Difference between revisions of "AfterQuake"
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'''AfterQuake''' is a Quake package, similar to QuakeWorld's [[nQuake]], [[ClassicQ]], or even Quake's Epsilon Mod. It was launched at the QuakeExpo 2016 (QEXPO2016) event. [https://qexpo2016.com/introducing-afterquake/ Link to announcement]. | '''AfterQuake''' is a Quake package, similar to QuakeWorld's [[nQuake]], [[ClassicQ]], or even Quake's Epsilon Mod. It was launched at the QuakeExpo 2016 (QEXPO2016) event. [https://qexpo2016.com/introducing-afterquake/ Link to announcement]. | ||
− | + | It is a combination of the [[FTE]] engine (source port or client) and community-made content packages. '''It supports both Quake (singleplayer) and QuakeWorld (multiplayer).''' | |
− | |||
<gallery mode="packed-hover" heights="220px"> | <gallery mode="packed-hover" heights="220px"> | ||
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</gallery> | </gallery> | ||
− | The goal of AfterQuake is to | + | The goal of AfterQuake is to make [[FTE]] easier to use. And why this is relevant? Because [[FTE]] is simply the most advanced Quake source port - it supports everything! - and it will change the way you look at this game. |
+ | This page is about AfterQuake only. '''Visit [[FTE]] wiki page for a more extensive list of features'''. | ||
==Installation== | ==Installation== | ||
− | Download the zip file (link below) and extract to an empty folder (e.g. ''c:\afterQuake''). Then copy from your Quake directory the following files: | + | Download the zip file (link below) and extract to an empty folder (e.g. ''c:\afterQuake''). Then copy from your original Quake directory the following files: |
− | * id1/pak0.pak | + | * /id1/pak0.pak |
− | * id1/pak1.pak | + | * /id1/pak1.pak |
to the corresponding folder in your afterQuake folder. | to the corresponding folder in your afterQuake folder. | ||
You can now execute the [[FTE]] executable. | You can now execute the [[FTE]] executable. | ||
− | + | Continue reading... | |
− | |||
==Contents== | ==Contents== | ||
AfterQuake package is a zip file which contains the bare minimum required to get AfterQuake running. '''Everything else needed is downloaded automatically''' in the first run (except copywrite content, such as pak1.pak), and if you want extras, you can download them from the client as well.<br /><br /> | AfterQuake package is a zip file which contains the bare minimum required to get AfterQuake running. '''Everything else needed is downloaded automatically''' in the first run (except copywrite content, such as pak1.pak), and if you want extras, you can download them from the client as well.<br /><br /> | ||
− | And there are tons of extras: redesigned main menu, amazing particle configs (fully editable), realtime lights, high resolution textures, | + | And there are tons of extras: redesigned main menu, amazing particle configs (fully editable), realtime lights, high resolution textures, example configs... All these are accessible from the downloads menu! |
===Step by step=== | ===Step by step=== | ||
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=== Quake Mods === | === Quake Mods === | ||
− | Its super duper compatible with any Quake modification you try. Install them normally. | + | Its super-duper compatible with any Quake modification you try. Install them normally. |
== Multi Player == | == Multi Player == | ||
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== Related Pages == | == Related Pages == | ||
− | * [[FTE]] The main page | + | * [[FTE]] The main wiki page |
* [[FTEDroid]] - it's the Android port. Want to watch demos or live games in your phone/tablet? this is for you | * [[FTEDroid]] - it's the Android port. Want to watch demos or live games in your phone/tablet? this is for you | ||
Revision as of 10:27, 16 November 2018
AfterQuake is a Quake package, similar to QuakeWorld's nQuake, ClassicQ, or even Quake's Epsilon Mod. It was launched at the QuakeExpo 2016 (QEXPO2016) event. Link to announcement. It is a combination of the FTE engine (source port or client) and community-made content packages. It supports both Quake (singleplayer) and QuakeWorld (multiplayer).
The goal of AfterQuake is to make FTE easier to use. And why this is relevant? Because FTE is simply the most advanced Quake source port - it supports everything! - and it will change the way you look at this game. This page is about AfterQuake only. Visit FTE wiki page for a more extensive list of features.
Installation
Download the zip file (link below) and extract to an empty folder (e.g. c:\afterQuake). Then copy from your original Quake directory the following files:
- /id1/pak0.pak
- /id1/pak1.pak
to the corresponding folder in your afterQuake folder.
You can now execute the FTE executable. Continue reading...
Contents
AfterQuake package is a zip file which contains the bare minimum required to get AfterQuake running. Everything else needed is downloaded automatically in the first run (except copywrite content, such as pak1.pak), and if you want extras, you can download them from the client as well.
And there are tons of extras: redesigned main menu, amazing particle configs (fully editable), realtime lights, high resolution textures, example configs... All these are accessible from the downloads menu!
Step by step
When you first start, you will be presented with the downloads menu. If you want the bare minimum, you can just disable updates and close the menu if you wish. However, if you want the standard AfterQuake content, then go ahead and hit apply. Once the downloads finish, you're ready to play! You can also select the 'AfterQuake - Full' package, if you want to use the higher-quality presets. Most packages can be enabled or disabled on the fly without needing to redownload. The downloads menu can be accessed later via the menus, or simply via the /menu_downloads console command.
Some content isn't included on purpose, because of copyright issues. For example:
- Mindgrid's high Quality audio
- Quake's Official Soundtrack
- (...)
These and all other paks or modifications can be installed in AfterQuake the same way as any other engine.
Single Player
For singleplayer, you can use the QuakeInjector plugin to download a plethora of singleplayer maps and mods hosted by quaddicted. Note that you will need the full version of Quake for this to work properly. (You may wish to disable the ezhud plugin, and possibly switch graphics presets away from the deathmatch-focused one).
Quake Mods
Its super-duper compatible with any Quake modification you try. Install them normally.
Multi Player
For deathmatch, you can find a plethora of public servers inside the built-in server browser. Both NQ and QW servers will be listed.
QuakeTV and observing
You can spectate ongoing internet games using AfterQuake as you use your regular Quake client. For QuakeWorld you can use QuakeTV to connect to servers.
Crew
- Spike FTEs guru
- Mushi tester, project manager
- PurpleHaze gfx consultant
- MoonDrunk gfx consultant
- Romi RT lights and marketing
Contact: [1]
Download
Download the latest AfterQuake here
The official website of FTE: here
Related Pages
- FTE The main wiki page
- FTEDroid - it's the Android port. Want to watch demos or live games in your phone/tablet? this is for you
Disclaimer
Some content packages have been modified to ensure they work properly with FTEQW (either bugfixes, tweaks/removals to avoid conflicts, or naming convention changes).