Difference between revisions of "AfterQuake"
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− | AfterQuake is a QuakeWorld package, similar to [[nQuake]] or [[ClassicQ]]. | + | AfterQuake is a QuakeWorld package, similar to [[nQuake]] or [[ClassicQ]], which was launched at the QuakeExpo 2016 (QEXPO2016) event. [https://qexpo2016.com/introducing-afterquake/ Link to announcement]. |
AfterQuake is a combination of the FTEQW engine and community-made content packages.< /br> | AfterQuake is a combination of the FTEQW engine and community-made content packages.< /br> | ||
− | Some content packages have been modified to ensure they work properly with FTEQW (either bugfixes, tweaks/removals to avoid conflicts, or naming convention changes). | + | Some content packages have been modified to ensure they work properly with FTEQW (either bugfixes, tweaks/removals to avoid conflicts, or naming convention changes). |
==Contents== | ==Contents== | ||
− | AfterQuake package is a zip file which contains the bare minimum required to get AfterQuake running. Everything else needed is downloaded automatically in the first run (except copywrite content, such as pak1.pak), and if you want extras, you can download them from the client as well. | + | AfterQuake package is a zip file which contains the bare minimum required to get AfterQuake running. Everything else needed is downloaded automatically in the first run (except copywrite content, such as pak1.pak), and if you want extras, you can download them from the client as well.<br /><br /> |
+ | And there are tons of extras: redesigned main menu, amazing particle configs (fully editable), | ||
When you first start, you will be presented with the downloads menu. If you want the bare minimum, you can just disable updates and close the menu if you wish. | When you first start, you will be presented with the downloads menu. If you want the bare minimum, you can just disable updates and close the menu if you wish. | ||
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You can spectate ongoing internet games using AfterQuake as you use your regular Quake client. For QuakeWorld you can use [http://qtv.quakeworld.nu/ QuakeTV] to connect to servers. | You can spectate ongoing internet games using AfterQuake as you use your regular Quake client. For QuakeWorld you can use [http://qtv.quakeworld.nu/ QuakeTV] to connect to servers. | ||
+ | == Crew == | ||
+ | * [[Spike]] FTEs guru | ||
+ | * [[Mushi]] tester, project manager | ||
+ | * [[PurpleHaze]] gfx consultant | ||
+ | * [[MoonDrunk]] gfx consultant | ||
== Related Pages == | == Related Pages == |
Revision as of 14:30, 17 March 2017
AfterQuake is a QuakeWorld package, similar to nQuake or ClassicQ, which was launched at the QuakeExpo 2016 (QEXPO2016) event. Link to announcement. AfterQuake is a combination of the FTEQW engine and community-made content packages.< /br> Some content packages have been modified to ensure they work properly with FTEQW (either bugfixes, tweaks/removals to avoid conflicts, or naming convention changes).
Contents
AfterQuake package is a zip file which contains the bare minimum required to get AfterQuake running. Everything else needed is downloaded automatically in the first run (except copywrite content, such as pak1.pak), and if you want extras, you can download them from the client as well.
And there are tons of extras: redesigned main menu, amazing particle configs (fully editable),
When you first start, you will be presented with the downloads menu. If you want the bare minimum, you can just disable updates and close the menu if you wish. However, if you want the standard AfterQuake content, then go ahead and hit apply. Once the downloads finish, you're ready to play! You can also select the 'AfterQuake - Full' package, if you want to use the higher-quality presets. Most packages can be enabled or disabled on the fly without needing to redownload. The downloads menu can be accessed later via the menus, or simply via the menu_downloads console command.
Single and Multiplayer
For singleplayer, you can use the QuakeInjector plugin to download a plethora of singleplayer maps and mods hosted by quaddicted. Note that you will need the full version of quake for this to work properly. (You may wish to disable the ezhud plugin, and possibly switch graphics presets away from the deathmatch-focused one).
For deathmatch, you can find a plethora of public servers inside the built-in server browser. Both NQ and QW servers will be listed.
QuakeTV and observing
You can spectate ongoing internet games using AfterQuake as you use your regular Quake client. For QuakeWorld you can use QuakeTV to connect to servers.
Crew
- Spike FTEs guru
- Mushi tester, project manager
- PurpleHaze gfx consultant
- MoonDrunk gfx consultant