Difference between revisions of "Smooth Quake"

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* Vertical syncronization (vsync) should be disabled while playing. It causes input lag.
 
* Vertical syncronization (vsync) should be disabled while playing. It causes input lag.
  
* FreeSync and GSync/compatible provide a tearless image. It will keep your fps and monitor Hz synced without additional input lag.
+
* FreeSync and G-Sync/compatible provide a tearless image. It will keep your fps and monitor Hz synced without additional input lag.
  
* Motion Blur Reduction (MBR) strobes the backlight synchronized with Hz for CRT-like motion clarity (Cathode-ray tube).<br> Brands use different names for MBR. This adds a bit of input lag and creates a double image effect called crosstalk.<br>However, as of 2023, Nvidia launched ULMB2 which looks very promising without these downsides.<br><br>[https://www.youtube.com/watch?v=evjZGLdqUu8 Nvidia ULMB2 announcement]<br>[https://youtu.be/3Cykx2GQq4k Optimum Tech ULMB2 comparison]
+
* Black Frame Insertion (BFI) strobes the backlight synchronized with Hz for CRT-like motion clarity (cathode-ray tube).<br> Brands use different names for BFI. This adds a bit of input lag and creates a double image effect called crosstalk.<br>However, as of 2023, Nvidia launched ULMB2 which looks very promising without these downsides.<br><br>[https://www.youtube.com/watch?v=evjZGLdqUu8 Nvidia ULMB2 announcement]<br>[https://youtu.be/3Cykx2GQq4k Optimum Tech ULMB2 comparison]
  
 
===Monitor===
 
===Monitor===
 
Ideally, an IPS panel with at least 240Hz minimum is recommended. But any 144hz or more screen will work great!<br>
 
Ideally, an IPS panel with at least 240Hz minimum is recommended. But any 144hz or more screen will work great!<br>
 
'''Why IPS?''' TN has bad colors and viewing angles, VA has slow response time and OLED has burn-in risk and is expensive.<br>
 
'''Why IPS?''' TN has bad colors and viewing angles, VA has slow response time and OLED has burn-in risk and is expensive.<br>
The pixels response time must stay inside de refresh cycle (1000/Hz) to avoid blur and take full advantage of the monitor's Hz.<br>
+
The pixels response time must stay inside the refresh cycle (1000/Hz) to avoid blur and take full advantage of the monitor's Hz.<br>
 
'''Example''': the refresh cycle of a 240hz monitor is 1000/240='''4.16ms''', if the pixel response time is above that, its going to generate blur.<br>
 
'''Example''': the refresh cycle of a 240hz monitor is 1000/240='''4.16ms''', if the pixel response time is above that, its going to generate blur.<br>
 
You can read about the pixel response time for your monitor [https://www.rtings.com/monitor/tests/motion/motion-blur-and-response-time here]. Sort the column by rise/fall time.<br>
 
You can read about the pixel response time for your monitor [https://www.rtings.com/monitor/tests/motion/motion-blur-and-response-time here]. Sort the column by rise/fall time.<br>
 
Some monitors have a fast enough response time but at the cost of ghosting. Take this into account.<br>
 
Some monitors have a fast enough response time but at the cost of ghosting. Take this into account.<br>
 
[https://www.testufo.com/ghosting#background=004040&separation=160&pps=1080&graphics=bbufo.png&pursuit=1 UFO Test] shows how your monitor responds so you can select a proper overdrive setting.<br>
 
[https://www.testufo.com/ghosting#background=004040&separation=160&pps=1080&graphics=bbufo.png&pursuit=1 UFO Test] shows how your monitor responds so you can select a proper overdrive setting.<br>
On CRT displays you can lower resolution to get higher refresh rates. Your video card drivers probably have a custom refresh rate feature.<br>
 
If not, you can use an external program like Powerstrip or Refresh Lock.<br>
 
 
''Example products'': Asus VG279QM [https://www.aperturegrille.com/reviews/ASUSVG279QM/ Aperture Grille's review].
 
''Example products'': Asus VG279QM [https://www.aperturegrille.com/reviews/ASUSVG279QM/ Aperture Grille's review].
  
 
===Mouse===
 
===Mouse===
 
Any modern mouse should be ok.<br>
 
Any modern mouse should be ok.<br>
Most mouse companies add smoothing after a certain DPI level ([https://community.xim.tech/index.php?topic=84035.msg795898#msg795898 more info]) but a few brands have it disabled for all DPI ranges.<br>
+
Most mouse companies add smoothing after a certain DPI level (usually 1800) but a few brands have it disabled for all DPI ranges.<br>
Smoothing is basically input lag.<br>
+
Smoothing is basically input lag. It's added in the firmware, not the sensor.<br>
 
You should only use '''native DPI values''' to avoid interpolation. 1000Hz and DPI of 800 minimum is recommended.<br>  
 
You should only use '''native DPI values''' to avoid interpolation. 1000Hz and DPI of 800 minimum is recommended.<br>  
A good sensor should not have problems such as smoothing, angle snapping, jitter and DPI deviation.<br>
+
A good mouse should not have problems such as smoothing, angle snapping, jitter and DPI deviation.<br>
 
''Example products'': Pixart 3389 sensor (1600 DPI no smoothing added).<br>
 
''Example products'': Pixart 3389 sensor (1600 DPI no smoothing added).<br>
  
[https://www.youtube.com/watch?v=6AoRfv9W110 Battle(non)sense DPI analysis].<br>
+
[https://www.youtube.com/watch?v=6AoRfv9W110 Battle(non)sense DPI analysis]<br>
 
