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− | |R4D1= |R4D1score= |R4D1flag= |R4D1win= | + | |R4D1=diki & creature |R4D1score= |R4D1flag=fi |R4D1win= |
| |R4W5= |R4W5score= |R4W5flag= |R4W5win= | | |R4W5= |R4W5score= |R4W5flag= |R4W5win= |
| |R4G3details={{BracketMatchSummary | | |R4G3details={{BracketMatchSummary |
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| |R4D2=mazer & henu |R4D2score= |R4D2flag=fi |R4D2win= | | |R4D2=mazer & henu |R4D2score= |R4D2flag=fi |R4D2win= |
− | |R4W6=diki & creature |R4W6score= |R4W6flag=fi |R4W6win= | + | |R4W6= |R4W6score= |R4W6flag=|R4W6win= |
| |R4G4details={{BracketMatchSummary | | |R4G4details={{BracketMatchSummary |
| |date= | | |date= |
Revision as of 19:57, 9 February 2021
Sponsor:
Secret old russian player
Format:
Double-Elimination Bracket (
Bo5)
Start Date:
January 17, 2021
"Money for nothin' and gibs for free" is a 2on2 Double-Elimination tournament mainly run by gLAd.
It is intented as a worldwide battle royale, following the success of GetQuad! Nations Cup in 2020.
A whopping prize pool of $6,500 is handed out from a secret, russian donor that want to remain unknown.
Prize pool
$6,500 (USD) are spread among the players as seen below. Prizes are only handed out to teams that never lost any map on WO.
Place
|
Prize (USD)
|
Winner
|
1st
|
$3,000
|
TBD
|
2nd
|
$1,500
|
TBD
|
3rd
|
$1,000
|
TBD
|
4th
|
$500
|
TBD
|
5th-6th
|
$250
|
TBD
|
TBD
|
Double Elimination Bracket
Upper Bracket
Maps
Signup
Signups closed on January 16, 20:50 UTC (23:50 MSK).
Rules
- 10 min map with 3 min overtime
- All rounds are BO5
- Ruleset: qcon
- A team can only consist of 2 players
- A team that has lost with WO in WB will automatically lose with WO in LB too.
Servers
This is a world wide tournament, meaning you might have to play games on a higher ping than you're used to. Strive for fair pings, but use this as a general rule of thumb:
- East coast NA vs EU = Ireland
- West coast NA vs EU = New York
- AU vs EU = India
- AU vs NA = Los Angeles
- BR vs AU = Los Angeles
- BR vs EU/NA = Miami
If you can find a server with lower pings for both of you, I strongly suggest you use that one! This is just a general rule of thumb and not a requirement, however striving for as equal pings as possible is mandatory.
Use cl_delaypacket to even out the pings up to a maximum of 155ms.
Demos
TBD