Difference between revisions of "Super Smash Quake"
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− | == | + | {{Infobox gameclient |
− | Mod by | + | |name = Super Smash Quake |
+ | |image = | ||
+ | |screenshot = | ||
+ | |collapsible = | ||
+ | |collapsetext = | ||
+ | |caption = | ||
+ | |url = https://github.com/KovaaK/ktx/releases | ||
+ | |slogan = | ||
+ | |commercial = No | ||
+ | |type = | ||
+ | |registration = | ||
+ | |language = English | ||
+ | |content_license = | ||
+ | |owner = | ||
+ | |author = {{player|Kovaak|flag=us}} | ||
+ | |date_of_launch = 2023 | ||
+ | |current_status = In development | ||
+ | |footnotes = [https://github.com/KovaaK/ktx/releases Github Releases] | ||
+ | |latest_version = | ||
+ | }} | ||
+ | '''Super Smash Quake''' is a Quakeworld Mod mady by {{player|Kovaak|flag=us}}. | ||
If you've ever played Super Smash Bros (Nintendo) you'll get the idea. Knock your opponents off the map or into the void. Knockback increases the more damage you've taken. | If you've ever played Super Smash Bros (Nintendo) you'll get the idea. Knock your opponents off the map or into the void. Knockback increases the more damage you've taken. | ||
The mod features double-jumping (which is surprisingly awesome) and edge-grabbing, kind of like the Nintendo games. | The mod features double-jumping (which is surprisingly awesome) and edge-grabbing, kind of like the Nintendo games. | ||
+ | === Do I need anything specific? === | ||
+ | No, your regular ezquake should work just fine. However, since the smash-maps have walls and ceilings removed, I'd recommend using a decent skybox. Either use a proper one that isn't too bright, or simply use <code>r_fastsky 1</code> and <code>r_skycolor [r][g][b]</code> to set your prefered color. | ||
− | + | When you are connected to the server, the ready command will ready you up for a match, and there are also commands that start with smash - pressing tab will show all options.<br> | |
− | |||
− | + | To change mode: <code>smashmodeffa</code> (default) <code>smashmode1on1</code>, <code>smashmode2on2</code>, <code>smashmode4on4</code>, <code>smashmodewipeout</code> | |
− | To change mode: smashmodeffa (default) smashmode1on1, smashmode2on2, smashmode4on4, smashmodewipeout | + | === Maps === |
− | + | You can vote to maps by typing their name, such as <code>smash-dm2</code>, <code>smash-dm3</code>, <code>smash-dm4</code>, and <code>smash-dm6</code>. | |
== Gameplay == | == Gameplay == | ||
+ | |||
+ | * Use the commands <code>/smashmode*</code> | ||
* Your armor number is your knockback multiplier percent. It starts at 0 and goes up as you take damage. You can't see enemy % at the moment, but every 100 damage adds 25%. | * Your armor number is your knockback multiplier percent. It starts at 0 and goes up as you take damage. You can't see enemy % at the moment, but every 100 damage adds 25%. | ||
* You can double jump by pressing jump again in the air. | * You can double jump by pressing jump again in the air. | ||
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* Rocket knockback is uncapped. A direct near the feet at 200-300+% kills. | * Rocket knockback is uncapped. A direct near the feet at 200-300+% kills. | ||
* Axe hits for 250 damage. | * Axe hits for 250 damage. | ||
− | * If you don't like auto grabbing ledges, | + | * If you don't like auto grabbing ledges, <code>toggleautograb</code> and <code>bind +grab</code> to a key. |
== Compatible servers == | == Compatible servers == | ||
− | * smash.quake.se | + | * <mark>smash.quake.se</mark> |
− | * ber02.nickalreadyinu.se:28501 | + | * <mark>ber02.nickalreadyinu.se:28501</mark> |
== Project homepage == | == Project homepage == | ||
https://github.com/KovaaK/ktx/releases by [[Kovaak]] | https://github.com/KovaaK/ktx/releases by [[Kovaak]] | ||
+ | |||
+ | [[Category:Game modes]] | ||
+ | __NOTOC__ |
Latest revision as of 22:43, 24 July 2024
Super Smash Quake is a Quakeworld Mod mady by Kovaak. If you've ever played Super Smash Bros (Nintendo) you'll get the idea. Knock your opponents off the map or into the void. Knockback increases the more damage you've taken. The mod features double-jumping (which is surprisingly awesome) and edge-grabbing, kind of like the Nintendo games.
Do I need anything specific?
No, your regular ezquake should work just fine. However, since the smash-maps have walls and ceilings removed, I'd recommend using a decent skybox. Either use a proper one that isn't too bright, or simply use r_fastsky 1
and r_skycolor [r][g][b]
to set your prefered color.
When you are connected to the server, the ready command will ready you up for a match, and there are also commands that start with smash - pressing tab will show all options.
To change mode: smashmodeffa
(default) smashmode1on1
, smashmode2on2
, smashmode4on4
, smashmodewipeout
Maps
You can vote to maps by typing their name, such as smash-dm2
, smash-dm3
, smash-dm4
, and smash-dm6
.
Gameplay
- Use the commands
/smashmode*
- Your armor number is your knockback multiplier percent. It starts at 0 and goes up as you take damage. You can't see enemy % at the moment, but every 100 damage adds 25%.
- You can double jump by pressing jump again in the air.
- You can grab ledges when in the air by looking towards them and being close (look away to drop, or press jump to get back up)
- LG knockback is capped. You won't be able to launch people off the ground with it easily, but LG is great at stacking damage %
- Rocket knockback is uncapped. A direct near the feet at 200-300+% kills.
- Axe hits for 250 damage.
- If you don't like auto grabbing ledges,
toggleautograb
andbind +grab
to a key.
Compatible servers
- smash.quake.se
- ber02.nickalreadyinu.se:28501