]
 +
 
 +
=== Mac ===
 +
(to be added)<br>
 +
<br>
 +
==Finding help==
 +
[[Discord]]<br>
 +
[[Streaming]]<br>
 +
[https://ezquake.com/docs.html ezQuake documentation]<br>
 +
[https://www.quakeworld.nu/ Quakeworld.nu]
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
[[Category:ezQuake]]
+
 
 +
Link to a previous version of this page now obsolete: [[Older Smooth Quake]]

Latest revision as of 00:11, 14 November 2024

This page contains solutions and tips for various tearing, lagging, jerky and sucky Quake configurations.
Some of the tunings are for advanced users only. Do not change anything unless you know what you are doing.

Hardware

Sync technologies

  • Vertical syncronization (vsync) should be disabled while playing. It causes input lag.
  • FreeSync and G-Sync/compatible provide a tearless image. It will keep your fps and monitor Hz synced without additional input lag.
  • Black Frame Insertion (BFI) strobes the backlight synchronized with Hz for CRT-like motion clarity (cathode-ray tube).
    Brands use different names for BFI. This adds a bit of input lag and creates a double image effect called crosstalk.
    However, as of 2023, Nvidia launched ULMB2 which looks very promising without these downsides.

    Nvidia ULMB2 announcement
    Optimum Tech ULMB2 comparison

Monitor

Ideally, an IPS panel with at least 240Hz minimum is recommended. But any 144hz or more screen will work great!
Why IPS? TN has bad colors and viewing angles, VA has slow response time and OLED has burn-in risk and is expensive.
The pixels response time must stay inside the refresh cycle (1000/Hz) to avoid blur and take full advantage of the monitor's Hz.
Example: the refresh cycle of a 240hz monitor is 1000/240=4.16ms, if the pixel response time is above that, its going to generate blur.
You can read about the pixel response time for your monitor here. Sort the column by rise/fall time.
Some monitors have a fast enough response time but at the cost of ghosting. Take this into account.
UFO Test shows how your monitor responds so you can select a proper overdrive setting.
Example products: Asus VG279QM Aperture Grille's review.

Mouse

Any modern mouse should be ok.
Most mouse companies add smoothing after a certain DPI level (usually 1800) but a few brands have it disabled for all DPI ranges.
Smoothing is basically input lag. It's added in the firmware, not the sensor.
You should only use native DPI values to avoid interpolation. 1000Hz and DPI of 800 minimum is recommended.
A good mouse should not have problems such as smoothing, angle snapping, jitter and DPI deviation.
Example products: Pixart 3389 sensor (1600 DPI no smoothing added).

Battle(non)sense DPI analysis
Optimum Tech DPI analysis

Keyboard

1000Hz minimum is ideal simply because it has lower input lag than regular 125hz keyboards. Explanation.
Note: with 1000Hz+ mouse and keyboard you should use separate dedicated usb chips or a PCIe USB card.
Example products: EVGA Z20 and Corsair K70 Rapidfire/Champion models are fast but expensive.

Software

Do not change anything unless you know what you are doing!

BIOS

Suggestions:

  • Spread Spectrum: Disable
  • CPU Core Ratio: Sync All Cores
  • PCI-E Native Power Management: Disable
  • ASPM Support: Disable

Windows

Suggestions:

Installation
1. Download original Windows iso with MediaCreationTool from MS and install.
2. Install Visual C.
3. Install all WUpdates including drivers.

Settings

  • Control Panel > Mouse > Pointer Options > Enhance pointer precision > Disable
  • Start > Settings > Accessibility > Keyboard > Sticky Keys > Disable the shortcuts.
  • Start > Settings > Apps > Startup > Disable what you don't need.
  • Start > Settings > Update & Security (W10) > Delivery Optimization > Disable
  • Start > Settings > Windows Update (W11) > Advanced options > Delivery Optimization > Disable
  • Start > Settings > System > Display > Graphics > Change Default Graphics Settings (W11) > GPU Scheduling > Enable
  • Start (W10) > Settings > Privacy > Background apps > Disable
  • GPedit.msc (W11) > Computer Configuration >Administrative Templates > Windows Components > App Privacy > Let Windows apps run in the background > "Enabled" and "Force Deny"
  • GPedit.msc (W11) > Computer Configuration > Administrative Templates > Windows Components > Widgets > Disable
  • MS Edge > ellipses (…) > Settings > System and performance > Continue running BG ext and apps when MS Edge is closed > Disabled
  • Google Chrome > ellipses (...) > Settings > System > Continue running background apps when Google Chrome is closed > Disabled


Services

  • TCP/IP NetBIOS Helper (also in: protocol tcp/ipv4 > advanced settings > wins) > Disabled
  • Windows Search (Indexer is only required if you search your directories and files) > Disabled


Integrity
(by this order in cmdline as admin)

