Difference between revisions of "Money for nothin and gibs for free"

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It is intented as a worldwide battle royale, following the success of [[GetQuad! Nations Cup]] in 2020.
 
It is intented as a worldwide battle royale, following the success of [[GetQuad! Nations Cup]] in 2020.
  
A whopping prize pool of $6,500 is handed in from a secret, russian donor that want to remain unknown.
+
A whopping prize pool of $6,500 is handed out from a secret, russian donor that want to remain unknown.
  
 
===Prize pool===
 
===Prize pool===

Revision as of 12:33, 7 January 2021

[e][h]Money for nothin and gibs for free
Logo-mfnagff-2021.jpg
League Information
Organizer:
Admin:
Sponsor:
Secret old russian player
Type:
Online
Format:
Double-Elimination Bracket (Bo5)
Prize pool:
$6,500 USD
Start Date:
TBD
(Signup close January 16)
Links
Maps
dm2 • dm4 • dm6 • aerowalk • ztndm3

"Money for nothin' and gibs for free" is a 2on2 Double-Elimination tournament mainly run by Russia gLAd.

It is intented as a worldwide battle royale, following the success of GetQuad! Nations Cup in 2020.

A whopping prize pool of $6,500 is handed out from a secret, russian donor that want to remain unknown.

Prize pool

$6,500 (USD) are spread among the players as seen below:


Maps

dm2 dm4 dm6 aerowalk ztndm3
Dm2 Dm4 Dm6 Aerowalk Ztndm3

Signup

Signup over here. Signup close on January 16, 20:50 UTC (23:50 MSK).

Rules

  • 10 min duels with 3 min overtime
  • All rounds are BO5
  • Ruleset: smackdown, thunderdome or qcon
  • A team can only consist of 2 players

Servers

This is a world wide tournament, meaning you might have to play games on a higher ping than you're used to. Strive for fair pings, but use this as a general rule of thumb:

  • East coast NA vs EU = Ireland
  • West coast NA vs EU = New York
  • AU vs EU = India
  • AU vs NA = Los Angeles
  • BR vs AU = Los Angeles
  • BR vs EU/NA = Miami

If you can find a server with lower pings for both of you, I strongly suggest you use that one! This is just a general rule of thumb and not a requirement, however striving for as equal pings as possible is mandatory. Use cl_delaypacket to even out the pings up to a maximum of 155ms.

Signups

TBD

Double Elimination Bracket

TBD

Demos

TBD