[https://www.youtube.com/watch?v=imYBTj2RXFs Optimum Tech DPI analysis]
 
[https://www.youtube.com/watch?v=imYBTj2RXFs Optimum Tech DPI analysis]
  
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<br>
 
<br>
 
== Software ==
 
== Software ==
 +
Do not change anything unless you know what you are doing!<br>
 
===BIOS===
 
===BIOS===
Do not change anything unless you know what you are doing!<br>
 
 
Suggestions:
 
Suggestions:
 
* Spread Spectrum: Disable
 
* Spread Spectrum: Disable
  
* Extreme Memory Profile (XMP): Enable
+
* CPU Core Ratio: Sync All Cores
 +
 
 +
* PCI-E Native Power Management: Disable
 +
 
 +
* ASPM Support: Disable
  
 
===Windows===
 
===Windows===
Line 50: Line 52:
  
 
Installation<br>
 
Installation<br>
1. Download original MS iso.<br>
+
1. Download original Windows iso with MediaCreationTool from MS and install.<br>
2. Burn with Rufus (GPT & UEFI).<br>
+
2. Install [https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Visual C].<br>
3. Install Visual C package. https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/<br>
+
3. Install all WUpdates including drivers.<br>
4. Install all WUpdates including drivers. (Note: disable telemetry before step 4 and 5)<br>
 
5. Run all idle tasks in cmdline as admin (takes around 5m to finish, check cpu %): Rundll32.exe advapi32.dll,ProcessIdleTasks
 
  
 
Settings
 
Settings
* Start > Admin Tools > Task Scheduler > Library > Microsoft > Windows > '''Customer Experience Improvement Program''' > Disable all tasks
+
* Control Panel > Mouse > Pointer Options > '''Enhance pointer precision''' > Disable
 +
 
 +
* Start > Settings > Accessibility > Keyboard > '''Sticky Keys''' > Disable the shortcuts.
 +
 
 +
* Start > Settings > Apps > '''Startup''' > Disable what you don't need.
 +
 
 +
* Start > Settings > Update & Security (''W10'') > '''Delivery Optimization''' > Disable
 +
 
 +
* Start > Settings > Windows Update (''W11'') > Advanced options > '''Delivery Optimization''' > Disable
  
* Start > Settings > Update & Security > '''Delivery Optimization''' > Disable
+
* Start > Settings > System > Display > Graphics > Change Default Graphics Settings (''W11'') > '''GPU Scheduling''' > Enable
  
* Start > Settings > Privacy > '''Background apps''' > Disable all but Windows Security and NVCP.
+
* Start (''W10'') > Settings > Privacy > '''Background apps''' > Disable
  
* Start > Settings > Apps > '''Startup''' > Disable what you don't need.
+
* GPedit.msc (''W11'') > Computer Configuration >Administrative Templates > Windows Components > App Privacy > '''Let Windows apps run in the background''' > "Enabled" and "Force Deny"
  
* Start > Settings > Accessibility > '''Keyboard''' > Disable shortcuts of Sticky Keys.
+
*GPedit.msc (''W11'') > Computer Configuration > Administrative Templates > Windows Components > '''Widgets''' > Disable
  
* Control Panel > Mouse > '''Pointer Options''' > Disable 'Enhance pointer precision' and leave pointer speed at 6th notch.
+
*MS Edge > ellipses (…) > Settings > System and performance > '''Continue running BG ext and apps when MS Edge is closed''' > Disabled
  
* [https://forums.guru3d.com/threads/windows-line-based-vs-message-signaled-based-interrupts-msi-tool.378044/ MSI Interrupt Mode Utility]: Change supported devices to MSI. A negative value means it's working. Do not enable devices if the supported modes field doesn't include MSI. Windows sets interrupt priority of SATA to high. Leave the rest as undefined.
+
*Google Chrome > ellipses (...) > Settings > System > '''Continue running background apps when Google Chrome is closed''' > Disabled
 
<br>
 
<br>
 
Services<br>
 
Services<br>
(to disable)
+
* TCP/IP NetBIOS Helper (also in: protocol tcp/ipv4 > advanced settings > wins) > Disabled
* Touch Keyboard and Handwriting Panel Service: if you don't have one
+
 
* Windows search: if you don't need it
+
* Windows Search (Indexer is only required if you search your directories and files) > Disabled
 
<br>
 
<br>
 
Integrity<br>
 
Integrity<br>
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===NVIDIA===
 
===NVIDIA===
 
Suggestions:
 
Suggestions:
 +
* NVCP > Global Settings > OpenGL GPU > '''Nvidia''' (to avoid issues with integrated cards being used)
 +
<big></big>
 
* NVCP > ezQuake profile > OpenGL GDI compatibility > '''prefer compatibility'''
 
* NVCP > ezQuake profile > OpenGL GDI compatibility > '''prefer compatibility'''
 
<big></big>
 
<big></big>
* NVCP > ezQuake profile > Power management mode > '''prefer maximum performance''' (sets gpu at max frequency).
+
* NVCP > ezQuake profile > Power management mode > '''prefer maximum performance'''
 
<big></big>
 
<big></big>
 
* NVCP > ezQuake profile > Texture filtering > Negative LOD bias > '''clamp'''
 
