Difference between revisions of "Ruin"

From QWiki
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|loc=https://drive.google.com/file/d/1kB_c-s8JryzxfSW_XONnK4KTw8zcN_-b
 
|loc=https://drive.google.com/file/d/1kB_c-s8JryzxfSW_XONnK4KTw8zcN_-b
 
}}
 
}}
'''Ruin_b3''' is a 4on4 TDM map by {{player|infiniti|flag=ca}} and {{player|alice|flag=se}}.<br>
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'''Ruin_b4''' is a 4on4 TDM map by {{player|infiniti|flag=ca}} and {{player|alice|flag=se}}.<br>
The map is {{Abbr|WIP|Work in Progress}} - currently in a third beta version.<br>
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The map is {{Abbr|WIP|Work in Progress}} - currently in a fourth beta version.<br>
 +
 
 +
*Changelog for ruin_b4:
 +
** Layout rework for the high area
 +
** Added ledge at RL which access high area
  
 
*Changelog for ruin_b3:
 
*Changelog for ruin_b3:
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* '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible.  It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br>
 
* '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible.  It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br>
 
* '''High Path (Shortcut):''' The map has a high path that connects the important areas, but is not easily accessible. There are no spawn points on this path (similar to dm2-high), and it can only be accessed directly from one place (near the ring).  However, there are three alternate access points,  with the help of a teammate using a head-jump. <br><br>
 
  
 
* '''Skybox''' :  '''[https://drive.google.com/file/d/1q5J8ooFmH6bypNE0N1U1WpJkY_T4hHRK/view mak_aurora3]''' by Makkon
 
* '''Skybox''' :  '''[https://drive.google.com/file/d/1q5J8ooFmH6bypNE0N1U1WpJkY_T4hHRK/view mak_aurora3]''' by Makkon
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|gl=1
 
|gl=1
 
|sng=2
 
|sng=2
|ng=2
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|ng=1
 
|ssg=2
 
|ssg=2
 
}}
 
}}
 
<br>
 
<br>
{|
 
|-
 
'''2 head-jump (shortcut) access points:'''
 
| [[File:Ruin-shortcut1.jpg|thumb]] || [[File:Ruin-shortcut2.jpg|thumb]]
 
|}
 
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 07:16, 14 February 2024

[e][h]Ruin (beta)
Ruin b1-thumb.jpg
Creator:
Released:
2024
Gametype:
4on4
Size:
large
Download:

Ruin_b4 is a 4on4 TDM map by Canada infiniti and Sweden alice.
The map is WIP - currently in a fourth beta version.

  • Changelog for ruin_b4:
    • Layout rework for the high area
    • Added ledge at RL which access high area
  • Changelog for ruin_b3:
    • Teleport added near MH
    • Layout rework at YA and RL
    • Additional rocket pack added (25 rox in total)
    • Reduced Biosuits from 2 to 1
    • Aesthetic alterations
  • Changelog for ruin_b2:
    • MH at RL removed
    • Layout reworked at RA, MH, Quad
    • Additional LG added, at the teleport
    • Added 1 small rocket & cells packs
    • Reduced number of Biosuits from 4 to 2
    • Fixed brush clean up and aesthetics alterations


Available on servers for testing:
de.quake.world
nl.quake.world
qw.quakeworld.fi:28501
qw.imaginary.zone:29501

Key Features

  • Slime Tunnels (Biosuit): On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuits is placed near the tunnel entrance at RL for protection. These tunnels provide an alternate path between the RL and RA. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.


  • Pentagram of Protection : At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.

Gallery

Items

Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
1 1 1 1 1 1 2 2 1 1 2 1 2