Difference between revisions of "Bloodfest"

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(New page: Ever thought how survival game mode fits into QuakeWorld? Now is your chance to test it, as recently KTX-team has been working on a new survival game mode called Bloodfest. Read more to f...)
 
 
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Bloodfest is a survival game mode built in [[KTX]].
Ever thought how survival game mode fits into QuakeWorld? Now is your chance to test it, as recently KTX-team has been working on a new survival game mode called Bloodfest. Read more to find what is this all about.  
 
  
 
The main idea of Bloodfest is to team up with some friends and start slaughtering some innocent and cute monsters. The longer you survive, the harder surviving becomes. The more people are alive, the easier surviving should be, but this isn't always the case since teammates can be very hazardous to your health with their misplaced quad rockets.
 
The main idea of Bloodfest is to team up with some friends and start slaughtering some innocent and cute monsters. The longer you survive, the harder surviving becomes. The more people are alive, the easier surviving should be, but this isn't always the case since teammates can be very hazardous to your health with their misplaced quad rockets.
  
How do you enable Bloodfest on servers? By typing /votecoop and then voting for a map. The supported maps currently are:
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== How to play ==
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'''You enable Bloodfest on compatible servers by typing ''/votecoop'' and then voting for a COMPATIBLE map.''' See ''Supported Maps'' When the first player is ready, remaining players have 10 seconds to readyup. If they don't readyup, they will spectate the Bloodfest.
  
  
 
== Bloodfest Rules ==
 
== Bloodfest Rules ==
  
- monsters spawn in waves in 20 second intervals
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* monsters spawn in waves in 20 second intervals
  
- each wave has 20% more monsters than the previous wave
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* each wave has 20% more monsters than the previous wave
  
- each monster killed gives player +1 to score
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* each monster killed gives player +1 to score
  
- each monster killed gives player +3HP and +2RA
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* each monster killed gives player +3HP and +2RA
  
- team and self damage is enabled
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* team and self damage is enabled
  
- monsters drop quad damage occasionally
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* monsters drop quad damage occasionally
  
- dropped quad damage will lose its duration, so it should be picked up fast
+
* dropped quad damage will lose its duration, so it should be picked up fast
  
- quad damage duration stacks, but only up to 30 seconds
+
* quad damage duration stacks, but only up to 30 seconds
  
- player with least hp should probably take the quad damage since it allows faster regeneration (easier kills)
+
* player with least hp should probably take the quad damage since it allows faster regeneration (easier kills)
  
- each monster takes heavy environmental damage from lava, slime and water (except fish)
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* each monster takes heavy environmental damage from lava, slime and water (except fish)
  
- fish are 5 times faster than they normally would be
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* fish are 5 times faster than they normally would be
  
- lg discharge makes no damage, but lg will be lost in the process
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* lg discharge makes no damage, but lg will be lost in the process
  
 
== Supported Maps ==
 
== Supported Maps ==
  
''arena3
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<nowiki>arena3; arena5; barrel; bloodfest; dm4ish; e1m7; genocide; hohoho; kenya; q1dm17; slaug; death6; fragyard; pillar; rz1pondb</nowiki>
arena5
 
barrel
 
bloodfest
 
dm4ish
 
e1m7
 
genocide
 
hohoho
 
kenya
 
q1dm17
 
slaug
 
death6
 
fragyard
 
pillar
 
rz1pondb''
 
  
 
== Requirements ==
 
== Requirements ==
  
- a fast cpu, rendering a lot of monsters and projectiles will cause a huge fps drop even on the fastest computers
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* a fast cpu, rendering a lot of monsters and projectiles will cause a huge fps drop even on the fastest computers
  
- high rate value: rates can go beyond 30000 so if you don't want to drop frame updates, use higher rate than this
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* high rate value: rates can go beyond 30000 so if you don't want to drop frame updates, use higher rate than this
  
- ezQuake 2.1 beta or newer
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* ezQuake 2.1 beta or newer
  
- if you need routing, make sure the proxy you are using is updated
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* if you need routing, make sure the proxy you are using is updated
  
Note!: Qizmo is not supported
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''Note: Qizmo is not supported''
  
 
== Links ==
 
== Links ==
  
 
* [http://www.quakeworld.nu/news/681/ Original post at Quakeworld.nu]
 
* [http://www.quakeworld.nu/news/681/ Original post at Quakeworld.nu]
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* [https://www.quakeworld.nu/forum/topic/7463 World records on Bloodfest]
  
 
[[Category:Game modes]]
 
[[Category:Game modes]]
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{{terminology}}

Latest revision as of 10:04, 4 May 2023

Bloodfest is a survival game mode built in KTX.

The main idea of Bloodfest is to team up with some friends and start slaughtering some innocent and cute monsters. The longer you survive, the harder surviving becomes. The more people are alive, the easier surviving should be, but this isn't always the case since teammates can be very hazardous to your health with their misplaced quad rockets.

How to play

You enable Bloodfest on compatible servers by typing /votecoop and then voting for a COMPATIBLE map. See Supported Maps When the first player is ready, remaining players have 10 seconds to readyup. If they don't readyup, they will spectate the Bloodfest.


Bloodfest Rules

  • monsters spawn in waves in 20 second intervals
  • each wave has 20% more monsters than the previous wave
  • each monster killed gives player +1 to score
  • each monster killed gives player +3HP and +2RA
  • team and self damage is enabled
  • monsters drop quad damage occasionally
  • dropped quad damage will lose its duration, so it should be picked up fast
  • quad damage duration stacks, but only up to 30 seconds
  • player with least hp should probably take the quad damage since it allows faster regeneration (easier kills)
  • each monster takes heavy environmental damage from lava, slime and water (except fish)
  • fish are 5 times faster than they normally would be
  • lg discharge makes no damage, but lg will be lost in the process

Supported Maps

arena3; arena5; barrel; bloodfest; dm4ish; e1m7; genocide; hohoho; kenya; q1dm17; slaug; death6; fragyard; pillar; rz1pondb

Requirements

  • a fast cpu, rendering a lot of monsters and projectiles will cause a huge fps drop even on the fastest computers
  • high rate value: rates can go beyond 30000 so if you don't want to drop frame updates, use higher rate than this
  • ezQuake 2.1 beta or newer
  • if you need routing, make sure the proxy you are using is updated

Note: Qizmo is not supported

Links

QuakeWorld terminology
Game stuff
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Slang
Cam | Flood | +forward | BG | CS | GG | HPW | LPB | MGT | MST | Kenya | Rapecloset | TB3 | Stomp | BO3 | BO5 | Div1 delay | kpickup