Difference between revisions of "Yawnmode"
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− | Yawnmode is a game mode | + | Yawnmode is a modification of 1on1 game mode and was created by [[Molgrum]]. |
+ | |||
+ | '''Major changes:''' | ||
+ | * spawns are in different locations than in normal game - see [[Jawnmode]] and [[Spawn_modes]] | ||
+ | * respawn has the same delay (900ms) regardless of deathtype gib/normal | ||
+ | * green armor gives more protection (0.4 instead of 0.3, where for example yellow armor has 0.6) | ||
+ | * backpacks always gives last weapon (drop last fired weapon) | ||
* nails increases kickback | * nails increases kickback | ||
− | * | + | * axe has 50 dmg instead of 20 |
+ | * fallbunny - preserve velocity on falling | ||
+ | |||
+ | '''Minor changes:''' | ||
+ | * hide player corpses after animation | ||
+ | * no damage from fireball | ||
+ | |||
+ | More source code insight - [https://github.com/QW-Group/ktx/search?q=k_yawnmode KTX source code]. | ||
− | + | [[Category:Game modes]] |
Latest revision as of 09:17, 12 January 2023
Yawnmode is a modification of 1on1 game mode and was created by Molgrum.
Major changes:
- spawns are in different locations than in normal game - see Jawnmode and Spawn_modes
- respawn has the same delay (900ms) regardless of deathtype gib/normal
- green armor gives more protection (0.4 instead of 0.3, where for example yellow armor has 0.6)
- backpacks always gives last weapon (drop last fired weapon)
- nails increases kickback
- axe has 50 dmg instead of 20
- fallbunny - preserve velocity on falling
Minor changes:
- hide player corpses after animation
- no damage from fireball
More source code insight - KTX source code.