Difference between revisions of "Dm2frost"
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+ | == Gameplay changes== | ||
+ | As lava has frozen, this opens up for a new gameplay and meta around the lava drenched areas such as Big room, Teleporter room and [[RA]]/[[MH]] room. | ||
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+ | In the bigroom, as the area is now safely walked upon, more often you now see one or the other of the floor traps out of sync with eachother, as a result of players blocking any of their movement. | ||
Revision as of 21:27, 6 November 2021
Cosmetically modified version of Claustrophobopolis, better known as Dm2 - one of the six deathmatch maps included with Quake.
One of five maps in a "TB5-frost" map pack intended for release in conjunction with Sdcup5, remixed by bps. See also dm4frost, dm6frost, ztndm3frost and aerowalkfrost.
Powerups | Armor | Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
1 | 0 | 0 | 2 | 2 | 3 | 0 | 0 | 2 | 1 | 0 | 1 | 1 |
Gameplay changes
As lava has frozen, this opens up for a new gameplay and meta around the lava drenched areas such as Big room, Teleporter room and RA/MH room.
In the bigroom, as the area is now safely walked upon, more often you now see one or the other of the floor traps out of sync with eachother, as a result of players blocking any of their movement.