Difference between revisions of "Time 2 Hammer Season 1"
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The league is based on the Round Robin system in which each player will play against every other participant in their group. | The league is based on the Round Robin system in which each player will play against every other participant in their group. | ||
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− | Each week, each pair of players within the league will play | + | Each week, each pair of players within the league will play matches in one-on-one format. |
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− | This means that the spectators will have a huge spectacle in the form of | + | This means that the spectators will have a huge spectacle in the form of many matches played within a few months! |
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− | After completing all matches, the score will be calculated, which will be influenced not only by the number of wins of each | + | After completing all matches, the score will be calculated, which will be influenced not only by the number of wins of each team, but also by the differences in frags or possibly walkovers. |
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Revision as of 01:24, 17 February 2021
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Single-Elimination Bracket
About
TIME2HAMMER is semi-professional Quake World 2on2 league founded by hammer in 2019.
European players of all skill levels will be able to participate, however, non-European players are free to sign up as long as they play their matches in Europe with the lowest pings possible.
TIME2HAMMER joins all players together with an extensive map pool and each year a new map is selected.
Each player is assigned to one of several groups: Veteran, Professional, Advanced, Improved, Regular, Seasonal or Rookie.
The league is based on the Round Robin system in which each player will play against every other participant in their group.
Each week, each pair of players within the league will play matches in one-on-one format.
This means that the spectators will have a huge spectacle in the form of many matches played within a few months!
After completing all matches, the score will be calculated, which will be influenced not only by the number of wins of each team, but also by the differences in frags or possibly walkovers.
One minor change we shall be making to the format in TIME2HAMMER is that in the map selection process each team will pick two maps each instead of the usual three map picks in HAMMER-TIME.
This is in recognition of the fact that it is much harder to coordinate time scheduling with four people involved.
Visit the league official website https://hammer-time.quake1.pl/ and/or join the official discord server.
Rules
- Timelimit 10 minutes.
- Overtime 3 minutes.
- DMM3.
- No powerups.
- Discharges on.
- No fairpacks.
- Ktpro spawns (unless both players agree on a different mode).
- sv_maxfps 77.
- No berzerk, midair, instagib or other unusual modes.
- Fallbunny on (unless both players agree play with off).
- Spectators are allowed by default but if ONE player DOESN’T AGREE then MUST BE changed to NO SPECTATORS. (this is to avoid "ghosting" by players)
- Each team PICKS 2 maps and all 4 must be played.
- One round each week from each group.
- Pings must be equal.
- Dm6 powerups ON
Map Pool
dm2 | dm4 | dm6 | aerowalk | ztndm3 | bravado | shifter | catalyst |
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Signups
The following 77 players and 30 teams signed up.
Prize pool