Difference between revisions of "Yawnmode"

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(Extend based on source code)
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This game mode was created by [[Molgrum]].
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Yawnmode is a game mode change:
 
Yawnmode is a game mode change:
 +
* hide player corpses after animation
 +
* axe has 50 dmg instead of 20
 +
* green armor gives more protection (0.4 instead of 0.3, where for example yellow armor has 0.6)
 
* nails increases kickback
 
* nails increases kickback
 
* respawn has the same delay (900ms) regardless of deathtype gib/normal
 
* respawn has the same delay (900ms) regardless of deathtype gib/normal
 +
* spawns are in different locations than in normal game - see [[Jawnmode]] and [[Spawn_modes]]
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* backpacks always gives last weapon (drop last fired weapon)
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* no damage from fireball
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* fallbunny - preserve velocity on falling
  
 
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More source code insight - [https://github.com/QW-Group/ktx/search?q=k_yawnmode KTX source code].
This game mode was created by [[Molgrum]].
 
Also see [[Jawnmode]] and [[Spawn_modes]].
 

Revision as of 09:13, 12 January 2023

This game mode was created by Molgrum.

Yawnmode is a game mode change:

  • hide player corpses after animation
  • axe has 50 dmg instead of 20
  • green armor gives more protection (0.4 instead of 0.3, where for example yellow armor has 0.6)
  • nails increases kickback
  • respawn has the same delay (900ms) regardless of deathtype gib/normal
  • spawns are in different locations than in normal game - see Jawnmode and Spawn_modes
  • backpacks always gives last weapon (drop last fired weapon)
  • no damage from fireball
  • fallbunny - preserve velocity on falling

More source code insight - KTX source code.