Difference between revisions of "QuakeWorld Duel League Season 2/Information"
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Latest revision as of 13:48, 1 November 2022
Tournament system
- Players are sorted into divisions reflecting their skill level and their performance in Season 1.
- The tournament consists of two stages:
- A round-robin group stage.
- A single elimination playoff.
- The first 8 players of each division advance to their respective playoffs.
- The playoffs will have a 3rd place match.
- Players have to play two matches per week.
- Each player play eachother once in a GO3 (game of three, not best of three) in the group stage.
- Playoff matches are BO5.
Points
The ranking is determined by taking the following stats into account (in order):
- Points (1 point per map win).
- Map difference.
- Internal fight.
- Map difference in those internal fights.
- Frag difference in those internal fights.
- Total frag difference of all games.
Match procedure
Map Pool
- dm2
- dm4
- dm6
- aerowalk
- ztndm3
- bravado
- TBD (voted in each division)
GO3
- The procedure is "drop-drop-drop-drop-play-play-play".
- /rnd player 1 2
- Player 1 drops map 1
- Player 2 drops map 2
- Player 2 drops map 3
- Player 1 drops map 4
- Player 1 picks the first of the remaining 3 maps.
- The losing player (meaning whoever is down in the series) picks map 2, and the last remaining map is played as map 3.
- Each match will be three maps.
BO5
- The procedure is "drop-drop-play-play-play-play-play".
- The player (1) who finished higher in the regular season drops map 1.
- The player (2) who finished lower in the regular season drops map 2.
- Player 1 picks map 1.
- The losing player (meaning whoever is down in the series) picks map 2, continue until the series is over.
Scheduling
- All matches have a deadline (consult the division page for the dates).
- Players should schedule matches on the Discord server and tag the admins when a time and date has been found.
- If a player is not making any efforts to schedule a match it will be taken into consideration when a WO has to be assigned.
Ping
- The primary driver for server selection is to find a server where the players have similar average pings (+/- 2ms) and to minimize that average.
- The pings should be the most even for the two players and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A player with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
- Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both players agree to play there.
- If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.
Server Settings
- Timelimit: 10 minutes
- Overtime: 3 minutes
- Deathmatch mode: 3
- Spawn mode: KTX2
- Powerups: OFF
- Discharge: ON
- Airstep: OFF
- Jawnmode: OFF
- Antilag: 1 or 2
- Fallbunny: ON
- No berzerk, midair, instagib or other unusual modes.
- If a player requests /nospecs, the other player is obliged to comply.
Client Settings
- Allowed clients: ezQuake 3.2.x or 3.6-alphaX, unezQuake (NA/AU)
- Allowed ruleset: smackdown, qcon, modern2020/thunderdome (NA/AU)
- Allowed proxies: qwfwd, Qizmo 2.91
Match Reporting
- The winning player has to report the match in the corresponding channel on Discord.
- A report consists of screenshots and server-side MVDs.