Difference between revisions of "Ruin"
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|gametype=4on4 | |gametype=4on4 | ||
|size=large | |size=large | ||
− | |download=https://maps.quakeworld.nu/ | + | |download=https://maps.quakeworld.nu/core/ruin.bsp |
|loc=https://drive.google.com/file/d/1Kj-tOMzcJPUkXUHSnjaryvL49HR5OJdl/view?usp=sharing | |loc=https://drive.google.com/file/d/1Kj-tOMzcJPUkXUHSnjaryvL49HR5OJdl/view?usp=sharing | ||
}} | }} | ||
'''Ruin''' is a 4on4 TDM map by {{player|infiniti|flag=ca}} and {{player|alice|flag=se}}.<br> | '''Ruin''' is a 4on4 TDM map by {{player|infiniti|flag=ca}} and {{player|alice|flag=se}}.<br> | ||
<br> | <br> | ||
− | + | * The final update of this map: [[Aztec]] - '''The Aztec Ruins''' | |
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=== Key Features === | === Key Features === | ||
*'''Slime Tunnels ([https://quake.fandom.com/wiki/Biosuit Biosuit]):''' On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. These tunnels provide an alternate path between the RL and RA. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.
| *'''Slime Tunnels ([https://quake.fandom.com/wiki/Biosuit Biosuit]):''' On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. These tunnels provide an alternate path between the RL and RA. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.
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* '''Bal''' - Props: [https://www.slipseer.com/index.php?resources/dwell-episode-2-textures.196/ dwell-episode-2-textures.196/] | * '''Bal''' - Props: [https://www.slipseer.com/index.php?resources/dwell-episode-2-textures.196/ dwell-episode-2-textures.196/] | ||
* {{player|flintheart|flag=se}} - Loc file | * {{player|flintheart|flag=se}} - Loc file | ||
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[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 00:08, 11 March 2024
Ruin is a 4on4 TDM map by infiniti and alice.
- The final update of this map: Aztec - The Aztec Ruins
Key Features
- Slime Tunnels (Biosuit): On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. These tunnels provide an alternate path between the RL and RA. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.
- Pentagram of Protection : At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.
Powerups | Armor | Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 2 |
Gallery
Credits
- Makkon :
- Skybox - mak_aurora3 - Skyboxes goes to folder nQuake/gfx/env
- Texture set - makkon-textures.28
- Bal - Props: dwell-episode-2-textures.196/
- flintheart - Loc file