Difference between revisions of "Messy"

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The texture work and architectural design are surprisingly original (and remain so today), especially for using the base texture set. Layout spans across two main atriums and some smaller connecting tunnels. Great diversity in terrain across the play field, as well as decent vertical movement ensures an excellent match time and time again.
 
The texture work and architectural design are surprisingly original (and remain so today), especially for using the base texture set. Layout spans across two main atriums and some smaller connecting tunnels. Great diversity in terrain across the play field, as well as decent vertical movement ensures an excellent match time and time again.
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== Strategy & Tactics ==
 +
 +
From Escher himself:
 +
 +
<i>"Who needs them? Just run fast and shoot at any moving pixel
 +
on your screen. Mmmmm....well......anyway...
 +
The best strategy is to change your strategy as often as
 +
possibile IMHO (sorry for the pun)......indeed as soon as
 +
your enemy is able to foresee your moves you're dead meat.
 +
Finally, take advantage of the peculiarity of each and every
 +
weapon......BTW, on this map the GL gives its best! I strongly
 +
suggest you to use the so-called "Night Watchman's Tactic",
 +
that is, walk around and toss a quick grenade into the first
 +
hole you find on your way then move along to next hole. Don't
 +
stop yourself until you can hear someone screaming and yelling.
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For getting the most out of this tactic, while you're carefully
 +
checking through holes, you should whistle a tune. My buddy Tazz
 +
suggests the evergreen song titled: "Fraggin' in the rain (of gibs)"</i>
  
 
Find more of his work here:
 
Find more of his work here:

Revision as of 11:46, 11 February 2021

[e][h]Messy Base
Messy.jpg
Creator:
Released:
1997
Gametype:
duel
Size:
Medium
Download:

Messy Base (messy) is an incredibly old school duel map that even pre-dates Aerowalk and Blood Run. It was created by Adriano 'Escher' Lorenzini in 1997. Some other maps that Escher created, that you have no doubt heard of, are FFA classics Ultra Violence (ultrav) and De Bello Quakero (debello).

Messy Base was a popular duel map in the late 90's in Australia in particular players of the clan Sons of Quad (SoQ) were known to frequent this map.

The texture work and architectural design are surprisingly original (and remain so today), especially for using the base texture set. Layout spans across two main atriums and some smaller connecting tunnels. Great diversity in terrain across the play field, as well as decent vertical movement ensures an excellent match time and time again.

Strategy & Tactics

From Escher himself:

"Who needs them? Just run fast and shoot at any moving pixel on your screen. Mmmmm....well......anyway... The best strategy is to change your strategy as often as possibile IMHO (sorry for the pun)......indeed as soon as your enemy is able to foresee your moves you're dead meat. Finally, take advantage of the peculiarity of each and every weapon......BTW, on this map the GL gives its best! I strongly suggest you to use the so-called "Night Watchman's Tactic", that is, walk around and toss a quick grenade into the first hole you find on your way then move along to next hole. Don't stop yourself until you can hear someone screaming and yelling. For getting the most out of this tactic, while you're carefully checking through holes, you should whistle a tune. My buddy Tazz suggests the evergreen song titled: "Fraggin' in the rain (of gibs)"

Find more of his work here: https://www.quakewiki.net/archives/peek/authors/escher.html

Items

Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
0 0 0 1 1 1 1 1 1 1 0 0 0