Difference between revisions of "Phantom Base"

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Phantom Base (phantom.bsp) is a 4on4 Team Deathmatch map created from January to March 2021 by Q****R(tm) >:}}}
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Phantom Base (phantom.bsp) is a 4on4 Team Deathmatch map created from January to March 2021 by [[QuakeR]].<br>
 
Find the original download here: https://github.com/worldQuakeR/phantom
 
Find the original download here: https://github.com/worldQuakeR/phantom
  
 
===Spawns===
 
===Spawns===
There are 8 spawnpoints.
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There are 8 spawnpoints.<br>
 
Peculiarity: there are 3 SSG's, one at each armor, all near a spawn.<br>
 
Peculiarity: there are 3 SSG's, one at each armor, all near a spawn.<br>
 
Even though the map was designed for 4on4 Team Deathmatch, all spawns are near a weapon, this was done with FFA in mind.
 
Even though the map was designed for 4on4 Team Deathmatch, all spawns are near a weapon, this was done with FFA in mind.
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: 6 sec to RING
 
: 6 sec to RING
  
'''NOTE:'''
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'''NOTE:'''<br>
 
PENT can shoot HATCH and go to RING (7 sec)
 
PENT can shoot HATCH and go to RING (7 sec)
 
but PENT will probably hunt QUAD<br>
 
but PENT will probably hunt QUAD<br>
If all 4|5|6 that can make it in 6|7 seconds to RING, go to RING :
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If all 4|5|6 that can make it in 6|7 seconds to RING, go to RING :<br>
 
there will be 2 RL's, 1 GL, a RA/SSG, a PENT/SNG/SG and a Quad @RING => (FIREWORKS)
 
there will be 2 RL's, 1 GL, a RA/SSG, a PENT/SNG/SG and a Quad @RING => (FIREWORKS)
  

Revision as of 17:37, 12 March 2021

[e][h]Phantom Base
Phantom 0 promo.jpg
Creator:
Released:
2021
Gametype:
4on4
Size:
Large
Download:

Phantom Base (phantom.bsp) is a 4on4 Team Deathmatch map created from January to March 2021 by QuakeR.
Find the original download here: https://github.com/worldQuakeR/phantom

Spawns

There are 8 spawnpoints.
Peculiarity: there are 3 SSG's, one at each armor, all near a spawn.
Even though the map was designed for 4on4 Team Deathmatch, all spawns are near a weapon, this was done with FFA in mind.

Layout

The map basically consists of a floor-level, a first-level and a sewer.
Once one learns the map one discovers things, such as items, weapons and possibilities.

Strategy & Tactics

Some possible match start spawn tactics:

Spawn LG:

LG spawn can get LG in 3 sec
maybe then pickup the 6-cell-pack in the corridor towards RA;
get (second) RA (and hope enemy doesn't have Quad or Pent)

Spawn GA/SSG(1):

3 sec to QUAD - when taking SSG
4 sec to QUAD - when taking SSG & GA

Spawn YA/SSG(2):

5 sec to QUAD - when taking SSG & YA -> tele
ignoring YA : could get RING in 5 sec [but clash with RL guy(s)]

Spawn RA/SNG (RA room):

5 sec to PENT (will not get RA)

Spawn RA/SSG(3):

gets RA :
OR : when ignoring RA :
5 sec to PENT using 2 teleporters

Spawn low-RL (sewer/water): Spawn high-RL: Spawn GL:

6 sec to RING

NOTE:
PENT can shoot HATCH and go to RING (7 sec) but PENT will probably hunt QUAD
If all 4|5|6 that can make it in 6|7 seconds to RING, go to RING :
there will be 2 RL's, 1 GL, a RA/SSG, a PENT/SNG/SG and a Quad @RING => (FIREWORKS)

Items

Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
1 1 1 1 1 1 1 1 2 1 1 0 3

Gallery