* NVCP > ezQuake profile > Texture filtering > Negative LOD bias > '''clamp'''
 
<big></big>
 
<big></big>
* NVCP > ezQuake profile > Threaded Optimization > '''on''' (2 cores but more context switching) / '''off''' (1 core but less context switching)
+
* NVCP > ezQuake profile > Threaded Optimization > '''Auto''' (disable this setting if ezQ gets sluggish/stutters)
 
<big></big>
 
<big></big>
 
* NVCP > ezQuake profile > Vulkan/OpenGL present method > '''prefer native'''
 
* NVCP > ezQuake profile > Vulkan/OpenGL present method > '''prefer native'''
 
<big></big>
 
<big></big>
* [https://github.com/Orbmu2k/nvidiaProfileInspector/releases NvidiaProfileInspector]: change the following value in section "Other" > '''Maximum Frames Allowed''' = 1
+
* [https://github.com/Orbmu2k/nvidiaProfileInspector/releases NvidiaProfileInspector] > Other > '''Maximum Frames Allowed''' = '''1''' (Pre-rendered frames for OGL. Low Latency Mode is only for DX)
 
<big></big>
 
<big></big>
  
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''(to be added)''<br>
 
''(to be added)''<br>
 
<br>
 
<br>
 +
 
== ezQuake ==
 
== ezQuake ==
===ezQuake launch===
+
You should have a frametime of 1.3ms with 1001 fps and ping deviation less than 0.6ms.<br>
You can change '''Windows power plan''' to High Performance while playing and restore its value back to Balanced when finished.<br>
+
During certain transitions some minor tearing appears in the middle of the screen but barely noticeable.<br>
 +
You can use multiples of 77 (server updates) that get close to your monitor Hz for a smoother image.<br>
 +
These are the closest fps with the off values for common Hz.<br>
 +
 
 +
144Hz: 1001 (-7) ; 1155 (+3)<br>
 +
165Hz: 1155 (0)  ; 2310 (0)<br>
 +
240Hz: 1925 (+5) ; 2156 (-4) ; 4081 (+1)<br>
 +
280Hz: 2233 (-7) ; 3080 (0)<br>
 +
360Hz: 1078 (-2) ; 2156 (-4)<br>
 +
480Hz: 1925 (+5)<br>
 +
500Hz: 1001 (+1) ; 2002 (+2)<br>
 +
540Hz: 1078 (-2) ; 1617 (-3) ; 2156 (-4)
 +
 
 +
'''Network Throttling''' ('''NT'''): This is part of the Multimedia Class Scheduler Service (MMCSS). Either disable NT or use sys_yieldcpu 1.<br>
 +
If ezQ is running on the same cores where network data is processed, sys_yieldcpu 0 will cause deviation (check with hud_net_show 1).<br>
 +
Winkey+R > regedit > HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile > NetworkThrottlingIndex = ffffffff in hexadecimal to disable ; [10-70] range in decimal and default is 10.
 +
 
 +
===Launch===
 +
GPU (ATI and NVIDIA) sends interrupts to '''core0'''. When Windows sends ezQuake cpu load there and it gets high usage, there will be fps drops.<br>
 +
Excluding core0 from ezQuake will keep fps stable in this situation. Windows distributes cpu load but ezQuake only makes use of two cores.<br>
 +
[https://bitsum.com/tools/cpu-affinity-calculator/ CPU affinity calculator] shows you what hexadecimal value you need to set in cmdline after ''/affinity'' (replace the word ''<HexVal>'' with the value you got from the calculator without all the starting 0x0 zeros). If your cpu has Hyper-Threading you need to exclude cpu0 and cpu1.<br>
 +
Ex.: A CPU with 4 cores and Hyper-Threading (8 threads) the hexadecimal is FC. With 4 cores and no HT the hexadecimal is E.<br>
 +
You can change '''Windows power plan''' to High Performance while playing and restore it back to Balanced when finished.<br>
 
Open command line and type ''powercfg -l'' to see their GUID. They should match the ones below.<br>
 
Open command line and type ''powercfg -l'' to see their GUID. They should match the ones below.<br>
Windows manages interrupts depending on cpu load but usually they go to '''cpu0'''. Excluding it for ezQuake will stabilize frametime.<br>
+
 
If your cpu has Hyper-Threading you need to exclude cpu0 and cpu1. [https://bitsum.com/tools/cpu-affinity-calculator/ Cpu affinity calculator] shows you what hexadecimal value you need to set in the cmdline after the ''/affinity'' (replace the word ''<HexVal>'' with the value you got from the calculator).<br>
+
To switch power plans open notepad and place these 3 lines (without the comment), change game path, and save as '''.bat''' extension:<br>
Open notepad and place these 3 lines (without the comment), change game path, and save as '''.bat''' extension.
 