1. DISM /Online /Cleanup-Image /CheckHealth
2. DISM /Online /Cleanup-Image /ScanHealth
3. DISM /Online /Cleanup-Image /RestoreHealth
4. sfc /scannow
5. findstr /c:"[SR]" %windir%\Logs\CBS\CBS.log >"%userprofile%\Desktop\sfcdetails.txt"

NVIDIA

Suggestions:

  • NVCP > Global Settings > OpenGL GPU > Nvidia (to avoid issues with integrated cards being used)

  • NVCP > ezQuake profile > OpenGL GDI compatibility > prefer compatibility

  • NVCP > ezQuake profile > Power management mode > prefer maximum performance

  • NVCP > ezQuake profile > Texture filtering > Negative LOD bias > clamp

  • NVCP > ezQuake profile > Threaded Optimization > Auto (disable this setting if ezQ gets sluggish/stutters)

  • NVCP > ezQuake profile > Vulkan/OpenGL present method > prefer native

  • NvidiaProfileInspector > Other > Maximum Frames Allowed = 1 (Pre-rendered frames for OGL. Low Latency Mode is only for DX)

AMD/ATI

(to be added)

ezQuake

You should have a frametime of 1.3ms with 1001 fps and ping deviation less than 0.6ms.
During certain transitions some minor tearing appears in the middle of the screen but barely noticeable.
You can use multiples of 77 (server updates) that get close to your monitor Hz for a smoother image.
These are the closest fps with the off values for common Hz.

144Hz: 1001 (-7) ; 1155 (+3)
165Hz: 1155 (0) ; 2310 (0)
240Hz: 1925 (+5) ; 2156 (-4) ; 4081 (+1)
280Hz: 2233 (-7) ; 3080 (0)
360Hz: 1078 (-2) ; 2156 (-4)
480Hz: 1925 (+5)
500Hz: 1001 (+1) ; 2002 (+2)
540Hz: 1078 (-2) ; 1617 (-3) ; 2156 (-4)

Network Throttling (NT): This is part of the Multimedia Class Scheduler Service (MMCSS). Either disable NT or use sys_yieldcpu 1.
If ezQ is running on the same cores where network data is processed, sys_yieldcpu 0 will cause deviation (check with hud_net_show 1).
Winkey+R > regedit > HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile > NetworkThrottlingIndex = ffffffff in hexadecimal to disable ; [10-70] range in decimal and default is 10.

Launch

GPU (ATI and NVIDIA) sends interrupts to core0. When Windows sends ezQuake cpu load there and it gets high usage, there will be fps drops.
Excluding core0 from ezQuake will keep fps stable in this situation. Windows distributes cpu load but ezQuake only makes use of two cores.
CPU affinity calculator shows you what hexadecimal value you need to set in cmdline after /affinity (replace the word <HexVal> with the value you got from the calculator without all the starting 0x0 zeros). If your cpu has Hyper-Threading you need to exclude cpu0 and cpu1.
Ex.: A CPU with 4 cores and Hyper-Threading (8 threads) the hexadecimal is FC. With 4 cores and no HT the hexadecimal is E.
You can change Windows power plan to High Performance while playing and restore it back to Balanced when finished.
Open command line and type powercfg -l to see their GUID. They should match the ones below.

To switch power plans open notepad and place these 3 lines (without the comment), change game path, and save as .bat extension:

powercfg -s 8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c (#high performance power profile)
start "" /wait /affinity <HexVal> "<your Quake path and executable, ex.: D:\Quake\ezquake.exe>"
powercfg -s 381b4222-f694-41f0-9685-ff5bb260df2e (#balanced power profile)

If you always use power plan High Performance just right click ezquake.exe > send to > desktop (create shortcut) with this cmdline:

%ComSpec% /C start "" /affinity <HexVal> "ezquake.exe"

Settings

Suggestions:

cl_maxfps 1001                                            (recommended or more ; use at least 770)
cl_newlerp 0.1                                              (smooths projectiles movement)
gl_powerupshells 1                                      (flashing layer over own weapon and players carrying powerups)
gl_clipparticles 1                                          (limits particles close to you, keeps fps stable)
r_particles_count 16384                              (is just a limit, won't affect performance if particles don't reach it)
r_dynamic 2                                                  (1 = cpu ; 2 = gpu: recommended)
gl_caustics 1                                                  (consumes around 300fps even outside liquids)
gl_anisotropy 16                                           (use 1 if fps unstable or with maxfps 2002+ ; Note: fps demanding if enabled)
gl_lerpimages 0                                             (deprecated, do not enable)
gl_texturemode gl_linear_mipmap_linear   (always use mipmap or fps will drop alot)
gl_outline 0                                                    (1 = models ; 2 = world ; 3 = models + world ; Note: fps demanding if enabled)
r_farclip 8192                                                (keeps entities visible at very large distances)
sys_yieldcpu 0                                                (keeps the thread active resulting in lower latency)
gl_multisamples 0                                         (Note: fps demanding if enabled)
vid_framebuffer 0                                          (enable if you want gl_outline for world ; Note: fps demanding if enabled)
vid_gammacorrection 0
vid_grab_keyboard 0                                     (causes several issues if enabled)
vid_hwgammacontrol 2
vid_renderer 1
vid_software_palette 0                                  (enabled causes white pixels if contrast is below 1.1 ; Note: fps demanding if enabled)
vid_usedesktopres 1
s_khz 48
s_linearresample 0
s_desiredsamples 128                                  (increase by power of 2 if sound gets distorted)
gl_hwblend 1                                                 (uses hardware for polyblend)
gl_polyblend 0                                               (Note: fps demanding if enabled)
vid_hwgamma_fps 1


