Difference between revisions of "EQL Season 22/Information"

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(Created page with "{{EQL navbox}} {{Infobox league |name=EQL Season 22 |image= |series= |organizer={{player|Hooraytio|flag=se}} |sponsor= |type=Online |format=4on4 |prizepool= |sdate=2024-09-01...")
 
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Signed up clans:
 
Signed up clans:
 
* {{team|Fraggers United|flag=fi}}: Anza Kippo Rusti Hooraytio Slaughter Rghst
 
* {{team|Fraggers United|flag=fi}}: Anza Kippo Rusti Hooraytio Slaughter Rghst
 
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* {{team|Tribe of Tjernobyl|flag=se}}: jOn oddjob slime sassa phrenic
  
 
== Rules ==  
 
== Rules ==  

Revision as of 20:00, 2 June 2024

[e][h]EQL Season 22
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2024-09-01
End Date:
2024-11-30

EQL Season 22 is a 4on4 event that takes place during autumn 2024.

Format

  • 4on4 tournament with groups and playoffs


Sign up

Your clan signs up by messaging Sweden Hooraytio#3070 on discord. Signups close August 30th.

Signed up clans:

Rules

Coming soon

  • Maps: DM2, DM3, E1M2, SCHLOSS, PHANTOMBASE
  • Server settings: Standard settings set by command /4on4
  • Reporting: Report the game with screenshots in #eql22-reports on EQL discord
  • Clans and players: State your lineup when signing up. A player can not play in more than 1 clan.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 52ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.