<br>
 
  
 
<small>''powercfg -s 8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c (#high performance power profile)<br>
 
<small>''powercfg -s 8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c (#high performance power profile)<br>
start "" /wait /affinity <HexVal> "<your Quake path and executable ex.: D:\QW\ezquake>"<br>
+
start "" /wait /affinity <HexVal> "<your Quake path and executable, ex.: D:\Quake\ezquake.exe>"<br>
 
powercfg -s 381b4222-f694-41f0-9685-ff5bb260df2e (#balanced power profile)''</small><br>
 
powercfg -s 381b4222-f694-41f0-9685-ff5bb260df2e (#balanced power profile)''</small><br>
  
'''Note: The following might not be up-to-date!!''' (reason: allocated memory variance)<br>
+
If you always use power plan High Performance just right click ezquake.exe > send to > desktop (create shortcut) with this cmdline:<br>
Adding '''''-mem 1024''''' or ''-mem 512'' to your command line is recommended because ezQuake usually uses windows pagefile (virtual memory stored in your storage media), creating a hard page fault event, which can affect frametime, depending on the computer's background activity. Setting a higher mem value such as the ones recommended will prevent ezQuake making that many pagefile calls. [https://techcommunity.microsoft.com/t5/ask-the-performance-team/the-basics-of-page-faults/ba-p/373120#:~:text=The%20performance%20of%20applications%20will,excessive%20hard%20page%20faults%20occur. The Basics of Page Faults.]
+
 
 +
<small>''%ComSpec% /C start "" /affinity <HexVal> "ezquake.exe"''</small><br>
 +
 
 +
===Settings===
 +
Suggestions:
 +
 
 +
''cl_maxfps 1001''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(recommended or more ; use at least 770)<br>
 +
''cl_newlerp 0.1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(smooths projectiles movement)<br>
 +
''gl_powerupshells 1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(flashing layer over own weapon and players carrying powerups)<br>
 +
''gl_clipparticles 1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(limits particles close to you, keeps fps stable)<br>
 +
''r_particles_count 16384''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(is just a limit, won't affect performance if particles don't reach it)<br>
 +
''r_dynamic
 +
2''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(1 = cpu ; 2 = gpu: recommended)<br>
 +
''gl_anisotropy 16''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(use 1 if fps unstable or with maxfps 2002+ ; Note: fps demanding if enabled)<br>
 +
''gl_lerpimages 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(deprecated, do not enable)<br>
 +
''gl_texturemode gl_linear_mipmap_linear''&nbsp;&nbsp;&nbsp;(always use mipmap or fps will drop alot)<br>
 +
''gl_outline 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(1 = models ; 2 = world ; 3 = models + world ; Note: fps demanding if enabled)<br>
 +
''r_farclip 8192''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(keeps entities visible at very large distances)<br>
 +
''sys_yieldcpu 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(keeps the thread active resulting in lower latency)<br>
 +
''gl_multisamples 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(Note: fps demanding if enabled)<br>
 +
''vid_framebuffer 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(enable if you want gl_outline for world ; Note: fps demanding if enabled)<br>
 +
''vid_gammacorrection 0''<br>
 +
''vid_grab_keyboard 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(causes several issues if enabled)<br>
 +
''vid_hwgammacontrol 2''<br>
 +
''vid_renderer 1''<br>
 +
''vid_software_palette 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(enabled causes white pixels if contrast is below 1.1 ; Note: fps demanding if enabled)<br>
 +
''vid_usedesktopres 1''<br>
 +
''s_khz 48''<br>
 +
''s_linearresample 0''<br>
 +
''s_desiredsamples 128''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(increase by power of 2 if sound gets distorted)<br>
 +
''gl_hwblend 1''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(uses hardware for polyblend)<br>
 +
''gl_polyblend 0''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(Note: fps demanding if enabled)<br>
 +
''vid_hwgamma_fps 1''<br>
  
===ezQuake settings===
 
Suggestions:<br>
 
''cl_maxfps 1001''        (recommended)<br>
 
''cl_newlerp 0.1''        (smooths projectiles movement)<br>
 
''r_particles_count 16384'' (is just a limit, won't affect performance if particles don't reach it)<br>
 
''r_farclip 8192''        (is enough for long distances)<br>
 
  
 
'''Tools to check performance:'''<br>
 
'''Tools to check performance:'''<br>
* ''timedemo2 <demo-name> 77'' (add 77 after the demo name ; bind a key with "disconnect" to stop it anytime ; don't use timedemo cmd)
+
* ''timedemo2 <demo> <fps>''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(add 77 as fps after the demo name ; don't use the old timedemo cmd)
* ''hud_frametime'' (combine with hud_frametime_max_reset_interval 2 and hud_performance_average 0)<br>
+
* ''hud_frametime''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(combine with hud_frametime_max_reset_interval 2 and hud_performance_average 0)<br>
* ''hud_fps'' (combine with hud_fps_drop -1 and hud_fps_style 2)<br>
+
* ''hud_fps''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(combine with hud_fps_drop -1 and hud_fps_style 2)<br>
 
* ''hud_net''<br>
 
* ''hud_net''<br>
* ''hud_ping''<br>
+
* ''hud_ping''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(combine with hud_ping_show_dev 1 and hud_ping_show_pl 1)<br>
 
* ''hud_speed''<br>
 
* ''hud_speed''<br>
  
===Mouse===
+
===Mouse Input===
 
Use ''in_raw 1'' (default) for Raw mouse input. This should provide the cleanest mouse input data, as opposed to what SDL input provides with ''in_raw 0'', which might suffer from Windows's built-in  acceleration curves and other limitations.
 
