Difference between revisions of "QuakeWorld MIX League 2/rules"

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== Client ==  
 
== Client ==  
* ''' Game Client has to be either: ezQuake 3.2.x or 3.6-alphaX '''
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* ''' Game Client has to be either: ezQuake 3.6.4 (or higher) or unezQuake 1.1.4 (or higher)'''
** latest 3.2.x or 3.6.x ezQuake links:
 
** https://github.com/QW-Group/ezquake-source/releases/tag/3.2.3
 
** https://github.com/QW-Group/ezquake-source/releases/tag/3.6.1
 
  
direct links:
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ezQuake: https://ezquake.com/info/downloads.html
<br>https://github.com/QW-Group/ezquake-source/releases/download/3.2.3/ezquake-win32-3.2.3.zip
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<br>https://github.com/QW-Group/ezquake-source/releases/download/3.6.1/ezquake_rls_all.exe
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unezQuake: https://github.com/dusty-qw/unezquake/releases
<br>https://github.com/QW-Group/ezquake-source/releases/download/3.6.1/ezquake_rls_classic.exe
 
<br>https://github.com/QW-Group/ezquake-source/releases/download/3.6.1/ezquake_rls_modern.exe
 
  
 
== Ruleset ==
 
== Ruleset ==

Latest revision as of 14:03, 12 December 2024

[e][h]QuakeWorld MIX League 2
QWL2.png
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2024-11-25
Links
Maps
dm2 • dm3 • schloss • steam • qobblestone

QuakeWorld MIX League 2 is a 4on4 league dedicated for rookies and low/mid skilled 4on4 players. Players that are too strong will not be allowed to play; the admins decide whom is allowed to play in the league. The objective is to have a more rookie-friendly league/tournament to play in, along with some more experienced players that wants to help out. Season 1 HERE.

SIGN UP in the discord

Join our discord HERE

UNDER CONSTRUCTION!

Client

  • Game Client has to be either: ezQuake 3.6.4 (or higher) or unezQuake 1.1.4 (or higher)

ezQuake: https://ezquake.com/info/downloads.html

unezQuake: https://github.com/dusty-qw/unezquake/releases

Ruleset

  • Ruleset: Needs to be enabled before each official match
    • Smackdown or Qcon rulesets
- To enable the ruleset type in consol:
/ruleset smackdown or /ruleset qcon
/cfg_save

Then reconnect to the server you are on.

Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins.

Ping

  • Choice of server should be suitable for both teams but must be played on the continent of Europe.
  • The pings should be the most even for the 2 teams and measures like cl_delay_packet to increase the fairness of a match are welcomed.
  • The team A with highest average ping can require the other team B to ping up to the level of team A's lowest pinging player. Only the best possible ping is accounted for. Using delay packet or rerouting to raise the ping of the lowest pinging player in order to force the other team to ping up more is NOT allowed.
  • The maximum min-ping that can be required is 52ms.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final.

Match Reporting

  • The team that wins the match should report the match.

Designate someone before or after match to upload demos and screenshot. - Reporting of the match is done through the #Report-Results channel on Division Ninety Nine discord.

Server Settings

  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: KTX2 Respawns
  • Powerups: ON
  • Discharge: ON
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Antilag (or equivalent): ON (unless both teams agree to play without it.)
  • Fallbunny: ON (if server allows)
  • No berzerk, midair, instagib or other unusual modes.
  • If a team requests nospecs-mode, the other team is obliged to comply.

Server problems

remember to always set a match tag on your game - type in consol 4on4 and QML or something. This sets a matchtag on your game, enabling the /pause feature in game

  • The current map should be played to the end after game has started, no matter the servers condition.
  • In case of a disconnected player, teams should pause the game, by team captain asking admin status, all players should concede it fast and elected admin player should type ""pause"". Teams should wait maximum 10 minutes for the player, after that if the player is not back into the server, game must resume.

  • Admins will decide if a map should be replayed on another server

These should be the basic 4on4 settings on all modern servers, but make sure to check if you are unsure.

Scripting and cheats

In short: If you are playing with the ruleset on, and you have an updated client from reliable source - you do not have to worry about if you are cheating or not and can freely explore all settings in the consol and menus.

NOT allowed
  • movement scripts (ezquake: cl_idrive must be OFF)
  • kfjump
  • custom rocket jump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Radar
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Any kind of cheat (wallhack, aimbot, timers etc.)
  • Hacked clients
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
  • Different individual enemy skins

Demo Download

To download demos type in consol: on the server you were playing on:
"/cmd dlist Pink" to get a list of all games where team Pink was playing.

if you type
"/cmd dlist" you get a chronological list where the bottom ones are the latest ones played.
You can then type
"/cmd dl [the number of the demo listed on the left]" ex: "/cmd dl 252" and you'll download demo #252.
You can issue the command to download several demos at once by typing: ex:
"/cmd dl 252 253 254" which downloads demo # 252 253 and 254 in sequence.
You can also type
"/cmd dl ." to get the latest played game on the entire server.
"/cmd dl . .. ..." downloads the latest three games played on server.