Hoonymode

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Revision as of 18:41, 11 May 2012 by *>Phil

Hoonymode is type of duel mode, similar to regular duel, but designed to avoid spawn fragging and to reward positional play.

Type /hoonymode to enable hoonymode on a server (KTX servers)

Servers

Currently, servers must update their KTX to the latest codebase, and add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode. The following servers support hoonymode:

  • troopers.fi:28001-3
  • wg.quakeworld.fi:27501-3
  • feijoada.no-ip.org:27501
  • qw.quakephil.com:28000-2
  • qw.dybbuk.de:27600,27700,27800

Hoonymode Specification

Hoonymode is like /1on1 with the following differences:

  • Countdown and respawn between each frag (like fraglimit 1)
  • First player to X number of frags wins (currently X = 6)
  • Victory must be achievied by a difference of Y or more frags (currently Y = 2)
  • So, for example:
    • 6-0 first player wins
    • 6-5 the game continues
    • 7-5 first player wins
    • 6-4 first player wins
  • Spawn points:
    • First spawn is like in /1on1
    • Second spawns are the same as first, but reversed (you will get opponent's first spawn, and he will get yours)
    • Third spawns are like in /1on1
    • Fourth spawns are the same as second, but reversed
    • etc.
  • (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly)
QuakeWorld terminology
Game stuff
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GA | YA | RA | Mega
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Slang
Cam | Flood | +forward | BG | CS | GG | HPW | LPB | MGT | MST | Kenya | Rapecloset | TB3 | Stomp | BO3 | BO5 | Div1 delay | kpickup