Difference between revisions of "Ruin"

From QWiki
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<br>
 
<br>
 
Available on servers for testing:<br>
 
Available on servers for testing:<br>
 +
<mark>de.quake.world</mark><br>
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<mark>nl.quake.world</mark><br>
 
<mark>qw.imaginary.zone:29501</mark><br>
 
<mark>qw.imaginary.zone:29501</mark><br>
  
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* '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible.  It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br>
 
* '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible.  It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br>
  
* '''High Path (Shortcut):''' The map has a high path (similar to dm2-high) that connects the important areas, but is not easily accessible. There are no spawn points on this path, and it can only be accessed directly from one place (near the ring).  However, there are three alternate access points,  with the help of a teammate using a head-jump. <br><br>
+
* '''High Path (Shortcut):''' The map has a high path (similar to dm2-high) that connects the important areas, but is not easily accessible. There are no spawn points on this path, and it can only be accessed directly from one place (near the ring).  However, there are two alternate access points,  with the help of a teammate using a head-jump. <br><br>
  
 
* '''Skybox''' :  '''[https://drive.google.com/file/d/1q5J8ooFmH6bypNE0N1U1WpJkY_T4hHRK/view mak_aurora3]''' by Makkon
 
* '''Skybox''' :  '''[https://drive.google.com/file/d/1q5J8ooFmH6bypNE0N1U1WpJkY_T4hHRK/view mak_aurora3]''' by Makkon
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|gl=1
 
|gl=1
 
|sng=2
 
|sng=2
|ng=1
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|ng=2
|ssg=3
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|ssg=2
 
}}
 
}}
 
<br>
 
<br>
 
{|
 
{|
 
|-
 
|-
'''3 shortcut access points:'''
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'''2 shortcut access points:'''
| [[File:Ruin_shortcut1.jpg|thumb]]|| [[File:Ruin_shortcut2.jpg|thumb]] || [[File:Ruin_shortcut3.jpg|thumb]]
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| [[File:Ruin_shortcut1.jpg|thumb]]|| [[File:Ruin_shortcut2.jpg|thumb]]  
 
|}
 
|}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 16:47, 7 February 2024

[e][h]Ruin (beta)
Ruin b1-thumb.jpg
Creator:
Released:
2023
Gametype:
4on4
Size:
large
Download:

Ruin_b2 is a 4on4 TDM map by Canada infiniti and Sweden alice.
The map is WIP - currently in a second beta version.

  • Changelog for version ruin_b2:
    • MH at RL removed
    • Layout reworked at RA and MH
    • Additional LG added, at the teleport
    • Added 1 small rocket pack and 1 small cell pack.
    • Reduced number of Biosuits from 4 to 2
    • Fixed brush clean up and aesthetics alterations


Available on servers for testing:
de.quake.world
nl.quake.world
qw.imaginary.zone:29501

Key Features

  • Slime Tunnels (Biosuit): On the far end of the map is an old tunnel system, filled with toxic slime. Two Biosuits are placed near the tunnel entrances for protection. These tunnels provide an alternate path between the RL and RA. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.


  • Pentagram of Protection : At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.
  • High Path (Shortcut): The map has a high path (similar to dm2-high) that connects the important areas, but is not easily accessible. There are no spawn points on this path, and it can only be accessed directly from one place (near the ring). However, there are two alternate access points, with the help of a teammate using a head-jump.

Gallery

Items

Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
1 1 1 1 1 1 2 2 1 1 2 2 2


2 shortcut access points:
Ruin shortcut1.jpg
Ruin shortcut2.jpg