Use ''in_raw 1'' (default) for Raw mouse input. This should provide the cleanest mouse input data, as opposed to what SDL input provides with ''in_raw 0'', which might suffer from Windows's built-in  acceleration curves and other limitations.
 +
<br><br>
  
 
== Issues ==
 
== Issues ==
 
===Network: lag spikes===
 
===Network: lag spikes===
* '''Proxy''': with default [[nQuake]] settings, the server browser automatically finds proxies. It can connect to a server using more than one.<br>Follow these steps to know if one of them or the one it's using is the culprit.<br><br>1. Console > ''hud_net_show 1'' (If "dev" is 1ms+, type ''cl_proxyaddr'' and write IPs down)<br>2. Server Browser > select a server > press 'enter'<br><br>In the help shortcut keys box, route indicates how many proxies were found. Press 'n'. This will connect directly bypassing proxies.<br>If deviation improves then some proxy causes issues.<br>With the IPs you wrote, set ''cl_proxyaddr'' with just one until you find wich one is bad. ''Sb_ignoreproxy'' can exclude it from future updates.
+
* '''Interrupt Moderation (IM)''': If you have a setting to define the rate, the higher the value the more delayed packets are.<br>Some drivers have a buggy implementation. If you notice issues or want to be safe, disable in ethernet properties.<br>
 +
<big></big>
 +
* '''Proxy''': with default [[nQuake]] settings, the server browser automatically finds proxies. It can connect to a server using more than one.<br>Follow these steps to know if one of them is the culprit.<br><br>1. Console > ''hud_net_show 1'' (If "dev" is 1ms+, type ''cl_proxyaddr'' and write IPs down)<br>2. Server Browser > select a server > press 'enter'<br><br>In the help shortcut keys box, route indicates how many proxies were found. Press 'n'. This will connect directly bypassing proxies.<br>If deviation improves then some proxy causes issues.<br>With the IPs you wrote, set ''cl_proxyaddr'' with just one until you find wich one is bad. ''Sb_ignoreproxy'' can exclude it from future updates.
 
[[File:Server shorcut keys.jpg|frame|center|Keyboard shortcuts in ezQuake server browser]]
 
[[File:Server shorcut keys.jpg|frame|center|Keyboard shortcuts in ezQuake server browser]]
 
* '''Network Throttling (NT)''': If ezQ is running on the same cores where ethernet is sending interrupts, sys_yieldcpu 0 will cause deviation.<br>You can disable NT placing ffffffff as hexadecimal value in the path below.<br><big></big>''Winkey+R > regedit > HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile > NetworkThrottlingIndex'' = [10-70] range in decimal and default is 10 ; ffffffff to disable.<br><big></big>You can keep both settings if you exclude cpu0 (see ezQ launch section) and Receive Side Scaling (RSS) queue is set to '1'.<br> If you want RSS queue >1 then exclude corresponding cpus or set sys_yieldcpu 1 or disable NT.
 
<big></big>
 
* '''Interrupt Moderation (IM)''': If you have a setting to define the rate, the higher the value the more delayed packets are.<br>Some drivers have a buggy implementation. If you notice issues or want to be safe, disable in ethernet properties.<br>
 
<br>
 
As an example, here are the settings tested with Xperf for the ethernet driver (ndis.sys). Values are shown in microseconds (usecs).<br>
 
NT off causes more latency. IM rate is minimum.
 
A good combination for these values is NT 70 + IM off or minimum.<br>
 
 
[[File:NTI and IM.jpg|thumb|center|DPC with Xperf]]
 
  
 
===Network: packet loss===
 
===Network: packet loss===
If you are experiencing packetloss, you can try to connect to a proxy. But if the problem is your own connection, this won't do anything. In this situation it makes sense to duplicate (''dupe'') the network packets sent ''from and to'' the QuakeWorld server, so less packets are lost.<br>
+
First, disable UDP Checksum Offload in ethernet advanced properties to see if it's a driver/ethernet bug. If it's not, turn it back on.<br>
'''Dupe''' commands expect a numeric argument ([1-3] range). The numeric argument represents the number of duplicate packets.<br>
+
If you are experiencing packetloss, you can try to connect to a proxy. But if the problem is your own connection, this won't do anything.<br>
 +
In this situation it makes sense to duplicate/multiply (''dupe'') the network packets sent ''from and to'' the QuakeWorld server, so less packets are lost.<br>
 +
"Dupe" commands expect a numeric argument ([1-3] range). The numeric argument represents the number of duplicate packets.<br>
 
The default is of course '''0''', representing 0 duplicated packets.
 
The default is of course '''0''', representing 0 duplicated packets.
 
* Console > '''setinfo dupe 1''' (This tells the server to send to your client 1 duplicated packet). Set it in ''cl_onload'' alias for permanent use.<br>
 
* Console > '''setinfo dupe 1''' (This tells the server to send to your client 1 duplicated packet). Set it in ''cl_onload'' alias for permanent use.<br>
Line 163: Line 215:
  
 
===Performance: unstable FPS===
 
===Performance: unstable FPS===
If you feel like the game runs smooth for a while but you recognize small disturbing semi-periodic interrupts, those can be caused by background apps. Open Task Manager (ctrl+alt+del) and check whether some other processes are consuming CPU.<br>
+
If you feel like the game runs smooth for a while but you recognize small disturbing semi-periodic interrupts, those can be caused by background apps. Open Task Manager (ctrl+alt+del) and check whether some other processes are consuming cpu.<br>
  
* [https://learn.microsoft.com/en-us/sysinternals/downloads/process-explorer Process  Explorer] contains CPU usage graph where you can track for spikes and display what process is causing them.<br>If it's the "System" process, could be a driver issue.
+
* Start > Admin Tools > Event Viewer > Windows Logs: when you get an fps drop, check the time and see if there is a log that matches it.
 +
 
 +
* Start > Admin Tools > Task Scheduler > Library: check for tasks from apps you installed that match the Event Viewer logs.
  
