Difference between revisions of "F*CK Shack 2on2 - Season 1"
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Revision as of 01:25, 13 January 2021
Just a fun little closed 2on2 tournament of mixed teams.
Format will be a round robin structure, matches BO5 with a playoff component to be announced a little later on.
Map pool is TBVoted on as announced on discord. Core maps will be DM2, Aerowalk, ZTNDM3 with maps #4 and #5 being voted before the start of the tournament by players and set for the entire series. There will only be 5 total maps to choose from.
Map 4 will be voted from: dm4, dm6, bravado, rfury Map 5 will be voted from: subterfuge, toxicity_test3/q1q3toxicity, exposure_b1, slip
Voting will run January 22-24 with tournament commencing January 25.
We went over the rules in the discord, I want a good clean fight, you need to obey my mocking at all time. Touch rocket launchers now if you want. Back to your corners and come out shafting.
Russia | 1 | 2 | Sweden |
Brazil | 1 | 2 | North America |
Rules
It's simple, we are all friends, shouldn't need extensive rules
1: don't be a dick
2: don't cheat
3: if you have to ask "is this a cheat" - then you're being a dick, we all know what is acceptable here, if any of you dicks need further clarification, message me
Server settings
- Standard 2on2 settings as found on Rusty/Dusty's servers
- If a team requests nospecs-mode, the other team is obliged to comply.
Ping Rules
Even ping rules apply, but is flexible if BOTH teams come to an agreement that makes them happy for the sake of enjoyment.
These will be the fixed rules where teams fail to agree:
- For teams with 1 high pinging player and 1 low pinging player:
Default: The enemy player closest to the skill level of the high pinging player must ping up (ie: bogo+dusty vs yeti+nitro, yeti pings 155ms, bogo must ping to 155)
Option: If EITHER team wants at this point, they can force ALL players up to match the highest pinging player (ie: in the example above, all players would ping to 155)
- For teams with 2 high players, all players must ping up to the highest pinging player
Match Reporting
- The winning team's manager should report the match on the "Results" channel of discord
- In order for a match to be valid, you'll need to have screenshots and demos from each played map
Allowed clients
- ezQuake
- unezQuake
Allowed rulesets
- All