Difference between revisions of "Ztndm3"
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== Popularity == | == Popularity == | ||
− | This map is one of the most popular in BO5 duel. You will find this map extremely popular on Russian servers, and it is even used as one of the central maps in the Moscow University MGU. | + | This map is one of the most popular in BO5 duel. You will find this map extremely popular on Russian servers, and it is even used as one of the central maps in the Moscow University MGU. |
+ | |||
+ | There is also a variation of the map occasionally played in the United States, known as Ztndm3q, which moves the Mega Health into the long hallway between the Lightning Gun and the Yellow Armor and replaces the Green Armor with a second Yellow Armor.<br/> | ||
+ | These changes mirror the Quake 3 version of the map, and tend to change the gameplay in that direction : slower paced and sneakier. | ||
=== Criticism === | === Criticism === | ||
− | With a total of 30 Rockets as well as two Rocket Launchers and a Grenade Launcher | + | With a total of 30 Rockets as well as two Rocket Launchers and a Grenade Launcher, people tend to complain about the vast amount of 'spam' on this map. Once in control of the central area, all paths leading to red armor can be spammed using grenades or rockets. |
+ | |||
The spawn point placement also contributes heavily to frequent kill streaks. From the T junction in the middle area, you can hear all spawn points except for the one behind the Grenade Launcher and have near direct line-of-sight to most of them. | The spawn point placement also contributes heavily to frequent kill streaks. From the T junction in the middle area, you can hear all spawn points except for the one behind the Grenade Launcher and have near direct line-of-sight to most of them. | ||
<gallery> | <gallery> |
Revision as of 17:22, 8 October 2020
Gallery
Popularity
This map is one of the most popular in BO5 duel. You will find this map extremely popular on Russian servers, and it is even used as one of the central maps in the Moscow University MGU.
There is also a variation of the map occasionally played in the United States, known as Ztndm3q, which moves the Mega Health into the long hallway between the Lightning Gun and the Yellow Armor and replaces the Green Armor with a second Yellow Armor.
These changes mirror the Quake 3 version of the map, and tend to change the gameplay in that direction : slower paced and sneakier.
Criticism
With a total of 30 Rockets as well as two Rocket Launchers and a Grenade Launcher, people tend to complain about the vast amount of 'spam' on this map. Once in control of the central area, all paths leading to red armor can be spammed using grenades or rockets.
The spawn point placement also contributes heavily to frequent kill streaks. From the T junction in the middle area, you can hear all spawn points except for the one behind the Grenade Launcher and have near direct line-of-sight to most of them.
Link's gameplay summary
How to Play
1on1
Ztndm3 favors a variable pace approach, and has a good tendency for lots of spawn frags due to a number of spawn points being close in the RA/MH room. Ztndm3 has control points at the Grenade Launcher (near RA and MH), and upper Rocket Launcher (near YA), and also a number of long corridors that favor LG usage.