 
* Uninstall or disable any RGB software (monitor; mouse; keyboard). It causes issues with the system.
 
* Uninstall or disable any RGB software (monitor; mouse; keyboard). It causes issues with the system.
  
* GPU frequency: If it jumps to boost frequency and down to max frequency often you can lock the gpu at boost frequency.<br> This could cause stutters (leads to a small fps drop). You can check this using [https://www.msi.com/Landing/afterburner/graphics-cards MSI Afterburner].<br>Type gtx or rtx depending on wich GPU you have in the search below (CTRL+F).<br>''Winkey+R > regedit > HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class > CTRL+F > gtx (or) rtx > New DWORD > '''DisableDynamicPstate''' = 1 (not recommended and only as a last resort because it never clocks down)<br>
+
* [https://learn.microsoft.com/en-us/sysinternals/downloads/process-explorer Process  Explorer] can set low priority for I/O and memory of processes with the background priority, reducing the impact on the system.<br>
 
<br>
 
<br>
 +
 
== Advanced Windows Settings ==
 
== Advanced Windows Settings ==
(to be added)<br>
+
Do not change anything unless you know what you are doing!
<br>
+
 
 +
* [https://forums.guru3d.com/threads/windows-line-based-vs-message-signaled-based-interrupts-msi-tool.378044/ Message Signaled Interrupts]: Change supported devices to MSI. A negative value means it's working. Do not enable devices if the supported modes field doesn't include MSI. Windows sets interrupt priority of SATA and ethernet to high. Leave the rest as undefined.
 +
 
 
==Other OS==
 
==Other OS==
 
===Linux===
 
===Linux===
Line 183: Line 240:
 
==Finding help==
 
==Finding help==
 
[[Discord]]<br>
 
[[Discord]]<br>
[http://www.quakeworld.nu/forum/viewforum.php?id=10 Advanced Configuration] forum in QuakeWorld.nu is a good place to start. Use search.
+
[[Streaming]]<br>
 +
[https://ezquake.com/docs.html ezQuake documentation]<br>
 +
[https://www.quakeworld.nu/ Quakeworld.nu]
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
  
Link to a previous version of this page, obsolete: [[Older Smooth Quake]]
+
Link to a previous version of this page now obsolete: [[Older Smooth Quake]]

Latest revision as of 10:30, 28 October 2024

This page contains solutions and tips for various tearing, lagging, jerky and sucky Quake configurations.
Some of the tunings are for advanced users only. Do not change anything unless you know what you are doing.

Hardware

Sync technologies

  • Vertical syncronization (vsync) should be disabled while playing. It causes input lag.
  • FreeSync and G-Sync/compatible provide a tearless image. It will keep your fps and monitor Hz synced without additional input lag.
  • Black Frame Insertion (BFI) strobes the backlight synchronized with Hz for CRT-like motion clarity (cathode-ray tube).
    Brands use different names for BFI. This adds a bit of input lag and creates a double image effect called crosstalk.
    However, as of 2023, Nvidia launched ULMB2 which looks very promising without these downsides.

    Nvidia ULMB2 announcement
    Optimum Tech ULMB2 comparison

Monitor

Ideally, an IPS panel with at least 240Hz minimum is recommended. But any 144hz or more screen will work great!
Why IPS? TN has bad colors and viewing angles, VA has slow response time and OLED has burn-in risk and is expensive.
The pixels response time must stay inside the refresh cycle (1000/Hz) to avoid blur and take full advantage of the monitor's Hz.
Example: the refresh cycle of a 240hz monitor is 1000/240=4.16ms, if the pixel response time is above that, its going to generate blur.
You can read about the pixel response time for your monitor here. Sort the column by rise/fall time.
Some monitors have a fast enough response time but at the cost of ghosting. Take this into account.
UFO Test shows how your monitor responds so you can select a proper overdrive setting.
Example products: Asus VG279QM Aperture Grille's review.

Mouse

Any modern mouse should be ok.
Most mouse companies add smoothing after a certain DPI level (usually 1800) but a few brands have it disabled for all DPI ranges.
Smoothing is basically input lag. It's added in the firmware, not the sensor.
You should only use native DPI values to avoid interpolation. 1000Hz and DPI of 800 minimum is recommended.
A good mouse should not have problems such as smoothing, angle snapping, jitter and DPI deviation.
Example products: Pixart 3389 sensor (1600 DPI no smoothing added).

Battle(non)sense DPI analysis
Optimum Tech DPI analysis

Keyboard

1000Hz minimum is ideal simply because it has lower input lag than regular 125hz keyboards. Explanation.
Note: with 1000Hz+ mouse and keyboard you should use separate dedicated usb chips or a PCIe USB card.
Example products: EVGA Z20 and Corsair K70 Rapidfire/Champion models are fast but expensive.

Software

Do not change anything unless you know what you are doing!

BIOS

Suggestions:

  • Spread Spectrum: Disable
  • CPU Core Ratio: Sync All Cores
  • PCI-E Native Power Management: Disable
  • ASPM Support: Disable

Windows

Suggestions:

Installation
1. Download original Windows iso with MediaCreationTool from MS and install.
2. Install Visual C.
3. Install all WUpdates including drivers.

