DM4
DM4 - "The Bad Place" | |
Author: | American McGee |
Gametypes: | Duel, 2on2, FFA |
One of the three id Software maps included in the "big five" for 1on1 play, created by American McGee.
Items
Some comments about the map items.
Powerups | Armor | Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
{{{quad}}} | {{{ring}}} | {{{pent}}} | {{{hp100}}} | {{{ra}}} | {{{ya}}} | {{{ga}}} | {{{lg}}} | {{{rl}}} | {{{gl}}} | {{{sng}}} | {{{ng}}} | {{{ssg}}} |
Popularity
Dm4 is part of the TB3 and TB5 family. It's mainly played in 1on1, but It's also played in 2on2.
Dm4 is not played in 4on4.
Appeal
What's awesome about the map?
Critisism
Why wouldn't someone want to play the map?
Areas
What is the general shape of the map?
Area One
Area Two
Area Three
Area Four
How to Play
Duel
DM4 favors a fast pace approach, but can become slow paced (eg: QHlan 3 or 4 final[claim disputed]). The slow pace is facilitated by a high tendency for spawn fragging due to three factors: the closeness of some spawn points to the LG area, the overall small size of the map, and the existence of only one control point and only one secure spawn spot in that control point. This control point is the only Red armor area on the map, and many otherwise close DM4 matchups are decided by the quality of a player's "RA spawns".
Nevertheless, DM4 places a lot of importance on rushing, aim, being totally aware where your opponent is at all times, and controlling/attacking the combined Red/Yellow Armor area. Most top DM4 players are "rushers". A fourth factor that facilitates slow pace is the ability to camp in the Mega room, but this is very risky and is usually only done to buy time, because this room has only one entrance/exit.
2 on 2
DMM4
Why would someone want to play this map in DMM4?
Free for All
Just for fun. :)
External links
- Download the loc files as part of the Flintheart collection.