Tools to check performance:

  • timedemo2 <demo> <fps>                     (add 77 as fps after the demo name ; don't use the old timedemo cmd)
  • hud_frametime                                        (combine with hud_frametime_max_reset_interval 2 and hud_performance_average 0)
  • hud_fps                                                     (combine with hud_fps_drop -1 and hud_fps_style 2)
  • hud_net
  • hud_ping                                                   (combine with hud_ping_show_dev 1 and hud_ping_show_pl 1)
  • hud_speed

Mouse Input

Use in_raw 1 (default) for Raw mouse input. This should provide the cleanest mouse input data, as opposed to what SDL input provides with in_raw 0, which might suffer from Windows's built-in acceleration curves and other limitations.

Issues

Network: lag spikes

  • Interrupt Moderation (IM): If you have a setting to define the rate, the higher the value the more delayed packets are.
    Some drivers have a buggy implementation. If you notice issues or want to be safe, disable in ethernet properties.

  • Proxy: with default nQuake settings, the server browser automatically finds proxies. It can connect to a server using more than one.
    Follow these steps to know if one of them is the culprit.

    1. Console > hud_net_show 1 (If "dev" is 1ms+, type cl_proxyaddr and write IPs down)
    2. Server Browser > select a server > press 'enter'

    In the help shortcut keys box, route indicates how many proxies were found. Press 'n'. This will connect directly bypassing proxies.
    If deviation improves then some proxy causes issues.
    With the IPs you wrote, set cl_proxyaddr with just one until you find wich one is bad. Sb_ignoreproxy can exclude it from future updates.
Keyboard shortcuts in ezQuake server browser

Network: packet loss

First, disable UDP Checksum Offload in ethernet advanced properties to see if it's a driver/ethernet bug. If it's not, turn it back on.
If you are experiencing packetloss, you can try to connect to a proxy. But if the problem is your own connection, this won't do anything.
In this situation it makes sense to duplicate/multiply (dupe) the network packets sent from and to the QuakeWorld server, so less packets are lost.
"Dupe" commands expect a numeric argument ([1-3] range). The numeric argument represents the number of duplicate packets.
The default is of course 0, representing 0 duplicated packets.

  • Console > setinfo dupe 1 (This tells the server to send to your client 1 duplicated packet). Set it in cl_onload alias for permanent use.
  • Console > cl_c2sdupe 1 (This tells your client to send to the server 1 duplicated packet). This is a client setting, so it is saved in your cfg file.


Note: Ensure you have at least /rate 50000. To duplicate packets will increase your bandwidth needs. In case your rate is not enough for the number of packets being received/sent, rate cut will happen.

The yellow lines on the netgraph represent rate cut. You can also see the absolute value, 18%

Performance: unstable FPS

If you feel like the game runs smooth for a while but you recognize small disturbing semi-periodic interrupts, those can be caused by background apps. Open Task Manager (ctrl+alt+del) and check whether some other processes are consuming cpu.

  • Start > Admin Tools > Event Viewer > Windows Logs: when you get an fps drop, check the time and see if there is a log that matches it.
  • Start > Admin Tools > Task Scheduler > Library: check for tasks from apps you installed that match the Event Viewer logs.
  • Uninstall or disable any RGB software (monitor; mouse; keyboard). It causes issues with the system.
  • Process Explorer can set low priority for I/O and memory of processes with the background priority, reducing the impact on the system.


Advanced Windows Settings

Do not change anything unless you know what you are doing!

  • Message Signaled Interrupts: Change supported devices to MSI. A negative value means it's working. Do not enable devices if the supported modes field doesn't include MSI. Windows sets interrupt priority of SATA and ethernet to high. Leave the rest as undefined.

Other OS

Linux

See Smooth Quake in Linux

Mac

(to be added)

Finding help

Discord
Streaming
ezQuake documentation
Quakeworld.nu

Link to a previous version of this page now obsolete: Older Smooth Quake