Difference between revisions of "GetQuad! Nations Cup"
From QWiki
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− | + | == Rules == | |
* League format: group stage (BO3) and playoffs with top 4 (BO5). | * League format: group stage (BO3) and playoffs with top 4 (BO5). | ||
* Maps are TB3, but if teams agree to play others, it is allowed. | * Maps are TB3, but if teams agree to play others, it is allowed. | ||
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* Server selections are up to the team managers, but '''equal pings are mandatory!'''. | * Server selections are up to the team managers, but '''equal pings are mandatory!'''. | ||
− | + | ||
+ | == Server settings == | ||
* TeamOverlay: the team, who is not selecting the map, decides the TeamOverlay setting for that map. For 3rd maps the TeamOverlay setting must be randomized (/rnd TO_on TO_off). But teams can agree on the TeamOverlay setting (always on, always off). | * TeamOverlay: the team, who is not selecting the map, decides the TeamOverlay setting for that map. For 3rd maps the TeamOverlay setting must be randomized (/rnd TO_on TO_off). But teams can agree on the TeamOverlay setting (always on, always off). | ||
* Timelimit: 20 minutes | * Timelimit: 20 minutes | ||
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* If a team requests nospecs-mode, the other team is obliged to comply.<br /><br /> | * If a team requests nospecs-mode, the other team is obliged to comply.<br /><br /> | ||
− | + | == Match Reporting == | |
* The team that wins the match should report the match on the [https://getquad.quake.world/ GetQuad Website] | * The team that wins the match should report the match on the [https://getquad.quake.world/ GetQuad Website] | ||
* In order for a match to be valid, you'll need to have screenshots and demos from each played map | * In order for a match to be valid, you'll need to have screenshots and demos from each played map | ||
− | + | == Allowed clients == | |
* Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of ezQuake: | * Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of ezQuake: | ||
* ezQuake (2.2.x, 3.x) https://ezquake.github.io/ (3.5 MUST be version alpha 18 or higher) | * ezQuake (2.2.x, 3.x) https://ezquake.github.io/ (3.5 MUST be version alpha 18 or higher) | ||
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* FodQuake (0.4), http://fodquake.net/ | * FodQuake (0.4), http://fodquake.net/ | ||
− | + | == Allowed rulesets == | |
* ezQuake: smackdown, qcon (clean report! no "-f" in the check report) | * ezQuake: smackdown, qcon (clean report! no "-f" in the check report) | ||
* FTEQW: strict | * FTEQW: strict | ||
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* Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned, if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins. | * Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned, if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins. | ||
− | + | == Allowed proxies == | |
* QWfwd | * QWfwd | ||
* Qizmo 2.91 | * Qizmo 2.91 | ||
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Using disallowed clients/proxies might lead to points deduction or even a WO. | Using disallowed clients/proxies might lead to points deduction or even a WO. | ||
− | + | == Scripting and cheats == | |
===== Allowed ===== | ===== Allowed ===== | ||
* cl_fakeshaft (only mentioned here as it used to be forbidden) | * cl_fakeshaft (only mentioned here as it used to be forbidden) |
Revision as of 07:52, 29 August 2020
Rules
- League format: group stage (BO3) and playoffs with top 4 (BO5).
- Maps are TB3, but if teams agree to play others, it is allowed.
- Preferably teams are by nation, but if there’s not enough players from one nation, teams can be a mix of nations, but admins have to approve.
- Players can choose to play within the team of their country of origin, or to play in the team of their country of residence.
- Each team has to elect a team manager, who’ll have to deal with admins, schedule matches, and define team lineups for each match. The team manager needs to sign up the team for the tournament. Signup form
- Server selections are up to the team managers, but equal pings are mandatory!.
Server settings
- TeamOverlay: the team, who is not selecting the map, decides the TeamOverlay setting for that map. For 3rd maps the TeamOverlay setting must be randomized (/rnd TO_on TO_off). But teams can agree on the TeamOverlay setting (always on, always off).
- Timelimit: 20 minutes
- Overtime: 5 minutes if match is a draw
- Deathmatch mode: 1
- Teamplay mode: 2
- Spawn mode: KTX2 Respawns
- Powerups: ON
- Discharge: ON
- KFjump: Toggled OFF (command = tkfjump)
- Airstep: OFF
- Jawnmode: OFF
- Antilag (or equivalent): ON (unless both teams agree to play without it.)
- Fallbunny: ON (if server allows)
- No berzerk, midair, instagib or other unusual modes.
- If a team requests nospecs-mode, the other team is obliged to comply.
Match Reporting
- The team that wins the match should report the match on the GetQuad Website
- In order for a match to be valid, you'll need to have screenshots and demos from each played map
Allowed clients
- Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of ezQuake:
- ezQuake (2.2.x, 3.x) https://ezquake.github.io/ (3.5 MUST be version alpha 18 or higher)
- FTEQW (1.00), http://fte.triptohell.info/
- FodQuake (0.4), http://fodquake.net/
Allowed rulesets
- ezQuake: smackdown, qcon (clean report! no "-f" in the check report)
- FTEQW: strict
- FodQuake: eql
- Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned, if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins.
Allowed proxies
- QWfwd
- Qizmo 2.91
Using disallowed clients/proxies might lead to points deduction or even a WO.
Scripting and cheats
Allowed
- cl_fakeshaft (only mentioned here as it used to be forbidden)
NOT allowed
- movement scripts (ezquake: cl_idrive must be OFF)
- kfjump
- custom rocket jump scripts
- Any other kind of movement scripts
- Automated teamsays
- Radar
- Skin changing depending on health/armour/weapon
- Custom models not allowed by f_modified
- Any kind of cheat (wallhack, aimbot, timers etc.)
- Hacked clients