Settings

  • Control Panel > Mouse > Pointer Options > Enhance pointer precision > Disable
  • Start > Settings > Accessibility > Keyboard > Sticky Keys > Disable the shortcuts.
  • Start > Settings > Apps > Startup > Disable what you don't need.
  • Start > Settings > Update & Security (W10) > Delivery Optimization > Disable
  • Start > Settings > Windows Update (W11) > Advanced options > Delivery Optimization > Disable
  • Start > Settings > System > Display > Graphics > Change Default Graphics Settings (W11) > GPU Scheduling > Enable
  • Start (W10) > Settings > Privacy > Background apps > Disable
  • GPedit.msc (W11) > Computer Configuration >Administrative Templates > Windows Components > App Privacy > Let Windows apps run in the background > "Enabled" and "Force Deny"
  • GPedit.msc (W11) > Computer Configuration > Administrative Templates > Windows Components > Widgets > Disable
  • MS Edge > ellipses (…) > Settings > System and performance > Continue running BG ext and apps when MS Edge is closed > Disabled
  • Google Chrome > ellipses (...) > Settings > System > Continue running background apps when Google Chrome is closed > Disabled


Services

  • TCP/IP NetBIOS Helper (also in: protocol tcp/ipv4 > advanced settings > wins) > Disabled
  • Windows Search (Indexer is only required if you search your directories and files) > Disabled


Integrity
(by this order in cmdline as admin)

1. DISM /Online /Cleanup-Image /CheckHealth
2. DISM /Online /Cleanup-Image /ScanHealth
3. DISM /Online /Cleanup-Image /RestoreHealth
4. sfc /scannow
5. findstr /c:"[SR]" %windir%\Logs\CBS\CBS.log >"%userprofile%\Desktop\sfcdetails.txt"

NVIDIA

Suggestions:

  • NVCP > Global Settings > OpenGL GPU > Nvidia (to avoid issues with integrated cards being used)

  • NVCP > ezQuake profile > OpenGL GDI compatibility > prefer compatibility

  • NVCP > ezQuake profile > Power management mode > prefer maximum performance

  • NVCP > ezQuake profile > Texture filtering > Negative LOD bias > clamp

  • NVCP > ezQuake profile > Threaded Optimization > Auto (disable this setting if ezQ gets sluggish/stutters)

  • NVCP > ezQuake profile > Vulkan/OpenGL present method > prefer native

  • NvidiaProfileInspector > Other > Maximum Frames Allowed = 1 (Pre-rendered frames for OGL. Low Latency Mode is only for DX)

AMD/ATI

(to be added)

ezQuake

You should have a frametime of 1.3ms with 1001 fps and ping deviation less than 0.6ms.
During certain transitions some minor tearing appears in the middle of the screen but barely noticeable.
You can use multiples of 77 (server updates) that get close to your monitor Hz for a smoother image.
These are the closest fps with the off values for common Hz.

144Hz: 1001 (-7) ; 1155 (+3)
165Hz: 1155 (0) ; 2310 (0)
240Hz: 1925 (+5) ; 2156 (-4) ; 4081 (+1)
280Hz: 2233 (-7) ; 3080 (0)
360Hz: 1078 (-2) ; 2156 (-4)
480Hz: 1925 (+5)
500Hz: 1001 (+1) ; 2002 (+2)
540Hz: 1078 (-2) ; 1617 (-3) ; 2156 (-4)

Network Throttling (NT): This is part of the Multimedia Class Scheduler Service (MMCSS). Either disable NT or use sys_yieldcpu 1.
If ezQ is running on the same cores where network data is processed, sys_yieldcpu 0 will cause deviation (check with hud_net_show 1).
Winkey+R > regedit > HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile > NetworkThrottlingIndex = ffffffff in hexadecimal to disable ; [10-70] range in decimal and default is 10.

Launch

GPU (ATI and NVIDIA) sends interrupts to core0. When Windows sends ezQuake cpu load there and it gets high usage, there will be fps drops.
Excluding core0 from ezQuake will keep fps stable in this situation. Windows distributes cpu load but ezQuake only makes use of two cores.
CPU affinity calculator shows you what hexadecimal value you need to set in cmdline after /affinity (replace the word <HexVal> with the value you got from the calculator without all the starting 0x0 zeros). If your cpu has Hyper-Threading you need to exclude cpu0 and cpu1.
Ex.: A CPU with 4 cores and Hyper-Threading (8 threads) the hexadecimal is FC. With 4 cores and no HT the hexadecimal is E.
You can change Windows power plan to High Performance while playing and restore it back to Balanced when finished.
Open command line and type powercfg -l to see their GUID. They should match the ones below.

To switch power plans open notepad and place these 3 lines (without the comment), change game path, and save as .bat extension:

powercfg -s 8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c (#high performance power profile)
start "" /wait /affinity <HexVal> "<your Quake path and executable, ex.: D:\Quake\ezquake.exe>"
powercfg -s 381b4222-f694-41f0-9685-ff5bb260df2e (#balanced power profile)

If you always use power plan High Performance just right click ezquake.exe > send to > desktop (create shortcut) with this cmdline:

%ComSpec% /C start "" /affinity <HexVal> "ezquake.exe"

