Difference between revisions of "Hoonymode"

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(New page: Hoonymode is type of duel mode, similar to regular duel, but designed to avoid spawn fragging and to reward positional play. Type <code>/hoonymode</code> to enable hoonymode on a server (...)
 
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Hoonymode is type of duel mode, similar to regular duel, but designed to avoid spawn fragging and to reward positional play.
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Hoonymode is a type of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play.
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It can also be used as a teaching tool to study spawn routines.
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Type <code>/hoonymode</code> to enable hoonymode on [[KTX]] [[servers]].
  
Type <code>/hoonymode</code> to enable hoonymode on a server ([[KTX]] [[servers]])
 
 
== Servers ==
 
== Servers ==
Currently, servers must update their KTX to the [http://qw-dev.net/projects/ktx/repository latest codebase], and add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode. The following servers support hoonymode:
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Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to <code>k_allowed_free_modes</code> in their .cfg in order to support hoonymode.
* troopers.fi:28001-3
 
* wg.quakeworld.fi:27501-3
 
  
 
== Hoonymode Specification ==
 
== Hoonymode Specification ==
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* Countdown and respawn between each frag (like fraglimit 1)
 
* Countdown and respawn between each frag (like fraglimit 1)
 
* First player to X number of frags wins (currently X = 6)
 
* First player to X number of frags wins (currently X = 6)
* Victory must be achievied by a difference of Y or more frags (currently Y = 2)
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* Victory must be achieved by a difference of Y or more frags (currently Y = 2)
 
* So, for example:
 
* So, for example:
 
** 6-0 first player wins
 
** 6-0 first player wins
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* (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly)
 
* (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly)
  
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In warmup, use <code>/pickspawn</code> to select the nearest spawn, repeat the command to select random spawns.
 
{{terminology}}
 
{{terminology}}
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Latest revision as of 08:55, 12 January 2023

Hoonymode is a type of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play.

It can also be used as a teaching tool to study spawn routines.

Type /hoonymode to enable hoonymode on KTX servers.

Servers

Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode.

Hoonymode Specification

Hoonymode is like /1on1 with the following differences:

  • Countdown and respawn between each frag (like fraglimit 1)
  • First player to X number of frags wins (currently X = 6)
  • Victory must be achieved by a difference of Y or more frags (currently Y = 2)
  • So, for example:
    • 6-0 first player wins
    • 6-5 the game continues
    • 7-5 first player wins
    • 6-4 first player wins
  • Spawn points:
    • First spawn is like in /1on1
    • Second spawns are the same as first, but reversed (you will get opponent's first spawn, and he will get yours)
    • Third spawns are like in /1on1
    • Fourth spawns are the same as second, but reversed
    • etc.
  • (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly)

In warmup, use /pickspawn to select the nearest spawn, repeat the command to select random spawns.

QuakeWorld terminology
Game stuff
Quad | Ring/Eyes | Pent
GA | YA | RA | Mega
Axe | SG/Boomstick | SSG | NG | SNG | GL | RL | LG/Shaft
Binds | Bunnyhop | CFG | Demo | Duel | FFA | Frag | Rocket Jump | GLRJ | rpickup | pickup
Slang
Cam | Flood | +forward | BG | CS | GG | HPW | LPB | MGT | MST | Kenya | Rapecloset | TB3 | Stomp | BO3 | BO5 | Div1 delay | kpickup