Difference between revisions of "Aztec"
From QWiki
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=== Key Features === | === Key Features === | ||
− | *'''Slime Tunnels ([https://quake.fandom.com/wiki/Biosuit Biosuit]):''' On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. | + | *'''Slime Tunnels ([https://quake.fandom.com/wiki/Biosuit Biosuit]):''' On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.
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* '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br> | * '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br> | ||
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|ssg=1 | |ssg=1 | ||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
<gallery mode="packed-hover" heights="184px"> | <gallery mode="packed-hover" heights="184px"> |
Revision as of 18:45, 11 March 2024
Aztec is a 4on4 TDM map by infiniti and alice.
- Aztec is a finalized version of the map which was previously named "Ruin"
Updates
- Changelog for final version:
- Void path deleted.
- Outdoor ring area deleted
- YA balcony deleted, making YA more accessible
- High SSG room deleted
- Added teleport from RL to Quad-high area.
- Extended the high Quad-ledge to make it more useful
- RA-SNG layout more open, less corridor maze
- Fixed MH stairs bug.
- Added path to Quad from MH-stairs
Key Features
- Slime Tunnels (Biosuit): On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.
- Pentagram of Protection : At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.
Powerups | Armor | Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1 |
Gallery
CREDITS
- Makkon :
- Skybox - mak_aurora3 - Skyboxes goes to folder nQuake/gfx/env
- Texture set - makkon-textures.28
- Bal - Props: dwell-episode-2-textures.196/
- flintheart - Loc file