Settings

Suggestions:

cl_maxfps 1001                                            (recommended or more ; use at least 770)
cl_newlerp 0.1                                              (smooths projectiles movement)
gl_powerupshells 1                                      (flashing layer over own weapon and players carrying powerups)
gl_clipparticles 1                                          (limits particles close to you, keeps fps stable)
r_particles_count 16384                              (is just a limit, won't affect performance if particles don't reach it)
r_dynamic 2                                                  (1 = cpu ; 2 = gpu: recommended)
gl_anisotropy 16                                           (use 1 if fps unstable or with maxfps 2002+ ; Note: fps demanding if enabled)
gl_lerpimages 0                                             (deprecated, do not enable)
gl_texturemode gl_linear_mipmap_linear   (always use mipmap or fps will drop alot)
gl_outline 0                                                    (1 = models ; 2 = world ; 3 = models + world ; Note: fps demanding if enabled)
r_farclip 8192                                                (keeps entities visible at very large distances)
sys_yieldcpu 0                                                (keeps the thread active resulting in lower latency)
gl_multisamples 0                                         (Note: fps demanding if enabled)
vid_framebuffer 0                                          (enable if you want gl_outline for world ; Note: fps demanding if enabled)
vid_gammacorrection 0
vid_grab_keyboard 0                                     (causes several issues if enabled)
vid_hwgammacontrol 2
vid_renderer 1
vid_software_palette 0                                  (enabled causes white pixels if contrast is below 1.1 ; Note: fps demanding if enabled)
vid_usedesktopres 1
s_khz 48
s_linearresample 0
s_desiredsamples 128                                  (increase by power of 2 if sound gets distorted)
gl_hwblend 1                                                 (uses hardware for polyblend)
gl_polyblend 0                                               (Note: fps demanding if enabled)
vid_hwgamma_fps 1


Tools to check performance:

  • timedemo2 <demo> <fps>                     (add 77 as fps after the demo name ; don't use the old timedemo cmd)
  • hud_frametime                                        (combine with hud_frametime_max_reset_interval 2 and hud_performance_average 0)
  • hud_fps                                                     (combine with hud_fps_drop -1 and hud_fps_style 2)
  • hud_net
  • hud_ping                                                   (combine with hud_ping_show_dev 1 and hud_ping_show_pl 1)
  • hud_speed

Mouse Input

Use in_raw 1 (default) for Raw mouse input. This should provide the cleanest mouse input data, as opposed to what SDL input provides with in_raw 0, which might suffer from Windows's built-in acceleration curves and other limitations.

Issues

Network: lag spikes

  • Interrupt Moderation (IM): If you have a setting to define the rate, the higher the value the more delayed packets are.
    Some drivers have a buggy implementation. If you notice issues or want to be safe, disable in ethernet properties.

  • Proxy: with default nQuake settings, the server browser automatically finds proxies. It can connect to a server using more than one.
    Follow these steps to know if one of them is the culprit.

    1. Console > hud_net_show 1 (If "dev" is 1ms+, type cl_proxyaddr and write IPs down)
    2. Server Browser > select a server > press 'enter'

    In the help shortcut keys box, route indicates how many proxies were found. Press 'n'. This will connect directly bypassing proxies.
    If deviation improves then some proxy causes issues.
    With the IPs you wrote, set cl_proxyaddr with just one until you find wich one is bad. Sb_ignoreproxy can exclude it from future updates.
Keyboard shortcuts in ezQuake server browser

Network: packet loss

First, disable UDP Checksum Offload in ethernet advanced properties to see if it's a driver/ethernet bug. If it's not, turn it back on.
If you are experiencing packetloss, you can try to connect to a proxy. But if the problem is your own connection, this won't do anything.
In this situation it makes sense to duplicate/multiply (dupe) the network packets sent from and to the QuakeWorld server, so less packets are lost.
"Dupe" commands expect a numeric argument ([1-3] range). The numeric argument represents the number of duplicate packets.
The default is of course 0, representing 0 duplicated packets.

  • Console > setinfo dupe 1 (This tells the server to send to your client 1 duplicated packet). Set it in cl_onload alias for permanent use.
  • Console > cl_c2sdupe 1 (This tells your client to send to the server 1 duplicated packet). This is a client setting, so it is saved in your cfg file.


Note: Ensure you have at least /rate 50000. To duplicate packets will increase your bandwidth needs. In case your rate is not enough for the number of packets being received/sent, rate cut will happen.

The yellow lines on the netgraph represent rate cut. You can also see the absolute value, 18%

Performance: unstable FPS

If you feel like the game runs smooth for a while but you recognize small disturbing semi-periodic interrupts, those can be caused by background apps. Open Task Manager (ctrl+alt+del) and check whether some other processes are consuming cpu.

  • Start > Admin Tools > Event Viewer > Windows Logs: when you get an fps drop, check the time and see if there is a log that matches it.
  • Start > Admin Tools > Task Scheduler > Library: check for tasks from apps you installed that match the Event Viewer logs.
  • Uninstall or disable any RGB software (monitor; mouse; keyboard). It causes issues with the system.
  • Process Explorer can set low priority for I/O and memory of processes with the background priority, reducing the impact on the system.


Advanced Windows Settings

Do not change anything unless you know what you are doing!

  • Message Signaled Interrupts: Change supported devices to MSI. A negative value means it's working. Do not enable devices if the supported modes field doesn't include MSI. Windows sets interrupt priority of SATA and ethernet to high. Leave the rest as undefined.

Other OS

Linux

See Smooth Quake in Linux

Mac

(to be added)

Finding help

Discord
Streaming
ezQuake documentation
Quakeworld.nu

Link to a previous version of this page now obsolete: Older Smooth Quake